Player Matchup

Anhur
Anhur
Gold IV
HOSSstyle3
Anhur
Gold IV
Level 123
God Stats
10W - 7L
1,642 SR
Queue Stats
206W - 200L
1,466 MMR
Solo
Hercules
Hercules
Silver I
JOKER FUSION658
Hercules
Silver I
Level 143
God Stats
0W - 1L
1,771 SR
Queue Stats
26W - 30L
1,450 MMR
Solo
Discordia
Discordia
Gold III
Jaskier4218
Discordia
Gold III
Level 105
God Stats
7W - 3L
1,926 SR
Queue Stats
140W - 143L
1,464 MMR
Solo
Khepri
Khepri
Gold II
Steviewonderlnd
Khepri
Gold II
Level 120
God Stats
3W - 2L
1,818 SR
Queue Stats
120W - 119L
1,459 MMR
Solo
Susano
Susano
Bronze III
The Spicy Wind
Susano
Bronze III
Level 97
God Stats
2W - 8L
1,478 SR
Queue Stats
49W - 57L
1,465 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,727 SR
1,461 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,667 SR
1,461 MMR
Fenrir
Fenrir
Silver II
PoloRobes
Fenrir
Silver II
Level 124
God Stats
10W - 8L
1,698 SR
Queue Stats
371W - 359L
1,448 MMR
Solo
Heimdallr
Heimdallr
Gold II
ReWInD-_R
Heimdallr
Gold II
Level 149
God Stats
3W - 1L
1,769 SR
Queue Stats
44W - 43L
1,481 MMR
Party 1
Thoth
Thoth
Gold II
SPEEDDIFEN
Thoth
Gold II
Level 155
God Stats
2W - 2L
1,431 SR
Queue Stats
50W - 49L
1,481 MMR
Party 1
Athena
Athena
Gold V
The_Tea_Smuggler
Athena
Gold V
Level 142
God Stats
13W - 6L
1,750 SR
Queue Stats
254W - 252L
1,449 MMR
Solo
Chaac
Chaac
Gold IV
x iCrYwHeNiPeE
Chaac
Gold IV
Level 88
God Stats
4W - 3L
1,687 SR
Queue Stats
77W - 78L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
0 / 6 / 0
8,872
444
4,533
13,913
4,676
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
18
0 / 0 / 1
10,427
521
5,253
16,131
11,677
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Discordia
Jaskier4218
Discordia
16
6 / 7 / 0
10,025
501
14,609
11,096
4,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 3
8,015
401
6,451
11,614
12,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 5 / 2
8,237
412
6,290
16,901
6,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Bans
SetDanzaburouNu WaApolloCu Chulainn

VS

Bans
BakasuraCthulhuSobekYmirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PoloRobes
Fenrir
17
4 / 3 / 5
10,747
537
8,443
13,776
5,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
ReWInD-_R
Heimdallr
17
5 / 0 / 2
10,662
533
14,289
11,920
5,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thoth
18
7 / 2 / 2
11,527
576
11,572
12,533
5,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 1 / 8
9,285
464
3,454
15,568
11,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 0 / 4
10,309
515
12,618
12,057
13,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
18
18
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
6
0
0
L
Hercules
0
0
1
0.5
L
Discordia
Jaskier4218
Discordia
6
7
0
0.86
W
Fenrir
PoloRobes
Fenrir
4
3
5
2.17
W
Heimdallr
ReWInD-_R
Heimdallr
5
0
2
6
W
Thoth
7
2
2
4
L
0
0
3
1.5
L
0
5
2
0.2
W
0
1
8
4
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,136
Damage
50,376
69,655
Taken
65,854
39,133
Mitigated
41,601
17,525
Healing
20,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
4,533
2,631
0
4,558
13,913
4,676
0
1,254
12,659
0
67,283
L
Hercules
5,253
995
0
5,344
16,131
11,677
342
2,673
12,883
0
72,491
L
Discordia
Jaskier4218
Discordia
14,609
368
0
1,167
11,096
4,418
0
4,946
6,125
60,288
0
W
Fenrir
PoloRobes
Fenrir
8,443
1,504
0
5,304
13,776
5,772
0
4,054
9,722
0
75,928
W
Heimdallr
ReWInD-_R
Heimdallr
14,289
7,700
0
6,552
11,920
5,946
457
2,461
9,459
0
89,088
W
Thoth
11,572
397
0
1,804
12,533
5,829
574
6,135
6,398
88,444
0
L
6,451
1,222
0
1,941
11,614
12,075
0
3,648
7,941
24,823
0
L
6,290
886
0
4,515
16,901
6,287
0
2,505
14,296
0
48,854
W
3,454
1,627
0
125
15,568
11,010
35
6,704
8,864
25,425
0
W
12,618
3,339
0
7,056
12,057
13,044
967
1,706
10,351
0
67,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,576
Gold Earned
52,530
507
Minions Killed
590
0
Camps Cleared
0
1,873,313
Distance Traveled
1,933,534
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,872
444
123
6
0
338,760
5
L
Hercules
10,427
521
176
9
0
357,220
6
L
Discordia
10,025
501
95
5
0
336,795
3
W
Fenrir
10,747
537
124
6
0
415,124
4
W
Heimdallr
10,662
533
138
7
0
363,293
3
W
Thoth
11,527
576
173
9
0
372,915
2
L
Khepri
8,015
401
28
1
0
418,441
5
L
Susano
8,237
412
85
4
0
422,097
4
W
Athena
9,285
464
31
2
0
424,985
6
W
Chaac
10,309
515
124
6
0
357,217
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role