Player Matchup

Merlin
Merlin
EndGame7607
Merlin
Level 15
God Stats
2W - 4L
1,607 SR
Queue Stats
47W - 74L
1,246 Elo+
Solo
Cthulhu
Cthulhu
Parttim3snip3r
Cthulhu
Level 19
God Stats
0W - 5L
1,134 SR
Queue Stats
41W - 60L
1,252 Elo+
Solo
Ymir
Ymir
dfwedf34ee34
Ymir
Level 5
God Stats
0W - 3L
1,284 SR
Queue Stats
0W - 9L
998 Elo+
Solo
Hel
Hel
spadehellrain
Hel
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 9L
1,303 Elo+
Solo
Neith
Neith
xXDerserkerXx
Neith
Level 5
God Stats
1W - 5L
1,060 SR
Queue Stats
2W - 8L
1,125 Elo+
Solo
Team Averages
Level 12
1,317 SR
1,185 Elo+

VS

Team Averages
Level 11
1,549 SR
1,357 Elo+
Bakasura
Bakasura
GUY_KING100
Bakasura
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,153 Elo+
Solo
Neith
Neith
KIKIUSMC
Neith
Level 18
God Stats
54W - 59L
1,536 SR
Queue Stats
301W - 370L
1,269 Elo+
Solo
Hachiman
Hachiman
KLeRzZy93
Hachiman
Level 9
God Stats
5W - 5L
1,727 SR
Queue Stats
14W - 21L
1,410 Elo+
Solo
Ra
Ra
PepeElGrillo674
Ra
Level 7
God Stats
7W - 6L
1,122 SR
Queue Stats
103W - 92L
1,238 Elo+
Solo
Danzaburou
Danzaburou
preciosalara17
Danzaburou
Level 17
God Stats
3W - 0L
1,862 SR
Queue Stats
4W - 1L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
1 / 8 / 16
15,220
895
11,047
21,906
10,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
7 / 0 / 6
14,788
870
10,597
9,636
9,832
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

20
0 / 14 / 10
15,059
886
6,743
39,374
46,200
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
4 / 14 / 11
15,040
885
8,000
28,098
13,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
18 / 5 / 7
19,965
1,174
50,954
33,957
16,374
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

23

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GUY_KING100
Bakasura
20
0 / 11 / 12
13,765
810
1,649
20,932
8,638
Neith
KIKIUSMC
Neith
20
17 / 1 / 11
18,399
1,082
50,953
25,503
10,683
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hachiman
KLeRzZy93
Hachiman
20
18 / 5 / 14
18,981
1,117
41,359
21,507
8,537
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
6 / 10 / 19
16,252
956
25,544
25,441
11,121
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
preciosalara17
Danzaburou
17
0 / 4 / 4
12,348
726
3,381
4,748
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
101
30
Kills
41
41
Deaths
31
50
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
8
16
1.13
W
Bakasura
GUY_KING100
Bakasura
0
11
12
0.55
W
Neith
KIKIUSMC
Neith
17
1
11
22.5
W
Hachiman
KLeRzZy93
Hachiman
18
5
14
5
L
7
0
6
10
W
6
10
19
1.55
L
0
14
10
0.36
W
Danzaburou
preciosalara17
Danzaburou
0
4
4
0.5
L
4
14
11
0.68
L
18
5
7
4.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,341
Damage
122,886
132,971
Taken
98,131
96,372
Mitigated
40,565
26,439
Healing
21,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,047
870
186
1,278
21,906
10,043
0
5,809
16,097
29,966
0
W
Bakasura
GUY_KING100
Bakasura
1,649
1,392
0
0
20,932
8,638
0
9,560
11,063
0
3,878
W
Neith
KIKIUSMC
Neith
50,953
35,586
0
12,192
25,503
10,683
0
11,910
13,543
0
93,043
W
Hachiman
KLeRzZy93
Hachiman
41,359
26,539
0
5,575
21,507
8,537
0
3,589
17,918
0
80,869
L
10,597
621
645
1,626
9,636
9,832
0
2,734
6,902
21,246
0
W
25,544
2,680
899
2,492
25,441
11,121
0
9,631
15,810
42,378
0
L
6,743
3,193
0
3,701
39,374
46,200
0
7,068
32,306
19,824
0
W
Danzaburou
preciosalara17
Danzaburou
3,381
1,120
0
422
4,748
1,586
0
1,647
3,101
0
4,658
L
8,000
4,130
703
473
28,098
13,923
0
2,916
25,007
13,090
0
L
50,954
34,063
0
17,827
33,957
16,374
0
7,017
26,940
0
117,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,072
Gold Earned
79,745
268
Minions Killed
215
5
Camps Cleared
2
1,311,026
Distance Traveled
1,133,256
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,220
895
40
2
1
309,871
0
W
Bakasura
13,765
810
2
0
0
219,145
0
W
Neith
18,399
1,082
106
6
0
267,193
0
W
Hachiman
18,981
1,117
69
4
2
287,563
0
L
Cthulhu
14,788
870
18
1
0
228,489
3
W
Ra
16,252
956
34
2
0
298,559
0
L
Ymir
15,059
886
29
2
0
222,464
0
W
Danzaburou
12,348
726
4
0
0
60,796
1
L
Hel
15,040
885
8
0
1
243,520
0
L
Neith
19,965
1,174
173
10
3
306,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role