Player Matchup

Cthulhu
Cthulhu
Ali-Radhi72
Cthulhu
Level 124
God Stats
1W - 1L
1,716 SR
Queue Stats
304W - 290L
1,504 Elo+
Party 1
Thanatos
Thanatos
HomelessViper
Thanatos
Level 91
God Stats
7W - 7L
1,529 SR
Queue Stats
119W - 146L
1,530 Elo+
Solo
Zeus
Zeus
Naz-Nar-99
Zeus
Level 128
God Stats
7W - 6L
1,709 SR
Queue Stats
148W - 103L
1,618 Elo+
Party 1
Team Averages
Level 114
1,651 SR
1,551 Elo+

VS

Team Averages
Level 109
1,563 SR
1,508 Elo+
King Arthur
King Arthur
Dkaboom
King Arthur
Level 86
God Stats
5W - 5L
1,545 SR
Queue Stats
255W - 272L
1,528 Elo+
Solo
Aphrodite
Aphrodite
JetPath91713790
Aphrodite
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 38L
1,426 Elo+
Solo
Da Ji
Da Ji
You Are My Seed
Da Ji
Level 96
God Stats
9W - 5L
1,644 SR
Queue Stats
67W - 80L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ali-Radhi72
Cthulhu
18
3 / 8 / 16
16,357
654
17,914
26,248
33,249
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
HomelessViper
Thanatos
20
9 / 5 / 9
16,407
656
14,306
18,382
8,889
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
9 / 6 / 11
17,040
682
39,759
21,503
8,914
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dkaboom
King Arthur
20
11 / 8 / 7
18,855
754
18,749
37,115
48,150
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Aphrodite
JetPath91713790
Aphrodite
20
4 / 5 / 13
17,791
712
22,434
28,623
16,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 8 / 3
15,655
626
9,127
20,329
10,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
42
21
Kills
19
19
Deaths
21
36
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ali-Radhi72
Cthulhu
3
8
16
1.38
W
King Arthur
Dkaboom
King Arthur
11
8
7
1.81
L
Thanatos
HomelessViper
Thanatos
9
5
9
2.7
W
Aphrodite
JetPath91713790
Aphrodite
4
5
13
2.1
L
9
6
11
2.42
W
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,979
Damage
50,310
66,133
Taken
86,067
51,052
Mitigated
75,660
22,940
Healing
39,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ali-Radhi72
Cthulhu
17,914
328
771
1,349
26,248
33,249
262
9,247
16,732
81,930
0
W
King Arthur
Dkaboom
King Arthur
18,749
2,044
1,416
2,494
37,115
48,150
628
22,117
14,998
173
48,194
L
Thanatos
HomelessViper
Thanatos
14,306
2,679
2,172
13,273
18,382
8,889
2,222
6,085
12,297
0
57,418
W
Aphrodite
JetPath91713790
Aphrodite
22,434
1,800
13,830
17,948
28,623
16,594
1,242
21,165
7,458
115,879
0
L
39,759
1,881
0
5,375
21,503
8,914
1,207
7,371
14,132
131,417
0
W
9,127
1,754
425
3,202
20,329
10,916
1,904
14,441
5,888
0
81,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,804
Gold Earned
52,301
303
Minions Killed
271
0
Camps Cleared
0
1,376,172
Distance Traveled
1,312,132
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
16,357
654
104
4
0
439,823
1
W
King Arthur
18,855
754
52
2
0
467,746
2
L
Thanatos
16,407
656
60
2
0
513,669
5
W
Aphrodite
17,791
712
121
5
0
439,521
3
L
Zeus
17,040
682
139
6
0
422,680
2
W
Da Ji
15,655
626
98
4
0
404,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role