Player Matchup

Ymir
Ymir
buttmunch33
Ymir
Level 96
God Stats
6W - 5L
1,562 SR
Queue Stats
87W - 95L
1,494 Elo+
Solo
Osiris
Osiris
keian_01
Osiris
Level 79
God Stats
12W - 6L
1,734 SR
Queue Stats
193W - 198L
1,492 Elo+
Solo
Set
Set
nikitoz961
Set
Level 122
God Stats
6W - 3L
1,794 SR
Queue Stats
91W - 84L
1,493 Elo+
Party 1
Tiamat
Tiamat
thief_72157
Tiamat
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 159L
1,488 Elo+
Party 1
Jing Wei
Jing Wei
x_TenKoF
Jing Wei
Level 40
God Stats
1W - 3L
1,331 SR
Queue Stats
109W - 126L
1,438 Elo+
Solo
Team Averages
Level 92
1,584 SR
1,481 Elo+

VS

Team Averages
Level 77
1,529 SR
1,437 Elo+
Skadi
Skadi
Mr_Bluemani
Skadi
Level 129
God Stats
4W - 4L
1,500 SR
Queue Stats
738W - 752L
1,532 Elo+
Solo
Ravana
Ravana
OvertHarmony352
Ravana
Level 76
God Stats
11W - 7L
1,790 SR
Queue Stats
191W - 164L
1,553 Elo+
Solo
Ymir
Ymir
denis_serzhan
Ymir
Level 28
God Stats
20W - 39L
1,356 SR
Queue Stats
72W - 96L
1,307 Elo+
Party 2
Hel
Hel
hypezc1
Hel
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 124L
1,512 Elo+
Solo
Cernunnos
Cernunnos
nagasakura123
Cernunnos
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 170L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,507
417
3,488
12,381
7,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
keian_01
Osiris
14
2 / 1 / 0
7,750
431
10,076
14,906
10,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 0
7,985
444
5,357
12,779
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
13
1 / 9 / 1
8,038
447
5,868
13,805
6,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
x_TenKoF
Jing Wei
12
0 / 4 / 0
7,280
404
2,691
8,531
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 5
11,753
653
10,631
10,278
4,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
8 / 0 / 5
10,961
609
9,987
7,876
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 1 / 5
10,076
560
10,606
11,549
6,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
14
5 / 1 / 6
9,622
535
9,213
8,351
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
nagasakura123
Cernunnos
16
3 / 3 / 3
9,547
530
7,338
12,468
4,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
21
21
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
8
0
5
10.5
L
0
3
2
0.33
W
1
1
5
3.5
W
Hel
5
1
6
8
L
Osiris
keian_01
Osiris
2
1
0
2
W
Cernunnos
nagasakura123
Cernunnos
3
3
3
1.5
L
2
4
0
0.5
L
Tiamat
1
9
1
0.17
L
Jing Wei
x_TenKoF
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,480
Damage
47,775
62,402
Taken
50,522
30,709
Mitigated
22,225
16,679
Healing
22,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,631
4,380
0
5,047
10,278
4,426
6,756
724
9,529
0
87,205
W
9,987
3,285
0
2,236
7,876
3,348
1,215
1,367
6,463
0
73,849
L
3,488
173
0
3,451
12,381
7,319
0
4,216
8,165
23,010
0
W
10,606
1,507
183
4,367
11,549
6,642
143
2,111
9,033
60,579
0
W
Hel
9,213
1,013
1,747
3,805
8,351
3,131
412
4,004
4,347
46,987
0
L
Osiris
keian_01
Osiris
10,076
1,927
0
5,312
14,906
10,029
0
6,039
8,867
0
42,918
W
Cernunnos
nagasakura123
Cernunnos
7,338
4,310
809
4,343
12,468
4,678
3,237
1,150
10,972
0
51,315
L
5,357
2,405
0
3,224
12,779
4,368
0
1,944
10,835
0
40,100
L
Tiamat
5,868
851
123
4,569
13,805
6,322
594
6,800
7,005
39,463
0
L
Jing Wei
x_TenKoF
Jing Wei
2,691
1,474
0
0
8,531
2,671
0
820
7,711
0
31,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,560
Gold Earned
51,959
312
Minions Killed
563
0
Camps Cleared
0
1,492,151
Distance Traveled
1,675,788
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,753
653
153
9
0
338,705
4
W
Ravana
10,961
609
114
6
0
387,966
0
L
Ymir
7,507
417
33
2
0
303,628
3
W
Ymir
10,076
560
106
6
0
317,583
4
W
Hel
9,622
535
88
5
0
305,221
0
L
Osiris
7,750
431
51
3
0
344,992
3
W
Cernunnos
9,547
530
102
6
0
326,313
0
L
Set
7,985
444
83
5
0
302,874
0
L
Tiamat
8,038
447
78
4
0
243,100
1
L
Jing Wei
7,280
404
67
4
0
297,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role