Player Matchup

Set
Set
Diamond III
Corlione1
Set
Diamond III
Level 149
God Stats
9W - 8L
1,590 SR
Queue Stats
809W - 750L
2,098 MMR
Solo
Ravana
Ravana
Diamond IV
Druidry
Ravana
Diamond IV
Level 139
God Stats
3W - 3L
1,500 SR
Queue Stats
428W - 412L
2,058 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum II
MitchLuc
Ah Muzen Cab
Platinum II
Level 121
God Stats
7W - 6L
1,552 SR
Queue Stats
178W - 154L
1,995 MMR
Solo
Chang'e
Chang'e
Platinum II
shiregio
Chang'e
Platinum II
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 22L
2,054 MMR
Solo
Sobek
Sobek
Diamond IV
λetherŞentinel
Sobek
Diamond IV
Level 117
God Stats
10W - 13L
1,505 SR
Queue Stats
202W - 202L
1,950 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 112
1,529 SR
2,031 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 153
1,625 SR
1,926 MMR
The Morrigan
The Morrigan
Platinum II
DaenerysTR
The Morrigan
Platinum II
Level 160
God Stats
2W - 3L
1,517 SR
Queue Stats
316W - 310L
1,989 MMR
Party 1
Kali
Kali
Platinum III
ElReneFrog
Kali
Platinum III
Level 160
God Stats
15W - 6L
1,605 SR
Queue Stats
250W - 233L
2,070 MMR
Party 2
Chronos
Chronos
Platinum V
PePeCricket
Chronos
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Diamond III
SHlNNN
Tyr
Diamond III
Level 160
God Stats
13W - 10L
1,685 SR
Queue Stats
450W - 415L
2,183 MMR
Party 1
Cerberus
Cerberus
Platinum IV
niipplelicker69
Cerberus
Platinum IV
Level 125
God Stats
24W - 35L
1,819 SR
Queue Stats
1,253W - 1,254L
1,887 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 5
13,622
619
13,190
21,432
15,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ravana
Druidry
Ravana
19
7 / 1 / 13
12,791
581
14,110
14,909
8,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Muzen Cab
MitchLuc
Ah Muzen Cab
19
8 / 4 / 6
13,441
611
14,753
19,502
9,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
shiregio
Chang'e
19
4 / 2 / 8
12,443
566
18,005
14,314
5,881
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 2 / 12
11,744
534
10,137
23,802
27,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ScyllaPersephoneJanusNu WaDanzaburou

VS

Bans
ApolloGaneshaKhepriPoseidonGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DaenerysTR
The Morrigan
19
2 / 6 / 2
11,492
522
9,648
11,570
4,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 6 / 2
10,597
482
10,480
23,307
10,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
PePeCricket
Chronos
17
2 / 7 / 2
10,403
473
14,604
18,484
7,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
SHlNNN
Tyr
14
1 / 3 / 3
9,443
429
8,422
18,712
14,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
17
2 / 3 / 2
10,908
496
15,212
19,595
22,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
22
25
Kills
11
11
Deaths
25
44
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
L
The Morrigan
DaenerysTR
The Morrigan
2
6
2
0.5
W
Ravana
Druidry
Ravana
7
1
13
13.5
L
4
6
2
0.83
W
Ah Muzen Cab
MitchLuc
Ah Muzen Cab
8
4
6
2.75
L
Chronos
PePeCricket
Chronos
2
7
2
0.43
L
Tyr
SHlNNN
Tyr
1
3
3
0.83
L
Cerberus
2
3
2
1
W
Chang'e
shiregio
Chang'e
4
2
8
4
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,195
Damage
58,366
93,959
Taken
91,668
66,589
Mitigated
58,779
41,482
Healing
18,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,190
5,152
0
5,622
21,432
15,498
1,851
11,071
9,676
0
111,495
L
The Morrigan
DaenerysTR
The Morrigan
9,648
2,276
0
1,650
11,570
4,097
316
3,320
8,095
83,142
3,462
W
Ravana
Druidry
Ravana
14,110
3,122
0
4,442
14,909
8,167
669
4,446
10,183
0
79,151
L
10,480
4,799
0
3,112
23,307
10,790
0
8,660
14,647
0
67,605
W
Ah Muzen Cab
MitchLuc
Ah Muzen Cab
14,753
8,662
0
8,678
19,502
9,319
4,362
7,709
11,469
0
117,057
L
Chronos
PePeCricket
Chronos
14,604
3,338
0
3,956
18,484
7,073
0
5,919
12,565
94,013
0
L
Tyr
SHlNNN
Tyr
8,422
723
0
2,632
18,712
14,035
0
7,153
11,559
0
29,422
L
Cerberus
15,212
300
0
6,956
19,595
22,784
0
3,090
16,505
80,791
0
W
Chang'e
shiregio
Chang'e
18,005
1,240
7,580
7,351
14,314
5,881
857
4,990
9,137
105,472
0
W
10,137
667
0
7,809
23,802
27,724
206
8,396
14,864
36,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,041
Gold Earned
52,843
696
Minions Killed
679
0
Camps Cleared
0
2,281,415
Distance Traveled
2,168,886
26
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,622
619
196
9
0
443,153
1
L
The Morrigan
11,492
522
190
9
0
397,534
10
W
Ravana
12,791
581
105
5
0
500,132
4
L
Kali
10,597
482
105
5
0
457,765
8
W
Ah Muzen Cab
13,441
611
172
8
0
422,157
9
L
Chronos
10,403
473
168
8
0
422,697
3
L
Tyr
9,443
429
40
2
0
466,020
12
L
Cerberus
10,908
496
176
8
0
424,870
4
W
Chang'e
12,443
566
177
8
0
446,468
4
W
Sobek
11,744
534
46
2
0
469,505
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role