Player Matchup

Tiamat
Tiamat
BazinggaPunk
Tiamat
Level 142
God Stats
1W - 7L
1,341 SR
Queue Stats
140W - 144L
1,605 Elo+
Solo
Anhur
Anhur
Dark_ELF2398
Anhur
Level 99
God Stats
8W - 9L
1,519 SR
Queue Stats
295W - 308L
1,605 Elo+
Solo
Awilix
Awilix
Doctor__Yiggles
Awilix
Level 142
God Stats
7W - 10L
1,491 SR
Queue Stats
207W - 209L
1,465 Elo+
Solo
Artio
Artio
Hashashin9
Artio
Level 118
God Stats
2W - 3L
1,567 SR
Queue Stats
59W - 71L
1,515 Elo+
Solo
Horus
Horus
nikogon
Horus
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 61L
1,617 Elo+
Solo
Team Averages
Level 128
1,484 SR
1,561 Elo+

VS

Team Averages
Level 117
1,514 SR
1,604 Elo+
Skadi
Skadi
BeatMeater01
Skadi
Level 129
God Stats
19W - 11L
1,456 SR
Queue Stats
334W - 335L
1,623 Elo+
Solo
Kali
Kali
Lucker37
Kali
Level 160
God Stats
2W - 7L
1,500 SR
Queue Stats
234W - 232L
1,609 Elo+
Solo
Anhur
Anhur
MOMO390
Anhur
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 100L
1,607 Elo+
Solo
Anubis
Anubis
tendera26
Anubis
Level 102
God Stats
1W - 3L
1,285 SR
Queue Stats
19W - 23L
1,571 Elo+
Solo
Da Ji
Da Ji
xxFathuLlahxx
Da Ji
Level 88
God Stats
2W - 1L
1,828 SR
Queue Stats
48W - 49L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
1 / 5 / 5
9,524
454
14,038
15,877
10,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 9 / 1
9,330
444
6,518
20,405
6,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 2 / 1
9,918
472
4,577
13,582
4,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
18
3 / 1 / 2
11,247
536
13,204
18,256
21,142
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
nikogon
Horus
15
2 / 5 / 6
9,646
459
7,406
19,402
13,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 7
13,440
640
21,184
14,305
5,253
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
18
0 / 2 / 1
11,513
548
7,321
17,473
7,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
MOMO390
Anhur
16
4 / 1 / 8
11,165
532
9,424
14,215
12,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
tendera26
Anubis
17
5 / 3 / 5
11,095
528
20,543
14,664
6,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 3 / 2
11,425
544
6,062
11,270
7,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
45
12
Kills
22
22
Deaths
12
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
5
5
0.7
W
8
3
7
3.83
L
3
9
1
0.39
L
3
2
1
1.75
L
Artio
3
1
2
4
W
Kali
0
2
1
0.25
W
Anhur
MOMO390
Anhur
4
1
8
8
L
Horus
nikogon
Horus
2
5
6
1
W
Anubis
tendera26
Anubis
5
3
5
2.5
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,743
Damage
64,534
87,522
Taken
71,927
56,004
Mitigated
39,125
37,091
Healing
22,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
14,038
2,684
0
6,164
15,877
10,275
221
6,194
9,683
76,532
0
W
21,184
11,386
0
1,700
14,305
5,253
5,266
1,027
13,278
0
113,989
L
6,518
2,442
0
7,283
20,405
6,257
0
1,153
19,252
0
58,403
L
4,577
2,049
0
4,040
13,582
4,757
0
3,807
9,775
0
57,997
L
Artio
13,204
946
463
10,925
18,256
21,142
0
3,530
14,726
78,467
0
W
Kali
7,321
4,117
0
8,217
17,473
7,613
943
11,023
6,380
0
79,709
W
Anhur
MOMO390
Anhur
9,424
2,822
0
3,847
14,215
12,308
95
4,366
9,553
0
45,168
L
Horus
nikogon
Horus
7,406
3,912
1,767
6,449
19,402
13,573
0
5,859
13,543
0
24,044
W
Anubis
tendera26
Anubis
20,543
943
0
8,221
14,664
6,483
888
7,556
6,714
76,449
0
W
6,062
1,048
0
1,000
11,270
7,468
0
2,381
8,760
0
87,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,665
Gold Earned
58,638
522
Minions Killed
664
0
Camps Cleared
0
1,867,042
Distance Traveled
1,843,054
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,524
454
147
7
0
361,134
3
W
Skadi
13,440
640
162
8
0
368,764
7
L
Anhur
9,330
444
95
5
0
302,560
5
L
Awilix
9,918
472
107
5
0
443,922
1
L
Artio
11,247
536
146
7
0
351,094
7
W
Kali
11,513
548
174
8
0
400,890
1
W
Anhur
11,165
532
60
3
0
367,231
2
L
Horus
9,646
459
27
1
0
408,332
1
W
Anubis
11,095
528
144
7
0
322,484
3
W
Da Ji
11,425
544
124
6
0
383,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role