Player Matchup

Ymir
Ymir
C4Pl10000
Ymir
Level 46
God Stats
0W - 2L
1,253 SR
Queue Stats
1W - 4L
1,213 Elo+
Solo
Danzaburou
Danzaburou
Egoy_Raul
Danzaburou
Level 147
God Stats
73W - 64L
1,558 SR
Queue Stats
787W - 795L
1,535 Elo+
Party 1
Achilles
Achilles
MINIBARRIOS_04
Achilles
Level 15
God Stats
0W - 1L
1,204 SR
Queue Stats
9W - 18L
1,289 Elo+
Party 1
Awilix
Awilix
Zretrer
Awilix
Level 29
God Stats
9W - 5L
1,819 SR
Queue Stats
94W - 111L
1,498 Elo+
Party 1
Anubis
Anubis
bongmarleyy
Anubis
Level 54
God Stats
8W - 7L
1,489 SR
Queue Stats
221W - 248L
1,474 Elo+
Party 1
Team Averages
Level 58
1,465 SR
1,402 Elo+

VS

Team Averages
Level 46
1,582 SR
1,529 Elo+
Anubis
Anubis
Bartolito03
Anubis
Level 36
God Stats
2W - 0L
1,824 SR
Queue Stats
157W - 88L
1,687 Elo+
Party 2
Ravana
Ravana
Juanmitas03
Ravana
Level 61
God Stats
5W - 6L
1,375 SR
Queue Stats
173W - 129L
1,581 Elo+
Party 2
Osiris
Osiris
Maglietee10
Osiris
Level 68
God Stats
5W - 3L
1,726 SR
Queue Stats
393W - 310L
1,591 Elo+
Party 2
Cerberus
Cerberus
R6-centollo999
Cerberus
Level 29
God Stats
34W - 17L
1,613 SR
Queue Stats
171W - 133L
1,527 Elo+
Party 2
Heimdallr
Heimdallr
ZeocKsi
Heimdallr
Level 36
God Stats
1W - 0L
1,374 SR
Queue Stats
3W - 10L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
4 / 6 / 13
9,600
480
11,247
17,392
14,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Egoy_Raul
Danzaburou
16
8 / 4 / 10
10,767
538
10,171
15,632
5,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
15
2 / 9 / 1
9,418
471
8,169
20,493
13,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Awilix
Zretrer
Awilix
15
10 / 8 / 4
10,059
503
10,617
20,731
5,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
16
5 / 11 / 9
9,950
498
14,258
17,831
7,216
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
18 / 4 / 8
12,762
638
31,382
16,223
7,179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
18
5 / 3 / 14
11,123
556
11,506
10,807
3,640
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
18
8 / 4 / 7
11,596
580
15,220
19,525
14,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
16
3 / 8 / 13
10,489
524
5,274
14,604
11,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
ZeocKsi
Heimdallr
14
4 / 11 / 7
9,997
500
8,409
13,187
3,975
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
87
29
Kills
38
38
Deaths
30
37
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Anubis
18
4
8
5.5
L
Ymir
4
6
13
1.75
L
Danzaburou
Egoy_Raul
Danzaburou
8
4
10
3.25
W
Ravana
5
3
14
4
L
Achilles
2
9
1
0.28
W
Osiris
8
4
7
2.88
W
Cerberus
3
8
13
1.19
W
Heimdallr
ZeocKsi
Heimdallr
4
11
7
0.68
L
Awilix
Zretrer
Awilix
10
8
4
1.5
L
Anubis
5
11
9
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,462
Damage
71,791
92,079
Taken
74,346
46,006
Mitigated
40,047
22,733
Healing
25,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
31,382
2,306
0
9,659
16,223
7,179
377
7,511
8,712
102,683
0
L
Ymir
11,247
2,133
135
2,037
17,392
14,051
0
8,726
8,666
30,016
0
L
Danzaburou
Egoy_Raul
Danzaburou
10,171
3,738
0
5,895
15,632
5,683
348
3,765
11,864
0
66,721
W
Ravana
11,506
3,393
0
2,309
10,807
3,640
0
4,568
6,239
0
77,632
L
Achilles
8,169
5,465
0
4,025
20,493
13,413
0
1,473
19,020
0
54,526
W
Osiris
15,220
8,609
0
10,262
19,525
14,232
204
698
18,827
118
72,315
W
Cerberus
5,274
61
0
2,696
14,604
11,021
0
7,300
7,304
33,067
0
W
Heimdallr
ZeocKsi
Heimdallr
8,409
4,573
87
984
13,187
3,975
414
5,428
7,759
0
43,141
L
Awilix
Zretrer
Awilix
10,617
5,223
531
5,298
20,731
5,643
0
9,961
10,770
0
49,720
L
Anubis
14,258
383
366
4,446
17,831
7,216
0
12,849
4,982
51,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,794
Gold Earned
55,967
393
Minions Killed
521
0
Camps Cleared
0
1,750,546
Distance Traveled
1,870,477
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,762
638
161
8
0
345,655
4
L
Ymir
9,600
480
37
2
0
326,919
2
L
Danzaburou
10,767
538
106
5
0
421,393
0
W
Ravana
11,123
556
114
6
0
439,575
2
L
Achilles
9,418
471
96
5
0
357,450
0
W
Osiris
11,596
580
112
6
0
382,159
4
W
Cerberus
10,489
524
64
3
0
359,417
2
W
Heimdallr
9,997
500
70
4
0
343,671
0
L
Awilix
10,059
503
75
4
0
374,740
1
L
Anubis
9,950
498
79
4
0
270,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role