Player Matchup

Bakasura
Bakasura
Caciara_HC90
Bakasura
Level 14
God Stats
1W - 4L
1,256 SR
Queue Stats
11W - 19L
1,226 Elo+
Solo
Skadi
Skadi
MichaelMyers367
Skadi
Level 15
God Stats
11W - 6L
1,500 SR
Queue Stats
33W - 27L
1,295 Elo+
Solo
Tyr
Tyr
RagnarrLodhbrok
Tyr
Level 18
God Stats
37W - 44L
1,438 SR
Queue Stats
69W - 93L
1,231 Elo+
Solo
Arachne
Arachne
Trent70
Arachne
Level 16
God Stats
18W - 28L
1,265 SR
Queue Stats
29W - 49L
1,225 Elo+
Solo
Fenrir
Fenrir
crazidrum
Fenrir
Level 5
God Stats
0W - 2L
1,278 SR
Queue Stats
0W - 2L
1,277 Elo+
Solo
Team Averages
Level 14
1,347 SR
1,251 Elo+

VS

Team Averages
Level 11
1,538 SR
1,291 Elo+
Ymir
Ymir
Kirilan_kemiks
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
981 Elo+
Solo
Cthulhu
Cthulhu
Mattdenis3675
Cthulhu
Level 17
God Stats
84W - 83L
1,492 SR
Queue Stats
160W - 141L
1,351 Elo+
Solo
Artemis
Artemis
TMNT_Splinterrr
Artemis
Level 7
God Stats
48W - 33L
1,698 SR
Queue Stats
100W - 81L
1,577 Elo+
Solo
Jormungandr
Jormungandr
bigchefe02
Jormungandr
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 40L
1,324 Elo+
Solo
Medusa
Medusa
marcos3536
Medusa
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 24L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Caciara_HC90
Bakasura
14
3 / 8 / 2
10,098
1,010
11,424
16,328
5,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
1 / 7 / 5
9,977
998
15,048
17,851
5,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 12 / 1
9,346
935
4,927
26,785
12,477
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Trent70
Arachne
15
3 / 8 / 1
9,538
954
5,851
21,716
6,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
crazidrum
Fenrir
13
0 / 3 / 2
8,473
847
982
4,347
1,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 15
10,342
1,034
2,769
9,672
7,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
18
5 / 1 / 20
11,896
1,190
13,222
8,787
5,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
21 / 0 / 12
13,161
1,316
35,875
7,650
3,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
bigchefe02
Jormungandr
18
3 / 2 / 23
11,140
1,114
12,753
10,922
12,306
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
marcos3536
Medusa
19
9 / 1 / 18
12,047
1,205
12,903
7,014
3,160
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
126
7
Kills
38
38
Deaths
7
11
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Caciara_HC90
Bakasura
3
8
2
0.5
W
0
3
15
2.5
W
Cthulhu
5
1
20
15
L
1
7
5
0.5
L
0
12
1
0.04
W
21
0
12
27
L
Arachne
Trent70
Arachne
3
8
1
0.44
W
Jormungandr
bigchefe02
Jormungandr
3
2
23
7.25
L
Fenrir
crazidrum
Fenrir
0
3
2
0.33
W
Medusa
marcos3536
Medusa
9
1
18
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,232
Damage
77,522
87,027
Taken
44,045
31,755
Mitigated
32,221
6,216
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Caciara_HC90
Bakasura
11,424
8,303
0
924
16,328
5,149
0
5,918
10,410
0
14,804
W
2,769
803
0
708
9,672
7,205
0
0
9,632
16,034
0
W
Cthulhu
13,222
897
1,031
1,154
8,787
5,974
0
0
8,179
30,352
0
L
15,048
8,452
0
1,586
17,851
5,776
0
5,817
12,034
0
27,428
L
4,927
598
0
1,634
26,785
12,477
0
8,811
17,974
0
36,417
W
35,875
27,612
0
3,601
7,650
3,576
0
0
7,650
0
52,454
L
Arachne
Trent70
Arachne
5,851
5,106
0
1,389
21,716
6,863
0
6,812
14,904
0
14,367
W
Jormungandr
bigchefe02
Jormungandr
12,753
3,405
0
0
10,922
12,306
0
0
10,593
40,290
0
L
Fenrir
crazidrum
Fenrir
982
242
0
683
4,347
1,490
0
1,386
2,961
0
7,264
W
Medusa
marcos3536
Medusa
12,903
8,251
0
0
7,014
3,160
0
0
6,751
0
22,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,432
Gold Earned
58,586
146
Minions Killed
215
2
Camps Cleared
5
780,181
Distance Traveled
914,291
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,098
1,010
15
2
0
168,702
0
W
Ymir
10,342
1,034
31
3
0
189,211
0
W
Cthulhu
11,896
1,190
52
5
1
196,065
0
L
Skadi
9,977
998
24
2
0
184,771
4
L
Tyr
9,346
935
66
7
1
178,493
0
W
Artemis
13,161
1,316
51
5
3
166,603
0
L
Arachne
9,538
954
26
3
0
198,337
0
W
Jormungandr
11,140
1,114
61
6
1
184,133
0
L
Fenrir
8,473
847
15
2
1
49,878
0
W
Medusa
12,047
1,205
20
2
0
178,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role