Player Matchup

Bacchus
Bacchus
GWHIZ1219
Bacchus
Level 34
God Stats
9W - 15L
1,630 SR
Queue Stats
137W - 161L
1,475 Elo+
Solo
Chiron
Chiron
KingJW06
Chiron
Level 114
God Stats
4W - 8L
1,443 SR
Queue Stats
73W - 84L
1,522 Elo+
Party 1
Pele
Pele
KqreemSohda
Pele
Level 48
God Stats
2W - 4L
1,430 SR
Queue Stats
207W - 246L
1,445 Elo+
Party 3
Cu Chulainn
Cu Chulainn
meatmas
Cu Chulainn
Level 29
God Stats
24W - 17L
1,504 SR
Queue Stats
229W - 234L
1,518 Elo+
Party 3
Scylla
Scylla
nojoyjam2
Scylla
Level 48
God Stats
3W - 1L
1,894 SR
Queue Stats
27W - 37L
1,465 Elo+
Party 1
Team Averages
Level 55
1,580 SR
1,485 Elo+

VS

Team Averages
Level 78
1,592 SR
1,542 Elo+
Sylvanus
Sylvanus
Katariss
Sylvanus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Nopen
Cerberus
Level 35
God Stats
7W - 2L
1,775 SR
Queue Stats
12W - 7L
1,694 Elo+
Party 2
Nu Wa
Nu Wa
mateogamer2002
Nu Wa
Level 38
God Stats
23W - 23L
1,685 SR
Queue Stats
172W - 216L
1,514 Elo+
Solo
Fenrir
Fenrir
thegarebn
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
thegortax270
Apollo
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GWHIZ1219
Bacchus
8
2 / 1 / 2
5,270
527
3,533
6,554
4,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
KingJW06
Chiron
9
2 / 3 / 1
5,266
527
5,332
7,779
1,881
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
5 / 3 / 2
7,192
719
4,589
8,403
2,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
meatmas
Cu Chulainn
10
0 / 4 / 2
5,877
588
4,635
7,890
4,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
nojoyjam2
Scylla
5
0 / 2 / 0
4,341
434
729
2,312
580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Katariss
Sylvanus
9
0 / 2 / 5
5,497
550
3,331
6,869
3,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Nopen
Cerberus
11
2 / 3 / 1
6,108
611
4,155
6,904
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 2 / 1
5,881
588
3,433
3,205
830
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
thegarebn
Fenrir
11
7 / 0 / 1
6,980
698
4,267
5,649
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
10
3 / 2 / 3
6,178
618
5,683
8,753
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
9
Kills
13
13
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
GWHIZ1219
Bacchus
2
1
2
3
W
Sylvanus
Katariss
Sylvanus
0
2
5
1.25
L
Chiron
KingJW06
Chiron
2
3
1
0.83
L
5
3
2
2
W
Cerberus
Nopen
Cerberus
2
3
1
0.83
W
1
2
1
0.75
L
Cu Chulainn
meatmas
Cu Chulainn
0
4
2
0.25
L
Scylla
nojoyjam2
Scylla
0
2
0
0
W
Fenrir
thegarebn
Fenrir
7
0
1
7.5
W
Apollo
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,818
Damage
20,869
32,938
Taken
31,380
13,284
Mitigated
10,951
9,558
Healing
15,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
GWHIZ1219
Bacchus
3,533
437
0
1,325
6,554
4,090
0
1,358
5,100
11,368
0
W
Sylvanus
Katariss
Sylvanus
3,331
1,218
1,457
2,402
6,869
3,294
400
1,679
5,190
11,548
0
L
Chiron
KingJW06
Chiron
5,332
1,544
384
1,809
7,779
1,881
0
1,745
5,936
0
30,022
L
4,589
1,639
0
3,318
8,403
2,687
0
1,563
6,712
0
43,010
W
Cerberus
Nopen
Cerberus
4,155
609
0
2,620
6,904
2,409
483
0
6,904
26,606
0
W
3,433
425
0
179
3,205
830
706
625
2,476
30,803
0
L
Cu Chulainn
meatmas
Cu Chulainn
4,635
1,659
0
2,230
7,890
4,046
288
3,925
3,529
0
30,031
L
Scylla
nojoyjam2
Scylla
729
205
0
492
2,312
580
0
1,364
742
11,078
0
W
Fenrir
thegarebn
Fenrir
4,267
1,592
0
3,610
5,649
1,799
0
410
5,239
0
27,473
W
Apollo
5,683
3,090
0
4,872
8,753
2,619
637
1,444
7,309
0
33,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,946
Gold Earned
30,644
261
Minions Killed
295
0
Camps Cleared
0
869,774
Distance Traveled
952,148
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,270
527
19
2
0
225,695
2
W
Sylvanus
5,497
550
13
1
0
168,309
1
L
Chiron
5,266
527
60
6
0
187,697
1
L
Pele
7,192
719
87
9
0
209,763
0
W
Cerberus
6,108
611
88
9
0
171,683
2
W
Nu Wa
5,881
588
68
7
0
195,651
4
L
Cu Chulainn
5,877
588
69
7
0
182,065
2
L
Scylla
4,341
434
26
3
0
64,554
1
W
Fenrir
6,980
698
54
5
0
220,727
2
W
Apollo
6,178
618
72
7
0
195,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role