Player Matchup

Freya
Freya
Antonindjardin
Freya
Level 40
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MarieClère
Cu Chulainn
Level 48
God Stats
9W - 7L
1,725 SR
Queue Stats
44W - 68L
1,454 Elo+
Party 1
Bacchus
Bacchus
zF Pumpkin
Bacchus
Level 52
God Stats
4W - 7L
1,794 SR
Queue Stats
40W - 69L
1,541 Elo+
Party 1
Fenrir
Fenrir
zF V1P3RZ
Fenrir
Level 120
God Stats
2W - 1L
1,805 SR
Queue Stats
19W - 31L
1,714 Elo+
Party 1
Tiamat
Tiamat
zF arkeus
Tiamat
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 21L
1,540 Elo+
Party 1
Team Averages
Level 59
1,665 SR
1,550 Elo+

VS

Team Averages
Level 91
1,541 SR
1,505 Elo+
Cabrakan
Cabrakan
GetSomeNuts969
Cabrakan
Level 160
God Stats
83W - 48L
1,711 SR
Queue Stats
1,204W - 1,179L
1,525 Elo+
Solo
Tiamat
Tiamat
ShadowBanner02
Tiamat
Level 69
God Stats
10W - 11L
1,582 SR
Queue Stats
207W - 216L
1,497 Elo+
Party 2
Artio
Artio
iCaMoN_PurceTx
Artio
Level 85
God Stats
23W - 23L
1,555 SR
Queue Stats
342W - 343L
1,500 Elo+
Party 2
Izanami
Izanami
oSTREETSLAYERo
Izanami
Level 55
God Stats
41W - 37L
1,460 SR
Queue Stats
173W - 155L
1,506 Elo+
Solo
Guan Yu
Guan Yu
templarum3960
Guan Yu
Level 85
God Stats
7W - 10L
1,399 SR
Queue Stats
335W - 342L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 8
9,817
545
8,522
13,057
4,860
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
MarieClère
Cu Chulainn
16
4 / 7 / 2
9,902
550
8,920
19,588
12,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
zF Pumpkin
Bacchus
13
3 / 7 / 8
9,079
504
7,338
16,519
13,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
zF V1P3RZ
Fenrir
15
8 / 7 / 6
9,422
523
11,271
18,468
7,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
zF arkeus
Tiamat
14
3 / 9 / 6
8,479
471
7,847
13,563
7,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
18
19 / 3 / 8
12,228
679
24,080
15,204
11,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 6 / 15
9,610
534
9,318
13,706
9,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 7 / 23
10,491
583
9,844
22,605
23,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
4 / 3 / 5
10,444
580
9,604
10,610
3,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
16
7 / 4 / 6
10,049
558
9,938
16,638
14,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
92
23
Kills
35
35
Deaths
23
30
Assists
57
Player
Kills
Deaths
Assists
KDA
L
5
5
8
1.8
W
Cabrakan
19
3
8
7.67
L
Cu Chulainn
MarieClère
Cu Chulainn
4
7
2
0.71
W
3
6
15
1.75
W
2
7
23
1.93
W
4
3
5
2.17
W
Guan Yu
7
4
6
2.5
L
Bacchus
zF Pumpkin
Bacchus
3
7
8
1
L
Fenrir
zF V1P3RZ
Fenrir
8
7
6
1.57
L
Tiamat
zF arkeus
Tiamat
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,898
Damage
62,784
81,195
Taken
78,763
46,417
Mitigated
62,378
17,463
Healing
28,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,522
2,675
333
4,937
13,057
4,860
262
4,044
8,816
52,112
0
W
Cabrakan
24,080
2,864
0
3,893
15,204
11,253
1,055
5,273
9,931
60,764
0
L
Cu Chulainn
MarieClère
Cu Chulainn
8,920
1,163
0
3,878
19,588
12,528
0
6,274
12,780
0
59,478
W
9,318
650
1,944
4,698
13,706
9,340
1,287
5,729
7,977
40,470
0
W
9,844
1,061
3,156
6,936
22,605
23,863
1,173
3,885
18,720
30,792
0
W
9,604
7,038
0
3,646
10,610
3,132
4,482
4,768
5,842
0
75,507
W
Guan Yu
9,938
858
1,212
3,115
16,638
14,790
1,301
4,052
12,586
0
40,535
L
Bacchus
zF Pumpkin
Bacchus
7,338
1,150
381
2,077
16,519
13,567
0
11,826
4,249
19,637
0
L
Fenrir
zF V1P3RZ
Fenrir
11,271
3,490
0
4,667
18,468
7,776
0
10,852
7,058
0
59,095
L
Tiamat
zF arkeus
Tiamat
7,847
902
0
1,190
13,563
7,686
82
8,576
4,515
34,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,699
Gold Earned
52,822
364
Minions Killed
367
0
Camps Cleared
0
1,495,613
Distance Traveled
1,603,707
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,817
545
92
5
0
295,553
2
W
Cabrakan
12,228
679
70
4
0
338,359
0
L
Cu Chulainn
9,902
550
92
5
0
297,726
4
W
Tiamat
9,610
534
70
4
0
284,773
0
W
Artio
10,491
583
33
2
0
327,456
2
W
Izanami
10,444
580
123
7
0
308,283
3
W
Guan Yu
10,049
558
71
4
0
344,836
2
L
Bacchus
9,079
504
22
1
0
341,319
1
L
Fenrir
9,422
523
95
5
0
304,123
1
L
Tiamat
8,479
471
63
4
0
256,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role