Player Matchup

Sylvanus
Sylvanus
HurryingGnome
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,636 Elo+
Party 2
Tiamat
Tiamat
RainbowPine8531
Tiamat
Level 17
God Stats
3W - 3L
1,639 SR
Queue Stats
36W - 11L
1,696 Elo+
Solo
Nu Wa
Nu Wa
WhiteWalker06
Nu Wa
Level 29
God Stats
76W - 56L
1,809 SR
Queue Stats
145W - 173L
1,690 Elo+
Solo
Danzaburou
Danzaburou
WolfGodFenrir
Danzaburou
Level 33
God Stats
0W - 2L
1,697 SR
Queue Stats
4W - 8L
1,469 Elo+
Party 2
Bakasura
Bakasura
godadgogo
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 36L
1,633 Elo+
Solo
Team Averages
Level 27
1,629 SR
1,625 Elo+

VS

Team Averages
Level 20
1,654 SR
1,693 Elo+
Rama
Rama
HiroshiHatake
Rama
Level 27
God Stats
4W - 0L
1,858 SR
Queue Stats
74W - 25L
1,842 Elo+
Party 1
Ymir
Ymir
JustAz12
Ymir
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
219W - 207L
1,618 Elo+
Party 1
Cthulhu
Cthulhu
Scratchc
Cthulhu
Level 24
God Stats
1W - 0L
1,605 SR
Queue Stats
5W - 1L
1,681 Elo+
Party 1
Guan Yu
Guan Yu
klexnam
Guan Yu
Level 3
God Stats
4W - 4L
1,806 SR
Queue Stats
4W - 4L
1,825 Elo+
Solo
Kali
Kali
vapegod69420
Kali
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HurryingGnome
Sylvanus
10
2 / 7 / 5
7,338
432
5,250
14,626
6,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 6 / 5
9,466
557
11,879
10,468
5,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 4 / 2
11,739
691
18,278
13,297
4,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
WolfGodFenrir
Danzaburou
12
0 / 5 / 3
7,409
436
2,286
10,076
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
godadgogo
Bakasura
14
5 / 8 / 2
9,016
530
9,935
15,121
4,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 6
10,473
616
11,340
15,334
5,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
13
5 / 3 / 10
8,521
501
7,508
14,090
9,181
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Scratchc
Cthulhu
13
1 / 5 / 6
8,214
483
6,898
12,340
8,356
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Guan Yu
klexnam
Guan Yu
14
4 / 4 / 9
8,449
497
3,455
12,735
8,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
12 / 2 / 7
11,417
672
16,673
20,752
9,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
68
17
Kills
30
30
Deaths
17
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
8
3
6
3.67
L
Sylvanus
HurryingGnome
Sylvanus
2
7
5
0.64
W
Ymir
5
3
10
3.33
L
4
6
5
1.08
W
Cthulhu
Scratchc
Cthulhu
1
5
6
0.8
L
6
4
2
1.75
L
Danzaburou
WolfGodFenrir
Danzaburou
0
5
3
0.3
L
Bakasura
godadgogo
Bakasura
5
8
2
0.75
W
Guan Yu
klexnam
Guan Yu
4
4
9
2.13
W
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,628
Damage
45,874
63,588
Taken
75,251
24,102
Mitigated
40,794
12,617
Healing
29,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,340
8,143
0
7,514
15,334
5,442
3,559
6,949
7,856
0
83,793
L
Sylvanus
HurryingGnome
Sylvanus
5,250
1,529
1,759
2,537
14,626
6,368
296
4,123
10,428
12,624
0
W
Ymir
7,508
1,073
257
2,625
14,090
9,181
0
6,274
7,050
36,982
0
L
11,879
1,713
0
1,521
10,468
5,776
367
2,085
8,273
49,259
0
W
Cthulhu
Scratchc
Cthulhu
6,898
562
367
2,470
12,340
8,356
250
6,437
5,847
42,805
0
L
18,278
2,866
0
3,386
13,297
4,501
165
3,502
9,770
81,833
0
L
Danzaburou
WolfGodFenrir
Danzaburou
2,286
1,219
0
1,880
10,076
2,875
0
2,452
7,624
0
36,953
L
Bakasura
godadgogo
Bakasura
9,935
7,334
0
1,534
15,121
4,582
315
2,244
12,802
0
38,104
W
Guan Yu
klexnam
Guan Yu
3,455
301
1,785
2,588
12,735
8,357
18
6,457
5,037
0
28,648
W
16,673
8,783
0
12,304
20,752
9,458
0
8,346
11,817
0
91,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,968
Gold Earned
47,074
381
Minions Killed
511
0
Camps Cleared
0
1,402,972
Distance Traveled
1,563,094
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,473
616
168
10
0
296,553
1
L
Sylvanus
7,338
432
11
1
0
279,092
2
W
Ymir
8,521
501
47
3
0
289,510
2
L
Tiamat
9,466
557
88
5
0
308,818
1
W
Cthulhu
8,214
483
81
5
0
279,505
1
L
Nu Wa
11,739
691
132
8
0
259,717
4
L
Danzaburou
7,409
436
71
4
0
251,135
2
L
Bakasura
9,016
530
79
5
0
304,210
1
W
Guan Yu
8,449
497
71
4
0
335,583
1
W
Kali
11,417
672
144
8
0
361,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role