Player Matchup

Sol
Sol
MChermont_
Sol
Level 14
God Stats
1W - 2L
1,478 SR
Queue Stats
73W - 95L
1,361 Elo+
Party 2
Apollo
Apollo
Rudypat
Apollo
Level 7
God Stats
4W - 4L
1,483 SR
Queue Stats
4W - 9L
1,195 Elo+
Solo
Bakasura
Bakasura
fary151
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,192 Elo+
Solo
Yemoja
Yemoja
princesachorume
Yemoja
Level 7
God Stats
60W - 63L
1,360 SR
Queue Stats
78W - 95L
1,361 Elo+
Party 2
Pele
Pele
rubencoelho231
Pele
Level 16
God Stats
1W - 3L
1,172 SR
Queue Stats
6W - 10L
1,283 Elo+
Solo
Team Averages
Level 10
1,398 SR
1,278 Elo+

VS

Team Averages
Level 14
1,491 SR
1,383 Elo+
Cerberus
Cerberus
Outta_Control_95
Cerberus
Level 4
God Stats
15W - 17L
1,480 SR
Queue Stats
20W - 22L
1,191 Elo+
Party 1
Chaac
Chaac
ScourgeFlixx-YT
Chaac
Level 18
God Stats
14W - 3L
1,866 SR
Queue Stats
71W - 55L
1,446 Elo+
Solo
Horus
Horus
gabriel23122013
Horus
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,611 Elo+
Solo
He Bo
He Bo
millerdeer
He Bo
Level 11
God Stats
4W - 2L
1,400 SR
Queue Stats
8W - 6L
1,436 Elo+
Solo
Anhur
Anhur
sourbubblebog710
Anhur
Level 26
God Stats
14W - 47L
1,210 SR
Queue Stats
406W - 639L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 1
5,353
412
6,089
7,843
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Rudypat
Apollo
11
6 / 3 / 1
6,530
502
4,959
8,475
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
fary151
Bakasura
6
0 / 8 / 0
4,612
355
872
6,914
2,015
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 1
5,611
432
3,978
6,471
3,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 8 / 2
4,700
362
1,719
6,987
1,710
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 3
6,389
491
1,170
9,433
4,942
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
6 / 0 / 3
7,968
613
9,082
11,749
6,741
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 2 / 11
6,016
463
507
6,002
4,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
11
12 / 0 / 5
7,644
588
7,579
4,769
1,479
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 3
7,073
544
7,152
7,392
2,263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
8
Kills
24
25
Deaths
9
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
2
5
3
0.7
L
Apollo
Rudypat
Apollo
6
3
1
2.17
W
6
0
3
7.5
L
Bakasura
fary151
Bakasura
0
8
0
0
W
1
2
11
3.25
W
He Bo
12
0
5
14.5
L
0
2
1
0.25
L
0
8
2
0.13
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,617
Damage
25,490
36,690
Taken
39,345
10,932
Mitigated
19,593
6,021
Healing
15,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,089
1,406
0
2,297
7,843
1,878
692
1,732
6,086
21,146
0
W
1,170
112
521
2,681
9,433
4,942
872
1,847
7,586
5,881
0
L
Apollo
Rudypat
Apollo
4,959
2,783
0
2,117
8,475
2,246
0
2,097
6,378
0
23,312
W
9,082
1,279
0
6,407
11,749
6,741
629
2,728
9,021
0
57,120
L
Bakasura
fary151
Bakasura
872
596
0
331
6,914
2,015
304
2,647
4,217
0
6,651
W
507
292
230
757
6,002
4,168
145
1,537
4,465
0
3,701
W
He Bo
7,579
419
215
1,319
4,769
1,479
645
2,016
2,753
26,590
0
L
3,978
748
773
319
6,471
3,083
294
614
5,832
17,396
0
L
1,719
407
0
184
6,987
1,710
204
1,659
5,328
0
9,086
W
7,152
3,013
310
2,788
7,392
2,263
1,929
1,939
5,453
0
42,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,806
Gold Earned
35,090
123
Minions Killed
245
0
Camps Cleared
0
1,050,144
Distance Traveled
1,159,985
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,353
412
29
2
0
219,033
0
W
Cerberus
6,389
491
8
1
0
224,859
0
L
Apollo
6,530
502
37
3
0
242,286
1
W
Chaac
7,968
613
109
8
0
253,739
1
L
Bakasura
4,612
355
17
1
0
187,182
1
W
Horus
6,016
463
4
0
0
225,610
0
W
He Bo
7,644
588
47
4
0
247,229
1
L
Yemoja
5,611
432
31
2
0
220,091
0
L
Pele
4,700
362
9
1
0
181,552
0
W
Anhur
7,073
544
77
6
0
208,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role