Player Matchup

Anhur
Anhur
Bronze III
Chelmo
Anhur
Bronze III
Level 106
God Stats
1W - 4L
1,350 SR
Queue Stats
33W - 62L
1,322 MMR
Solo
Fenrir
Fenrir
Gold III
FKSURFER
Fenrir
Gold III
Level 82
God Stats
6W - 9L
1,500 SR
Queue Stats
275W - 272L
1,153 MMR
Party 2
Scylla
Scylla
Gold II
KillersStroy
Scylla
Gold II
Level 131
God Stats
2W - 8L
1,265 SR
Queue Stats
213W - 213L
1,483 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
MrKilk
Sun Wukong
Bronze III
Level 99
God Stats
0W - 1L
1,439 SR
Queue Stats
1W - 7L
1,322 MMR
Solo
Ganesha
Ganesha
Silver I
xXs1moNXx
Ganesha
Silver I
Level 57
God Stats
13W - 13L
1,607 SR
Queue Stats
479W - 491L
1,316 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 95
1,432 SR
1,319 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,562 SR
1,319 MMR
Kuzenbo
Kuzenbo
Gold III
Denis98
Kuzenbo
Gold III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
404W - 390L
1,293 MMR
Party 1
Thanatos
Thanatos
Silver I
Joxiiv2
Thanatos
Silver I
Level 87
God Stats
8W - 3L
1,884 SR
Queue Stats
21W - 25L
1,320 MMR
Solo
Medusa
Medusa
Gold III
Supérnatural
Medusa
Gold III
Level 156
God Stats
5W - 6L
1,325 SR
Queue Stats
188W - 175L
1,326 MMR
Solo
Tyr
Tyr
Gold II
TheGuimi
Tyr
Gold II
Level 128
God Stats
62W - 70L
1,541 SR
Queue Stats
208W - 204L
1,329 MMR
Party 1
Janus
Janus
Silver III
Zigpuk
Janus
Silver III
Level 151
God Stats
25W - 16L
1,563 SR
Queue Stats
277W - 279L
1,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chelmo
Anhur
14
0 / 7 / 1
8,983
391
2,975
18,194
5,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
FKSURFER
Fenrir
18
6 / 6 / 2
11,419
496
11,320
21,930
12,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
17
4 / 8 / 3
10,982
477
8,075
16,628
5,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
MrKilk
Sun Wukong
19
1 / 1 / 5
11,036
480
12,283
22,796
17,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
xXs1moNXx
Ganesha
14
0 / 2 / 6
9,265
403
7,373
13,649
11,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
TsukuyomiDanzaburouNu WaPersephoneApollo

VS

Bans
SetNemesisSusanoRatatoskrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Denis98
Kuzenbo
18
6 / 2 / 11
13,534
588
11,156
18,098
25,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
Joxiiv2
Thanatos
18
5 / 4 / 3
12,893
561
8,446
17,677
7,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
10 / 0 / 6
15,154
659
21,082
18,869
9,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
0 / 3 / 4
13,570
590
12,086
18,151
16,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Zigpuk
Janus
20
3 / 3 / 10
13,933
606
14,122
13,208
5,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
11
Kills
24
24
Deaths
12
17
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Anhur
Chelmo
Anhur
0
7
1
0.07
W
Kuzenbo
Denis98
Kuzenbo
6
2
11
5.75
L
Fenrir
FKSURFER
Fenrir
6
6
2
1.17
W
Thanatos
Joxiiv2
Thanatos
5
4
3
1.63
L
Scylla
4
8
3
0.69
L
Sun Wukong
MrKilk
Sun Wukong
1
1
5
3.5
W
10
0
6
13
W
0
3
4
0.67
W
Janus
Zigpuk
Janus
3
3
10
2.67
L
Ganesha
xXs1moNXx
Ganesha
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,026
Damage
66,892
93,197
Taken
86,003
52,545
Mitigated
63,971
28,157
Healing
43,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Chelmo
Anhur
2,975
746
0
4,679
18,194
5,504
0
5,256
12,838
0
46,371
W
Kuzenbo
Denis98
Kuzenbo
11,156
3,137
0
5,418
18,098
25,922
996
4,251
13,799
50,193
0
L
Fenrir
FKSURFER
Fenrir
11,320
3,113
0
7,243
21,930
12,420
0
5,447
16,363
0
93,604
W
Thanatos
Joxiiv2
Thanatos
8,446
1,665
0
16,324
17,677
7,221
2,938
4,295
13,301
0
68,796
L
Scylla
8,075
740
164
1,946
16,628
5,599
0
7,665
8,755
73,033
0
L
Sun Wukong
MrKilk
Sun Wukong
12,283
2,228
0
11,612
22,796
17,868
0
3,528
19,212
0
81,543
W
21,082
10,924
0
10,435
18,869
9,350
7,907
5,053
13,722
0
137,656
W
12,086
2,023
0
8,061
18,151
16,362
1,118
3,200
14,915
0
91,962
W
Janus
Zigpuk
Janus
14,122
1,086
0
3,072
13,208
5,116
2,256
3,544
9,479
103,802
0
L
Ganesha
xXs1moNXx
Ganesha
7,373
434
0
2,513
13,649
11,154
0
3,119
10,432
37,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,685
Gold Earned
69,084
589
Minions Killed
669
0
Camps Cleared
0
2,110,309
Distance Traveled
2,472,690
28
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,983
391
113
5
0
377,789
4
W
Kuzenbo
13,534
588
46
2
0
505,359
7
L
Fenrir
11,419
496
135
6
0
468,605
4
W
Thanatos
12,893
561
100
4
0
518,129
8
L
Scylla
10,982
477
175
8
0
391,325
4
L
Sun Wukong
11,036
480
150
7
0
461,967
5
W
Medusa
15,154
659
163
7
0
442,299
11
W
Tyr
13,570
590
162
7
0
495,028
4
W
Janus
13,933
606
198
9
0
511,875
9
L
Ganesha
9,265
403
16
1
0
410,623
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role