Player Matchup

Hera
Hera
Melleven
Hera
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
407W - 387L
1,552 Elo+
Solo
Nox
Nox
Owlgaruffin
Nox
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
244W - 248L
1,528 Elo+
Solo
Ares
Ares
Schoeni87
Ares
Level 118
God Stats
7W - 4L
1,629 SR
Queue Stats
664W - 666L
1,586 Elo+
Solo
Nemesis
Nemesis
Sky53
Nemesis
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 97L
1,438 Elo+
Solo
Anhur
Anhur
apra
Anhur
Level 124
God Stats
1W - 0L
1,505 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 117
1,527 SR
1,521 Elo+

VS

Team Averages
Level 106
1,551 SR
1,535 Elo+
Fenrir
Fenrir
Jetix1403
Fenrir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,433 Elo+
Solo
Artemis
Artemis
Levente69
Artemis
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 203L
1,618 Elo+
Solo
Agni
Agni
MbAZAP
Agni
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 58L
1,593 Elo+
Solo
Sobek
Sobek
TinMar1350
Sobek
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 159L
1,477 Elo+
Solo
Mulan
Mulan
andydreams
Mulan
Level 106
God Stats
1W - 2L
1,754 SR
Queue Stats
106W - 112L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
3 / 6 / 11
10,884
518
11,540
9,398
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
3 / 3 / 6
11,579
551
10,920
13,912
12,436
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
16
1 / 5 / 10
10,840
516
6,311
16,584
16,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Sky53
Nemesis
20
11 / 2 / 2
13,513
643
13,322
15,917
8,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
apra
Anhur
18
5 / 3 / 4
11,756
560
10,070
12,593
4,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jetix1403
Fenrir
18
10 / 6 / 3
11,359
541
10,535
17,612
9,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
Levente69
Artemis
6
1 / 0 / 1
6,386
304
1,792
2,101
524
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
MbAZAP
Agni
18
5 / 6 / 6
11,436
545
12,115
14,287
5,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
15
1 / 4 / 5
9,440
450
4,492
17,612
15,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
16
2 / 7 / 3
10,303
491
12,235
21,145
13,470
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
23
Kills
19
19
Deaths
23
33
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Jetix1403
Fenrir
10
6
3
1.92
L
Artemis
Levente69
Artemis
1
0
1
1.5
L
Agni
MbAZAP
Agni
5
6
6
1.33
W
Hera
3
6
11
1.42
W
3
3
6
2
W
Ares
1
5
10
1.2
W
Nemesis
Sky53
Nemesis
11
2
2
6
L
Sobek
1
4
5
0.88
L
Mulan
2
7
3
0.5
W
Anhur
apra
Anhur
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,163
Damage
41,169
68,404
Taken
72,757
45,951
Mitigated
44,644
22,847
Healing
20,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Jetix1403
Fenrir
10,535
3,464
0
4,421
17,612
9,188
0
5,826
11,628
0
80,342
L
Artemis
Levente69
Artemis
1,792
960
0
939
2,101
524
0
526
1,575
0
12,544
L
Agni
MbAZAP
Agni
12,115
1,013
0
3,403
14,287
5,874
793
4,868
9,189
74,945
0
W
Hera
11,540
1,977
0
843
9,398
3,575
1,045
3,909
5,489
52,713
0
W
10,920
1,432
0
5,102
13,912
12,436
379
1,301
12,611
73,935
0
W
Ares
6,311
42
0
4,467
16,584
16,296
204
5,225
11,359
27,410
0
W
Nemesis
Sky53
Nemesis
13,322
5,934
0
7,065
15,917
8,929
2,930
2,293
13,624
0
102,694
L
Sobek
4,492
586
0
5,095
17,612
15,588
0
6,427
10,863
30,009
0
L
Mulan
12,235
1,451
0
6,424
21,145
13,470
182
10,304
10,731
231
70,726
W
Anhur
apra
Anhur
10,070
6,736
0
5,370
12,593
4,715
4,321
4,025
8,568
0
77,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,572
Gold Earned
48,924
558
Minions Killed
483
0
Camps Cleared
0
2,084,228
Distance Traveled
1,628,457
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,359
541
139
7
0
424,049
0
L
Artemis
6,386
304
21
1
0
93,904
0
L
Agni
11,436
545
143
7
0
361,628
1
W
Hera
10,884
518
91
4
0
433,372
4
W
Nox
11,579
551
146
7
0
388,211
4
W
Ares
10,840
516
25
1
0
420,729
1
W
Nemesis
13,513
643
160
8
0
482,539
9
L
Sobek
9,440
450
49
2
0
410,557
4
L
Mulan
10,303
491
131
6
0
338,319
3
W
Anhur
11,756
560
136
6
0
359,377
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role