Player Matchup

Chernobog
Chernobog
Halkaloid
Chernobog
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 69L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
KnewBetter
Baba Yaga
Level 14
God Stats
1W - 2L
1,282 SR
Queue Stats
10W - 19L
1,371 Elo+
Solo
Janus
Janus
Zegui
Janus
Level 26
God Stats
23W - 15L
1,756 SR
Queue Stats
180W - 162L
1,526 Elo+
Solo
Odin
Odin
kick01
Odin
Level 26
God Stats
4W - 4L
1,641 SR
Queue Stats
50W - 47L
1,533 Elo+
Solo
Thor
Thor
zaron777
Thor
Level 23
God Stats
15W - 13L
1,320 SR
Queue Stats
307W - 229L
1,720 Elo+
Solo
Team Averages
Level 21
1,500 SR
1,530 Elo+

VS

Team Averages
Level 18
1,537 SR
1,495 Elo+
Chaac
Chaac
Dubbayzera-
Chaac
Level 21
God Stats
10W - 5L
1,688 SR
Queue Stats
63W - 46L
1,485 Elo+
Solo
Rama
Rama
Pishulaperro
Rama
Level 27
God Stats
6W - 1L
1,734 SR
Queue Stats
78W - 53L
1,596 Elo+
Party 1
Cthulhu
Cthulhu
Slouws
Cthulhu
Level 7
God Stats
2W - 2L
1,327 SR
Queue Stats
5W - 5L
1,362 Elo+
Solo
Bellona
Bellona
SoloPlayWarriors
Bellona
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
nesdansmurf
Mercury
Level 15
God Stats
30W - 18L
1,434 SR
Queue Stats
83W - 73L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Halkaloid
Chernobog
6
0 / 3 / 0
4,322
432
2,226
5,128
1,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
KnewBetter
Baba Yaga
9
2 / 4 / 0
5,050
505
6,351
6,754
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Janus
Zegui
Janus
7
0 / 4 / 0
4,277
428
1,921
3,482
603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Odin
kick01
Odin
6
0 / 4 / 0
4,047
405
1,074
5,179
2,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
10
2 / 1 / 0
5,569
557
1,423
5,362
1,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 6
5,580
558
2,050
4,520
2,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 1 / 4
6,935
694
4,373
6,320
1,981
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Slouws
Cthulhu
9
1 / 2 / 2
5,370
537
2,360
4,545
1,749
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 1 / 2
5,563
556
2,746
4,438
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
nesdansmurf
Mercury
12
8 / 0 / 1
6,903
690
6,223
6,038
1,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
4
Kills
16
16
Deaths
5
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Chernobog
Halkaloid
Chernobog
0
3
0
0
L
Baba Yaga
KnewBetter
Baba Yaga
2
4
0
0.5
W
4
1
4
6
W
Cthulhu
Slouws
Cthulhu
1
2
2
1
W
1
1
2
2
L
Janus
Zegui
Janus
0
4
0
0
L
Odin
kick01
Odin
0
4
0
0
W
Mercury
nesdansmurf
Mercury
8
0
1
8.5
L
Thor
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,995
Damage
17,752
25,905
Taken
25,861
7,882
Mitigated
11,702
3,825
Healing
8,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,050
408
0
1,664
4,520
2,283
100
1,492
2,768
0
16,497
L
Chernobog
Halkaloid
Chernobog
2,226
1,591
0
1,124
5,128
1,153
0
0
5,128
0
14,264
L
Baba Yaga
KnewBetter
Baba Yaga
6,351
583
0
1,819
6,754
2,263
0
2,070
4,634
21,109
0
W
4,373
3,896
0
3,522
6,320
1,981
234
1,217
4,935
0
44,787
W
Cthulhu
Slouws
Cthulhu
2,360
0
0
1,250
4,545
1,749
812
2,833
1,292
14,932
0
W
2,746
816
0
1,222
4,438
3,814
864
0
4,438
0
23,009
L
Janus
Zegui
Janus
1,921
588
0
212
3,482
603
0
0
3,407
15,208
0
L
Odin
kick01
Odin
1,074
333
0
295
5,179
2,202
0
290
4,839
0
12,353
W
Mercury
nesdansmurf
Mercury
6,223
3,450
0
610
6,038
1,875
0
1,828
4,056
0
41,730
L
Thor
1,423
392
0
375
5,362
1,661
0
0
5,362
0
24,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,265
Gold Earned
30,351
178
Minions Killed
269
0
Camps Cleared
0
823,711
Distance Traveled
998,414
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,580
558
27
3
0
182,319
4
L
Chernobog
4,322
432
31
3
0
172,120
1
L
Baba Yaga
5,050
505
36
4
0
161,245
0
W
Rama
6,935
694
97
10
0
177,082
0
W
Cthulhu
5,370
537
18
2
0
200,894
0
W
Bellona
5,563
556
45
5
0
205,309
2
L
Janus
4,277
428
22
2
0
168,202
3
L
Odin
4,047
405
33
3
0
199,380
0
W
Mercury
6,903
690
82
8
0
232,810
0
L
Thor
5,569
557
56
6
0
122,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role