Player Matchup

Aphrodite
Aphrodite
Crizzie
Aphrodite
Level 16
God Stats
40W - 56L
1,493 SR
Queue Stats
199W - 258L
1,468 Elo+
Solo
Tiamat
Tiamat
Pimonster
Tiamat
Level 29
God Stats
2W - 2L
1,700 SR
Queue Stats
63W - 76L
1,407 Elo+
Solo
Hercules
Hercules
Silveroo
Hercules
Level 28
God Stats
5W - 7L
1,502 SR
Queue Stats
131W - 134L
1,527 Elo+
Solo
Kali
Kali
Subspace88
Kali
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 27L
1,669 Elo+
Solo
Susano
Susano
demalin1
Susano
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 204L
1,607 Elo+
Solo
Team Averages
Level 25
1,539 SR
1,536 Elo+

VS

Team Averages
Level 23
1,592 SR
1,444 Elo+
Odin
Odin
Angeetdemon4465
Odin
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
172W - 195L
1,495 Elo+
Solo
Thoth
Thoth
DrLuminos
Thoth
Level 25
God Stats
7W - 5L
1,701 SR
Queue Stats
167W - 160L
1,326 Elo+
Solo
Jormungandr
Jormungandr
Hallboop
Jormungandr
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
98W - 111L
1,502 Elo+
Solo
Izanami
Izanami
I TYZER I
Izanami
Level 20
God Stats
37W - 24L
1,551 SR
Queue Stats
70W - 75L
1,435 Elo+
Solo
Bacchus
Bacchus
kalathas_marios
Bacchus
Level 25
God Stats
3W - 0L
1,708 SR
Queue Stats
29W - 25L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Crizzie
Aphrodite
15
0 / 0 / 3
8,637
864
5,217
7,748
3,415
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Pimonster
Tiamat
15
1 / 8 / 2
8,986
899
8,095
16,998
9,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Silveroo
Hercules
15
1 / 0 / 3
8,966
897
4,545
16,060
14,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 7 / 4
8,451
845
3,423
16,108
6,982
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Susano
demalin1
Susano
14
2 / 4 / 2
9,151
915
8,474
12,742
4,360
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

187

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 7
8,698
870
2,220
3,028
3,099
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
DrLuminos
Thoth
17
9 / 0 / 6
11,402
1,140
15,424
5,088
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Hallboop
Jormungandr
16
2 / 1 / 11
9,789
979
11,454
10,494
9,442
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
I TYZER I
Izanami
16
6 / 2 / 7
10,291
1,029
22,039
8,506
3,634
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 0 / 11
9,781
978
10,434
8,147
6,680
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
4
Kills
19
19
Deaths
4
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
L
Aphrodite
Crizzie
Aphrodite
0
0
3
1.5
W
Thoth
DrLuminos
Thoth
9
0
6
12
W
Jormungandr
Hallboop
Jormungandr
2
1
11
7.5
W
Izanami
I TYZER I
Izanami
6
2
7
4.75
L
Tiamat
Pimonster
Tiamat
1
8
2
0.25
L
Hercules
Silveroo
Hercules
1
0
3
2.5
L
0
7
4
0.29
L
Susano
demalin1
Susano
2
4
2
0.75
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,754
Damage
61,571
69,656
Taken
35,263
38,684
Mitigated
24,794
12,952
Healing
5,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,220
342
0
0
3,028
3,099
0
1,356
1,672
0
7,401
L
Aphrodite
Crizzie
Aphrodite
5,217
0
4,459
3,571
7,748
3,415
0
5,141
2,607
20,811
0
W
Thoth
DrLuminos
Thoth
15,424
1,457
394
1,392
5,088
1,939
0
1,418
3,670
49,141
0
W
Jormungandr
Hallboop
Jormungandr
11,454
3,687
0
0
10,494
9,442
0
4,580
5,914
21,792
0
W
Izanami
I TYZER I
Izanami
22,039
18,546
339
2,288
8,506
3,634
0
3,291
5,215
0
35,352
L
Tiamat
Pimonster
Tiamat
8,095
226
0
1,482
16,998
9,345
0
11,009
5,989
23,016
0
L
Hercules
Silveroo
Hercules
4,545
669
260
2,180
16,060
14,582
0
5,830
10,230
0
16,015
L
3,423
1,397
0
1,000
16,108
6,982
0
8,233
7,875
0
13,722
L
Susano
demalin1
Susano
8,474
1,520
0
0
12,742
4,360
0
7,099
5,643
0
22,257
W
10,434
832
0
671
8,147
6,680
0
2,667
5,480
18,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,191
Gold Earned
49,961
133
Minions Killed
179
4
Camps Cleared
5
838,352
Distance Traveled
746,436
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,698
870
8
1
1
69,808
0
L
Aphrodite
8,637
864
26
3
0
192,953
0
W
Thoth
11,402
1,140
75
8
0
170,522
0
W
Jormungandr
9,789
979
31
3
0
154,076
0
W
Izanami
10,291
1,029
50
5
4
154,950
0
L
Tiamat
8,986
899
34
3
2
159,039
0
L
Hercules
8,966
897
24
2
0
177,553
1
L
Kali
8,451
845
14
1
0
151,992
0
L
Susano
9,151
915
35
4
2
156,815
3
W
Bacchus
9,781
978
15
2
0
197,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role