Player Matchup

Cupid
Cupid
Braïan
Cupid
Level 160
God Stats
0W - 1L
1,316 SR
Queue Stats
36W - 15L
1,909 Elo+
Party 1
Vulcan
Vulcan
Jaarde
Vulcan
Level 157
God Stats
0W - 1L
1,893 SR
Queue Stats
12W - 5L
2,026 Elo+
Party 1
Ganesha
Ganesha
SsicaKpop97
Ganesha
Level 157
God Stats
0W - 1L
1,149 SR
Queue Stats
14W - 7L
1,748 Elo+
Party 1
Team Averages
Level 158
1,453 SR
1,894 Elo+

VS

Team Averages
Level 122
1,651 SR
1,685 Elo+
Artemis
Artemis
Jïmmy
Artemis
Level 160
God Stats
1W - 0L
1,625 SR
Queue Stats
13W - 11L
1,727 Elo+
Party 2
Hercules
Hercules
WanderTw
Hercules
Level 106
God Stats
5W - 5L
1,644 SR
Queue Stats
53W - 34L
1,666 Elo+
Party 2
Tiamat
Tiamat
maesethanatos
Tiamat
Level 101
God Stats
5W - 4L
1,683 SR
Queue Stats
49W - 34L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Braïan
Cupid
13
4 / 5 / 3
10,566
660
9,750
13,422
6,726
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
Jaarde
Vulcan
15
5 / 3 / 4
11,013
688
17,951
11,555
5,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
SsicaKpop97
Ganesha
12
0 / 6 / 7
10,189
637
5,566
22,078
25,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jïmmy
Artemis
16
4 / 4 / 8
11,450
716
16,887
14,269
4,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
WanderTw
Hercules
15
6 / 3 / 7
11,658
729
9,695
16,680
11,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 2 / 6
10,869
679
14,584
10,400
7,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
9
Kills
14
14
Deaths
9
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cupid
Braïan
Cupid
4
5
3
1.1
L
Vulcan
Jaarde
Vulcan
5
3
4
2.33
W
Artemis
Jïmmy
Artemis
4
4
8
2
L
Ganesha
SsicaKpop97
Ganesha
0
6
7
0.58
W
Hercules
WanderTw
Hercules
6
3
7
3.17
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,267
Damage
41,166
47,055
Taken
41,349
37,640
Mitigated
23,648
9,171
Healing
16,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Braïan
Cupid
9,750
5,193
766
3,226
13,422
6,726
1,257
4,344
8,663
0
47,393
L
Vulcan
Jaarde
Vulcan
17,951
6,584
0
3,494
11,555
5,411
415
3,060
8,039
61,434
0
W
Artemis
Jïmmy
Artemis
16,887
8,178
0
6,470
14,269
4,735
1,951
8,440
5,475
0
78,280
L
Ganesha
SsicaKpop97
Ganesha
5,566
351
0
1,685
22,078
25,503
138
6,297
14,960
19,965
0
W
Hercules
WanderTw
Hercules
9,695
2,328
0
7,189
16,680
11,242
1,023
9,121
7,237
0
21,522
W
14,584
811
0
3,067
10,400
7,671
18
5,231
5,063
50,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,768
Gold Earned
33,977
175
Minions Killed
212
0
Camps Cleared
0
826,729
Distance Traveled
871,206
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,566
660
75
5
0
258,614
5
L
Vulcan
11,013
688
100
6
0
313,767
5
W
Artemis
11,450
716
115
7
0
256,196
3
L
Ganesha
10,189
637
0
0
0
254,348
5
W
Hercules
11,658
729
24
2
0
311,256
2
W
Tiamat
10,869
679
73
5
0
303,754
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role