Player Matchup

Cernunnos
Cernunnos
CrazyDiamond18
Cernunnos
Level 24
God Stats
5W - 7L
1,849 SR
Queue Stats
197W - 148L
1,648 Elo+
Party 1
Scylla
Scylla
ImPaCt SkIlLz65
Scylla
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 195L
1,618 Elo+
Party 1
Hun Batz
Hun Batz
MrSchlaubi
Hun Batz
Level 36
God Stats
1W - 2L
1,501 SR
Queue Stats
97W - 92L
1,585 Elo+
Solo
Artio
Artio
PhongZeus19
Artio
Level 99
God Stats
5W - 7L
1,696 SR
Queue Stats
128W - 85L
1,655 Elo+
Party 1
Aphrodite
Aphrodite
RatteBlut560287
Aphrodite
Level 128
God Stats
4W - 1L
1,748 SR
Queue Stats
500W - 428L
1,630 Elo+
Party 1
Team Averages
Level 83
1,659 SR
1,627 Elo+

VS

Team Averages
Level 66
1,484 SR
1,581 Elo+
Hercules
Hercules
Jnocu80
Hercules
Level 38
God Stats
1W - 0L
1,206 SR
Queue Stats
5W - 2L
1,693 Elo+
Party 2
Chernobog
Chernobog
K0K4
Chernobog
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,242 Elo+
Party 2
Nemesis
Nemesis
Metters
Nemesis
Level 38
God Stats
12W - 15L
1,514 SR
Queue Stats
51W - 73L
1,506 Elo+
Solo
Osiris
Osiris
PabloABI
Osiris
Level 108
God Stats
9W - 6L
1,708 SR
Queue Stats
128W - 86L
1,748 Elo+
Party 2
Janus
Janus
VICEN988
Janus
Level 89
God Stats
5W - 5L
1,494 SR
Queue Stats
80W - 63L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CrazyDiamond18
Cernunnos
16
0 / 1 / 0
9,094
505
3,099
8,338
3,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 5 / 3
9,079
504
12,386
11,817
4,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
MrSchlaubi
Hun Batz
13
2 / 6 / 1
7,980
443
6,894
13,848
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 3
8,211
456
7,642
20,264
11,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
RatteBlut560287
Aphrodite
15
2 / 4 / 5
9,341
519
11,194
16,334
12,649
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jnocu80
Hercules
12
1 / 3 / 4
8,275
460
3,727
16,255
8,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
K0K4
Chernobog
17
3 / 0 / 2
10,140
563
8,565
7,704
3,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Metters
Nemesis
13
2 / 2 / 8
8,457
470
7,644
13,265
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
PabloABI
Osiris
16
7 / 3 / 4
9,861
548
15,416
20,682
13,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
VICEN988
Janus
17
7 / 1 / 6
10,152
564
17,434
10,044
3,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
9
Kills
20
20
Deaths
9
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CrazyDiamond18
Cernunnos
0
1
0
0
L
3
5
3
0.9
W
Hercules
Jnocu80
Hercules
1
3
4
1
W
Chernobog
K0K4
Chernobog
3
0
2
4
W
Nemesis
Metters
Nemesis
2
2
8
3
L
Hun Batz
MrSchlaubi
Hun Batz
2
6
1
0.42
W
Osiris
PabloABI
Osiris
7
3
4
3
L
2
4
3
0.88
L
Aphrodite
RatteBlut560287
Aphrodite
2
4
5
1.13
W
Janus
VICEN988
Janus
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,215
Damage
52,786
70,601
Taken
67,950
36,583
Mitigated
34,182
29,754
Healing
21,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CrazyDiamond18
Cernunnos
3,099
1,022
0
5,531
8,338
3,337
0
0
8,338
0
68,173
L
12,386
2,225
0
760
11,817
4,475
138
5,394
6,163
64,673
0
W
Hercules
Jnocu80
Hercules
3,727
896
0
2,903
16,255
8,798
155
7,752
8,357
0
28,433
W
Chernobog
K0K4
Chernobog
8,565
5,469
0
2,767
7,704
3,195
856
1,461
6,236
0
79,652
W
Nemesis
Metters
Nemesis
7,644
4,381
0
2,009
13,265
4,673
45
6,326
6,811
0
52,827
L
Hun Batz
MrSchlaubi
Hun Batz
6,894
1,864
0
2,736
13,848
4,790
0
4,318
9,414
0
35,199
W
Osiris
PabloABI
Osiris
15,416
4,715
0
10,012
20,682
13,762
958
10,704
9,906
7,138
60,286
L
7,642
890
858
5,709
20,264
11,332
244
4,032
16,094
22,139
0
L
Aphrodite
RatteBlut560287
Aphrodite
11,194
2,623
4,111
10,049
16,334
12,649
360
4,686
11,526
59,483
0
W
Janus
VICEN988
Janus
17,434
584
279
3,227
10,044
3,754
325
4,482
5,418
78,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,705
Gold Earned
46,885
486
Minions Killed
544
0
Camps Cleared
0
1,639,355
Distance Traveled
1,740,742
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,094
505
148
8
0
280,927
5
L
Scylla
9,079
504
123
7
0
330,640
0
W
Hercules
8,275
460
55
3
0
354,374
5
W
Chernobog
10,140
563
162
9
0
315,273
5
W
Nemesis
8,457
470
86
5
0
382,409
0
L
Hun Batz
7,980
443
71
4
0
361,291
5
W
Osiris
9,861
548
113
6
0
323,112
5
L
Artio
8,211
456
25
1
0
379,629
5
L
Aphrodite
9,341
519
119
7
0
286,868
2
W
Janus
10,152
564
128
7
0
365,574
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role