Player Matchup

Heimdallr
Heimdallr
Gold V
Prometheuskx
Heimdallr
Gold V
Level 155
God Stats
17W - 18L
1,779 SR
Queue Stats
423W - 415L
1,625 MMR
Party 1
Geb
Geb
Gold I
Snípe
Geb
Gold I
Level 158
God Stats
5W - 3L
1,291 SR
Queue Stats
376W - 363L
1,527 MMR
Solo
Arachne
Arachne
Bronze III
SplendidHoney
Arachne
Bronze III
Level 107
God Stats
18W - 12L
1,751 SR
Queue Stats
93W - 84L
1,411 MMR
Party 2
Cu Chulainn
Cu Chulainn
Silver I
ZoneHydra
Cu Chulainn
Silver I
Level 102
God Stats
2W - 1L
1,745 SR
Queue Stats
41W - 30L
1,677 MMR
Party 2
Ra
Ra
Silver II
yeyocraft
Ra
Silver II
Level 155
God Stats
10W - 17L
1,317 SR
Queue Stats
382W - 372L
1,453 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,577 SR
1,539 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,474 SR
1,539 MMR
Guan Yu
Guan Yu
Gold I
Mullik
Guan Yu
Gold I
Level 64
God Stats
8W - 10L
1,490 SR
Queue Stats
136W - 134L
1,546 MMR
Solo
Anhur
Anhur
Gold V
NanoInteSmite
Anhur
Gold V
Level 119
God Stats
4W - 6L
1,325 SR
Queue Stats
60W - 51L
1,518 MMR
Solo
Thoth
Thoth
Gold V
Pol04ka
Thoth
Gold V
Level 66
God Stats
0W - 4L
1,129 SR
Queue Stats
100W - 92L
1,548 MMR
Solo
Athena
Athena
Bronze III
Q8GY1
Athena
Bronze III
Level 124
God Stats
8W - 11L
1,701 SR
Queue Stats
339W - 358L
1,544 MMR
Solo
Serqet
Serqet
Gold I
WardOrTroll
Serqet
Gold I
Level 148
God Stats
3W - 2L
1,725 SR
Queue Stats
58W - 58L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Prometheuskx
Heimdallr
20
7 / 2 / 9
14,850
619
17,591
17,051
7,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Geb
Snípe
Geb
20
9 / 0 / 15
14,211
592
16,169
22,312
16,817
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arachne
20
9 / 1 / 9
14,714
613
16,764
19,515
8,572
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
ZoneHydra
Cu Chulainn
20
5 / 3 / 6
13,907
579
19,481
22,639
24,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
3 / 1 / 6
15,671
653
7,048
11,892
4,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SetDanzaburouApolloScyllaNu Wa

VS

Bans
TsukuyomiAresNemesisCerberusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Mullik
Guan Yu
20
4 / 3 / 0
12,346
514
12,666
22,489
32,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
0 / 8 / 1
10,573
441
7,114
16,861
6,288
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
Pol04ka
Thoth
19
2 / 4 / 0
12,284
512
13,679
15,429
6,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
Q8GY1
Athena
13
1 / 9 / 0
9,134
381
6,421
23,874
18,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
16
0 / 9 / 4
9,982
416
8,263
22,964
9,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
12
33
Kills
7
7
Deaths
33
45
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Mullik
Guan Yu
4
3
0
1.33
L
0
8
1
0.06
L
Thoth
Pol04ka
Thoth
2
4
0
0.5
W
Heimdallr
Prometheuskx
Heimdallr
7
2
9
5.75
L
Athena
Q8GY1
Athena
1
9
0
0.11
W
Geb
Snípe
Geb
9
0
15
16.5
W
Arachne
9
1
9
13.5
L
Serqet
0
9
4
0.22
W
Cu Chulainn
ZoneHydra
Cu Chulainn
5
3
6
2.67
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,053
Damage
48,143
93,409
Taken
101,617
62,090
Mitigated
73,447
33,384
Healing
27,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Mullik
Guan Yu
12,666
1,964
935
10,672
22,489
32,774
0
5,283
16,343
0
90,876
L
7,114
2,631
0
4,720
16,861
6,288
1,026
1,726
15,085
0
88,193
L
Thoth
Pol04ka
Thoth
13,679
874
0
2,432
15,429
6,472
0
5,035
10,218
99,260
0
W
Heimdallr
Prometheuskx
Heimdallr
17,591
11,002
0
5,012
17,051
7,577
10,384
3,913
12,788
0
121,624
L
Athena
Q8GY1
Athena
6,421
1,723
0
3,396
23,874
18,282
0
9,374
14,134
33,832
0
W
Geb
Snípe
Geb
16,169
3,248
0
3,740
22,312
16,817
123
5,875
16,241
61,457
0
W
Arachne
16,764
9,918
0
7,835
19,515
8,572
2,689
3,288
15,347
0
128,206
L
Serqet
8,263
1,727
0
5,088
22,964
9,631
0
4,262
18,494
0
69,185
W
Cu Chulainn
ZoneHydra
Cu Chulainn
19,481
2,719
0
6,138
22,639
24,178
137
3,372
18,337
12,663
75,575
W
7,048
705
4,000
6,659
11,892
4,946
2,037
3,748
7,902
116,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,353
Gold Earned
54,319
742
Minions Killed
726
0
Camps Cleared
0
2,590,563
Distance Traveled
2,238,424
34
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
12,346
514
179
7
0
499,645
5
L
Anhur
10,573
441
150
6
0
397,918
9
L
Thoth
12,284
512
207
9
0
449,238
9
W
Heimdallr
14,850
619
172
7
0
456,671
9
L
Athena
9,134
381
55
2
0
403,877
1
W
Geb
14,211
592
62
3
0
534,346
6
W
Arachne
14,714
613
128
5
0
586,292
4
L
Serqet
9,982
416
135
6
0
487,746
6
W
Cu Chulainn
13,907
579
138
6
0
516,000
6
W
Ra
15,671
653
242
10
0
497,254
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role