Player Matchup

Anubis
Anubis
D-Ron_2K9
Anubis
Level 99
God Stats
350W - 302L
1,531 SR
Queue Stats
966W - 962L
1,438 Elo+
Solo
Hera
Hera
Global Shockz
Hera
Level 22
God Stats
2W - 2L
1,638 SR
Queue Stats
8W - 10L
1,498 Elo+
Party 2
Yemoja
Yemoja
HaywireAnderson
Yemoja
Level 98
God Stats
0W - 3L
1,220 SR
Queue Stats
163W - 169L
1,445 Elo+
Solo
Tiamat
Tiamat
MUDFIX513NEB
Tiamat
Level 66
God Stats
5W - 8L
1,711 SR
Queue Stats
63W - 66L
1,615 Elo+
Party 2
Bakasura
Bakasura
Mr_Dave_37
Bakasura
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 28L
1,535 Elo+
Solo
Team Averages
Level 70
1,520 SR
1,506 Elo+

VS

Team Averages
Level 92
1,455 SR
1,403 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
LOM Samurai
Tiamat
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
83W - 89L
1,364 Elo+
Solo
Apollo
Apollo
MultiFragz
Apollo
Level 69
God Stats
1W - 4L
1,256 SR
Queue Stats
88W - 97L
1,436 Elo+
Party 1
Ymir
Ymir
SoyLethargy
Ymir
Level 61
God Stats
5W - 8L
1,518 SR
Queue Stats
71W - 84L
1,405 Elo+
Party 1
Thor
Thor
chucidios
Thor
Level 62
God Stats
4W - 4L
1,500 SR
Queue Stats
39W - 48L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
D-Ron_2K9
Anubis
15
3 / 1 / 1
10,118
920
12,250
4,951
2,390
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 5 / 1
9,135
830
9,893
12,162
4,501
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 1 / 3
10,340
940
4,473
6,776
5,874
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
15
0 / 4 / 3
8,955
814
6,507
13,112
23,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
Mr_Dave_37
Bakasura
15
1 / 9 / 3
9,543
868
6,411
19,389
8,152
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

162

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
7 / 0 / 8
11,543
1,049
13,660
4,844
1,734
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
17
0 / 2 / 11
9,781
889
11,038
9,313
5,526
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
MultiFragz
Apollo
17
4 / 1 / 12
10,735
976
12,473
8,849
2,813
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
3 / 0 / 15
10,733
976
7,121
12,652
16,263
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thor
16
6 / 1 / 11
10,800
982
7,814
8,663
3,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
77
4
Kills
20
20
Deaths
4
11
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
0
8
11
L
Anubis
D-Ron_2K9
Anubis
3
1
1
3.5
L
0
5
1
0.1
L
0
1
3
1.5
W
Tiamat
0
2
11
2.75
L
Tiamat
0
4
3
0.38
L
Bakasura
Mr_Dave_37
Bakasura
1
9
3
0.28
W
Apollo
MultiFragz
Apollo
4
1
12
10
W
3
0
15
10.5
W
Thor
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,534
Damage
52,106
56,390
Taken
44,321
44,172
Mitigated
29,377
10,693
Healing
7,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,660
864
0
0
4,844
1,734
0
2,257
2,353
55,514
0
L
Anubis
D-Ron_2K9
Anubis
12,250
479
0
1,360
4,951
2,390
0
3,019
1,932
37,385
0
L
9,893
2,008
0
261
12,162
4,501
0
7,964
4,198
25,045
0
L
4,473
832
5,357
1,971
6,776
5,874
0
3,901
2,875
19,904
0
W
Tiamat
11,038
2,084
1,002
3,212
9,313
5,526
0
6,541
2,431
24,949
0
L
Tiamat
6,507
509
0
785
13,112
23,255
0
6,365
6,747
12,909
0
L
Bakasura
Mr_Dave_37
Bakasura
6,411
3,106
0
959
19,389
8,152
0
10,570
8,819
0
11,015
W
Apollo
MultiFragz
Apollo
12,473
7,628
188
1,749
8,849
2,813
0
7,256
1,543
0
31,905
W
7,121
1,356
893
549
12,652
16,263
0
9,831
2,616
16,340
0
W
Thor
7,814
1,383
0
0
8,663
3,041
0
7,238
1,315
0
11,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,091
Gold Earned
53,592
169
Minions Killed
207
4
Camps Cleared
9
943,466
Distance Traveled
980,970
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,543
1,049
99
9
0
196,890
1
L
Anubis
10,118
920
65
6
1
191,085
0
L
Hera
9,135
830
38
3
0
193,436
1
L
Yemoja
10,340
940
32
3
0
177,884
0
W
Tiamat
9,781
889
27
2
0
194,091
2
L
Tiamat
8,955
814
16
1
2
185,122
0
L
Bakasura
9,543
868
18
2
1
195,939
0
W
Apollo
10,735
976
49
4
4
187,541
0
W
Ymir
10,733
976
27
2
3
189,483
0
W
Thor
10,800
982
5
0
2
212,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role