Player Matchup

Apollo
Apollo
 
Apollo
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GetRecktPlease
Ares
Level 28
God Stats
2W - 1L
1,285 SR
Queue Stats
23W - 22L
1,673 Elo+
Party 2
Pele
Pele
Killed_BY__Vity
Pele
Level 32
God Stats
1W - 2L
1,873 SR
Queue Stats
135W - 161L
1,440 Elo+
Solo
Zhong Kui
Zhong Kui
Stoppus12
Zhong Kui
Level 49
God Stats
0W - 2L
1,340 SR
Queue Stats
123W - 86L
1,694 Elo+
Solo
Tyr
Tyr
crackleb123
Tyr
Level 158
God Stats
23W - 33L
1,421 SR
Queue Stats
608W - 629L
1,515 Elo+
Party 2
Team Averages
Level 60
1,484 SR
1,564 Elo+

VS

Team Averages
Level 100
1,666 SR
1,639 Elo+
Ares
Ares
ChicoDasVerdura
Ares
Level 154
God Stats
12W - 9L
1,826 SR
Queue Stats
318W - 364L
1,419 Elo+
Solo
Danzaburou
Danzaburou
Fascii
Danzaburou
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Mendigol
King Arthur
Level 37
God Stats
24W - 16L
1,650 SR
Queue Stats
43W - 26L
1,749 Elo+
Solo
Kukulkan
Kukulkan
Vonn_Matt
Kukulkan
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 83L
1,871 Elo+
Party 1
Nemesis
Nemesis
nachingui1447
Nemesis
Level 144
God Stats
6W - 1L
1,855 SR
Queue Stats
145W - 106L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 5 / 3
6,404
493
4,259
9,111
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 5 / 3
5,428
418
4,357
13,782
6,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 1 / 2
6,208
478
5,183
6,246
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Stoppus12
Zhong Kui
11
2 / 3 / 1
6,785
522
10,371
9,868
5,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 2 / 1
7,136
549
5,578
12,899
6,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 9
6,964
536
8,685
11,182
8,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Fascii
Danzaburou
10
2 / 3 / 4
6,488
499
7,089
8,640
3,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
Mendigol
King Arthur
14
5 / 1 / 1
8,397
646
10,412
11,456
8,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
Vonn_Matt
Kukulkan
11
0 / 1 / 5
6,698
515
4,796
6,493
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
13
7 / 3 / 1
7,679
591
7,668
12,916
5,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
8
Kills
16
16
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
5
3
0.5
W
2
0
9
6.5
W
Danzaburou
Fascii
Danzaburou
2
3
4
1.33
L
0
5
3
0.3
L
3
1
2
4
W
King Arthur
Mendigol
King Arthur
5
1
1
5.5
L
Zhong Kui
Stoppus12
Zhong Kui
2
3
1
0.83
W
Kukulkan
Vonn_Matt
Kukulkan
0
1
5
2.5
L
2
2
1
1.25
W
Nemesis
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,748
Damage
38,650
51,906
Taken
50,687
24,241
Mitigated
27,708
13,659
Healing
20,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,259
1,841
0
2,743
9,111
2,985
0
2,759
6,205
0
27,618
W
8,685
229
784
3,928
11,182
8,526
15
4,012
7,096
21,749
0
W
Danzaburou
Fascii
Danzaburou
7,089
3,644
0
3,827
8,640
3,034
351
1,995
6,625
0
37,545
L
4,357
323
0
3,401
13,782
6,130
0
5,107
8,629
14,267
0
L
5,183
1,474
0
1,016
6,246
3,317
0
1,011
5,130
0
23,222
W
King Arthur
Mendigol
King Arthur
10,412
2,359
0
5,695
11,456
8,740
0
1,590
9,774
0
55,347
L
Zhong Kui
Stoppus12
Zhong Kui
10,371
995
0
3,280
9,868
5,735
0
3,420
6,230
44,181
0
W
Kukulkan
Vonn_Matt
Kukulkan
4,796
1,353
0
1,891
6,493
2,266
47
3,648
2,579
36,672
0
L
5,578
791
0
3,219
12,899
6,074
0
793
12,096
0
42,882
W
Nemesis
7,668
3,718
0
4,718
12,916
5,142
59
2,787
9,885
0
41,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,961
Gold Earned
36,226
284
Minions Killed
349
0
Camps Cleared
0
1,236,642
Distance Traveled
1,268,598
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,404
493
52
4
0
233,510
1
W
Ares
6,964
536
21
2
0
257,971
5
W
Danzaburou
6,488
499
56
4
0
221,726
1
L
Ares
5,428
418
19
1
0
263,639
1
L
Pele
6,208
478
34
3
0
240,199
0
W
King Arthur
8,397
646
115
9
0
262,109
4
L
Zhong Kui
6,785
522
87
7
0
237,248
2
W
Kukulkan
6,698
515
79
6
0
248,274
4
L
Tyr
7,136
549
92
7
0
262,046
1
W
Nemesis
7,679
591
78
6
0
278,518
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role