Player Matchup

Danzaburou
Danzaburou
Gold IV
Furūtsu
Danzaburou
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
SteveBrah
Cu Chulainn
Gold V
Level 40
God Stats
4W - 2L
1,543 SR
Queue Stats
49W - 45L
1,500 MMR
Solo
Susano
Susano
Platinum IV
Zelikiaxe
Susano
Platinum IV
Level 121
God Stats
2W - 1L
1,610 SR
Queue Stats
87W - 79L
1,523 MMR
Solo
Vulcan
Vulcan
Platinum V
iceiceісе
Vulcan
Platinum V
Level 153
God Stats
1W - 2L
1,264 SR
Queue Stats
204W - 206L
1,461 MMR
Party 1
Ares
Ares
Bronze III
Раздватри
Ares
Bronze III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,505 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,483 SR
1,498 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,526 SR
1,519 MMR
Ao Kuang
Ao Kuang
Bronze III
OversizeT
Ao Kuang
Bronze III
Level 156
God Stats
3W - 1L
1,745 SR
Queue Stats
118W - 95L
1,518 MMR
Solo
Zeus
Zeus
Gold V
Saturn3100
Zeus
Gold V
Level 75
God Stats
8W - 8L
1,594 SR
Queue Stats
61W - 65L
1,534 MMR
Solo
Anhur
Anhur
Gold I
Shaunoboy
Anhur
Gold I
Level 146
God Stats
24W - 21L
1,617 SR
Queue Stats
309W - 293L
1,531 MMR
Solo
Ymir
Ymir
Bronze III
Strannik88
Ymir
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Loki
Loki
Gold IV
Targaryenz
Loki
Gold IV
Level 151
God Stats
2W - 5L
1,174 SR
Queue Stats
98W - 98L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Furūtsu
Danzaburou
16
9 / 1 / 2
10,067
629
10,503
9,756
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
SteveBrah
Cu Chulainn
14
3 / 2 / 3
8,518
532
13,488
14,590
12,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
Zelikiaxe
Susano
15
6 / 5 / 2
9,241
578
6,607
11,378
4,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
15
2 / 1 / 2
9,039
565
5,936
6,060
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 3 / 8
8,268
517
6,559
13,482
11,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
TsukuyomiSetScyllaAphroditePersephone

VS

Bans
ApolloKhepriGaneshaKumbhakarnaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
OversizeT
Ao Kuang
13
3 / 5 / 2
7,900
494
12,084
19,497
11,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 5 / 4
7,924
495
5,839
9,140
3,166
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
Shaunoboy
Anhur
8
1 / 3 / 1
5,881
368
3,464
6,993
1,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
2 / 6 / 1
7,200
450
4,012
10,538
6,771
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

14
4 / 3 / 1
8,143
509
5,686
9,936
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
22
Kills
12
12
Deaths
22
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Furūtsu
Danzaburou
9
1
2
10
L
Ao Kuang
OversizeT
Ao Kuang
3
5
2
0.8
L
2
5
4
0.8
L
Anhur
Shaunoboy
Anhur
1
3
1
0.5
W
Cu Chulainn
SteveBrah
Cu Chulainn
3
2
3
2.25
L
2
6
1
0.42
L
4
3
1
1.5
W
Susano
Zelikiaxe
Susano
6
5
2
1.4
W
Vulcan
2
1
2
3
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,093
Damage
31,085
55,266
Taken
56,104
33,807
Mitigated
26,466
14,143
Healing
16,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Furūtsu
Danzaburou
10,503
4,536
0
6,867
9,756
3,480
2,183
2,358
7,356
0
74,181
L
Ao Kuang
OversizeT
Ao Kuang
12,084
2,513
0
9,398
19,497
11,738
0
2,857
16,640
48,000
0
L
5,839
818
0
1,734
9,140
3,166
0
4,093
5,047
46,383
0
L
Anhur
Shaunoboy
Anhur
3,464
1,735
0
1,823
6,993
1,655
0
1,814
5,179
0
21,844
W
Cu Chulainn
SteveBrah
Cu Chulainn
13,488
2,996
0
3,418
14,590
12,274
0
9,813
4,757
6,202
50,202
L
4,012
427
324
234
10,538
6,771
0
3,193
7,345
28,617
0
L
5,686
1,912
0
3,362
9,936
3,136
0
1,968
7,968
0
46,519
W
Susano
Zelikiaxe
Susano
6,607
1,601
0
701
11,378
4,296
0
3,538
7,688
0
56,947
W
Vulcan
5,936
1,492
0
2,195
6,060
2,388
2,001
2,028
3,898
59,277
0
W
6,559
440
0
962
13,482
11,369
0
3,788
9,632
27,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,133
Gold Earned
37,048
488
Minions Killed
353
0
Camps Cleared
0
1,466,159
Distance Traveled
1,334,847
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,067
629
123
8
0
288,034
2
L
Ao Kuang
7,900
494
74
5
0
294,518
2
L
Zeus
7,924
495
101
6
0
281,817
3
L
Anhur
5,881
368
41
3
0
140,991
1
W
Cu Chulainn
8,518
532
110
7
0
278,668
5
L
Ymir
7,200
450
49
3
0
296,574
2
L
Loki
8,143
509
88
6
0
320,947
1
W
Susano
9,241
578
96
6
0
311,870
2
W
Vulcan
9,039
565
123
8
0
303,024
2
W
Ares
8,268
517
36
2
0
284,563
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role