Player Matchup

Neith
Neith
Gold I
Cibibi
Neith
Gold I
Level 144
God Stats
23W - 18L
1,678 SR
Queue Stats
120W - 126L
1,688 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
Evil3yes
Sun Wukong
Gold V
Level 128
God Stats
2W - 2L
1,509 SR
Queue Stats
13W - 12L
1,698 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold III
Gr1evous
Tsukuyomi
Gold III
Level 139
God Stats
1W - 1L
1,507 SR
Queue Stats
125W - 123L
1,672 MMR
Solo
Sobek
Sobek
Bronze III
JotaroKujooh
Sobek
Bronze III
Level 88
God Stats
2W - 2L
1,801 SR
Queue Stats
55W - 41L
1,632 MMR
Party 2
Scylla
Scylla
Bronze III
MaRiiOEU
Scylla
Bronze III
Level 108
God Stats
18W - 11L
1,878 SR
Queue Stats
87W - 78L
1,736 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,675 SR
1,685 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,468 SR
1,657 MMR
Heimdallr
Heimdallr
Platinum II
FluffHerStuff1
Heimdallr
Platinum II
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 76L
1,725 MMR
Solo
Mulan
Mulan
Platinum II
PermaDerp
Mulan
Platinum II
Level 159
God Stats
1W - 2L
1,657 SR
Queue Stats
157W - 142L
1,695 MMR
Solo
Janus
Janus
Gold I
SinisterMagic
Janus
Gold I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
489W - 471L
1,686 MMR
Solo
Yemoja
Yemoja
Gold III
andres9gg6
Yemoja
Gold III
Level 127
God Stats
0W - 2L
1,184 SR
Queue Stats
38W - 37L
1,677 MMR
Solo
Pele
Pele
Gold V
skjl
Pele
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cibibi
Neith
19
8 / 0 / 4
12,676
704
15,857
11,674
5,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Evil3yes
Sun Wukong
17
4 / 1 / 4
11,536
641
10,656
16,940
9,882
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tsukuyomi
Gr1evous
Tsukuyomi
17
5 / 2 / 8
11,245
625
10,201
16,388
8,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
4 / 0 / 16
11,269
626
8,284
16,666
16,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
MaRiiOEU
Scylla
19
8 / 0 / 7
12,360
687
9,429
6,774
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AphroditeSetChang'eDanzaburou

VS

Bans
The MorriganApolloNemesisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FluffHerStuff1
Heimdallr
12
0 / 3 / 1
7,689
427
4,486
11,532
5,462
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
PermaDerp
Mulan
14
0 / 6 / 1
8,345
464
9,679
17,719
19,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 6 / 1
8,268
459
6,741
9,778
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
andres9gg6
Yemoja
12
1 / 8 / 0
7,892
438
4,574
15,506
7,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
skjl
Pele
15
2 / 6 / 1
9,240
513
6,632
17,150
6,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
7
29
Kills
3
3
Deaths
29
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
Cibibi
Neith
8
0
4
10
W
Sun Wukong
Evil3yes
Sun Wukong
4
1
4
6
L
Heimdallr
FluffHerStuff1
Heimdallr
0
3
1
0.17
W
Tsukuyomi
Gr1evous
Tsukuyomi
5
2
8
4.5
W
4
0
16
12
W
Scylla
MaRiiOEU
Scylla
8
0
7
11.5
L
Mulan
PermaDerp
Mulan
0
6
1
0.08
L
0
6
1
0.08
L
Yemoja
andres9gg6
Yemoja
1
8
0
0.13
L
Pele
skjl
Pele
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,427
Damage
32,112
68,442
Taken
71,685
43,149
Mitigated
41,983
33,670
Healing
14,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Cibibi
Neith
15,857
10,433
0
5,901
11,674
5,180
7,574
2,496
9,134
0
103,231
W
Sun Wukong
Evil3yes
Sun Wukong
10,656
2,607
0
7,013
16,940
9,882
429
4,161
12,695
0
70,962
L
Heimdallr
FluffHerStuff1
Heimdallr
4,486
3,723
0
2,284
11,532
5,462
0
1,013
10,519
0
45,812
W
Tsukuyomi
Gr1evous
Tsukuyomi
10,201
2,364
0
9,341
16,388
8,176
0
3,391
12,917
0
85,809
W
8,284
509
0
7,266
16,666
16,938
53
3,533
11,473
26,293
0
W
Scylla
MaRiiOEU
Scylla
9,429
1,217
418
3,731
6,774
2,973
2,585
1,197
5,557
87,944
0
L
Mulan
PermaDerp
Mulan
9,679
1,260
0
5,086
17,719
19,757
337
2,908
14,745
0
53,894
L
6,741
40
0
250
9,778
3,233
0
4,972
4,668
59,731
0
L
Yemoja
andres9gg6
Yemoja
4,574
503
682
1,198
15,506
7,015
0
4,607
10,853
19,413
0
L
Pele
skjl
Pele
6,632
1,094
0
4,884
17,150
6,516
0
3,895
13,187
0
63,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,086
Gold Earned
41,434
617
Minions Killed
481
0
Camps Cleared
0
1,878,425
Distance Traveled
1,539,978
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,676
704
158
9
0
326,553
3
W
Sun Wukong
11,536
641
137
8
0
366,193
5
L
Heimdallr
7,689
427
106
6
0
216,276
0
W
Tsukuyomi
11,245
625
133
7
0
410,168
2
W
Sobek
11,269
626
21
1
0
403,099
6
W
Scylla
12,360
687
168
9
0
372,412
3
L
Mulan
8,345
464
105
6
0
304,005
3
L
Janus
8,268
459
127
7
0
354,831
6
L
Yemoja
7,892
438
25
1
0
314,538
5
L
Pele
9,240
513
118
7
0
350,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role