Player Matchup

Fenrir
Fenrir
Demien1978
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,213 Elo+
Solo
Danzaburou
Danzaburou
Mutcha_077
Danzaburou
Level 26
God Stats
1W - 2L
1,533 SR
Queue Stats
9W - 11L
1,392 Elo+
Party 1
Merlin
Merlin
PFG_TheBlack
Merlin
Level 17
God Stats
7W - 14L
1,458 SR
Queue Stats
299W - 333L
1,328 Elo+
Party 1
Ymir
Ymir
binho_AKAT
Ymir
Level 43
God Stats
30W - 24L
1,681 SR
Queue Stats
409W - 453L
1,358 Elo+
Party 1
Anubis
Anubis
kurosakiYTbr
Anubis
Level 4
God Stats
11W - 18L
1,330 SR
Queue Stats
187W - 237L
1,395 Elo+
Party 1
Team Averages
Level 20
1,500 SR
1,337 Elo+

VS

Team Averages
Level 32
1,342 SR
1,320 Elo+
Osiris
Osiris
Cholisoo__07
Osiris
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
288W - 442L
1,341 Elo+
Party 2
Fenrir
Fenrir
Franken Wolf105
Fenrir
Level 16
God Stats
2W - 1L
924 SR
Queue Stats
124W - 136L
1,225 Elo+
Party 3
Ymir
Ymir
KoD Stone
Ymir
Level 18
God Stats
3W - 4L
1,301 SR
Queue Stats
166W - 169L
1,201 Elo+
Party 3
Pele
Pele
Marckinho800
Pele
Level 29
God Stats
22W - 24L
1,419 SR
Queue Stats
378W - 554L
1,384 Elo+
Party 2
Discordia
Discordia
x8tera8x
Discordia
Level 66
God Stats
5W - 1L
1,569 SR
Queue Stats
319W - 316L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Demien1978
Fenrir
9
0 / 17 / 0
6,810
324
808
15,752
4,258
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Mutcha_077
Danzaburou
13
1 / 5 / 2
9,116
434
4,553
12,707
4,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
14
1 / 5 / 0
8,411
401
5,795
13,798
4,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 4 / 2
9,535
454
3,614
14,585
8,802
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
14
1 / 7 / 1
8,911
424
7,979
15,034
5,904
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
4 / 3 / 7
10,712
510
8,824
11,874
7,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
7 / 2 / 9
10,464
498
7,985
10,362
4,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
16
1 / 0 / 4
10,508
500
6,328
10,162
9,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
11 / 0 / 5
12,094
576
13,370
12,827
4,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
x8tera8x
Discordia
17
11 / 1 / 3
11,843
564
17,842
7,802
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
62
6
Kills
34
38
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Osiris
4
3
7
2.5
L
Fenrir
Demien1978
Fenrir
0
17
0
0
W
7
2
9
5.75
W
Ymir
1
0
4
3
W
11
0
5
13.5
L
Danzaburou
Mutcha_077
Danzaburou
1
5
2
0.4
L
Merlin
1
5
0
0.2
L
3
4
2
1
L
Anubis
1
7
1
0.21
W
Discordia
x8tera8x
Discordia
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,749
Damage
54,349
71,876
Taken
53,027
27,992
Mitigated
29,159
13,166
Healing
13,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
8,824
1,764
0
675
11,874
7,351
1,602
6,515
5,319
0
43,456
L
Fenrir
Demien1978
Fenrir
808
276
0
639
15,752
4,258
120
5,101
10,626
0
13,775
W
7,985
1,890
0
3,474
10,362
4,748
1,487
2,481
7,821
0
41,321
W
Ymir
6,328
949
390
1,116
10,162
9,154
1,294
1,866
8,244
51,570
0
W
13,370
4,247
0
7,404
12,827
4,940
662
2,887
9,762
0
95,321
L
Danzaburou
Mutcha_077
Danzaburou
4,553
1,465
0
4,205
12,707
4,345
270
3,748
8,884
0
35,860
L
Merlin
5,795
390
9
2,615
13,798
4,683
0
6,151
7,647
51,362
0
L
3,614
278
0
1,747
14,585
8,802
160
7,639
6,896
26,621
0
L
Anubis
7,979
901
0
3,951
15,034
5,904
460
1,531
12,903
50,489
0
W
Discordia
x8tera8x
Discordia
17,842
700
0
0
7,802
2,966
1,086
2,947
4,493
78,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,783
Gold Earned
55,621
338
Minions Killed
486
0
Camps Cleared
0
1,709,479
Distance Traveled
2,121,892
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,712
510
63
3
0
423,744
0
L
Fenrir
6,810
324
30
1
0
347,995
2
W
Fenrir
10,464
498
56
3
0
448,356
0
W
Ymir
10,508
500
81
4
0
356,343
0
W
Pele
12,094
576
162
8
0
494,227
0
L
Danzaburou
9,116
434
63
3
0
330,216
0
L
Merlin
8,411
401
87
4
0
365,886
5
L
Ymir
9,535
454
58
3
0
351,023
0
L
Anubis
8,911
424
100
5
0
314,359
0
W
Discordia
11,843
564
124
6
0
399,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role