Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
Koxzilla
Tsukuyomi
Gold III
Level 62
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 31L
1,759 MMR
Solo
Yemoja
Yemoja
Platinum IV
Shank
Yemoja
Platinum IV
Level 160
God Stats
29W - 24L
1,545 SR
Queue Stats
177W - 156L
1,895 MMR
Party 1
Ra
Ra
Gold V
Snowii
Ra
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum IV
Símply
Ravana
Platinum IV
Level 160
God Stats
3W - 1L
1,749 SR
Queue Stats
202W - 182L
1,740 MMR
Solo
Cupid
Cupid
Platinum IV
Weetbixkid11
Cupid
Platinum IV
Level 149
God Stats
7W - 2L
1,314 SR
Queue Stats
165W - 162L
1,895 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,521 SR
1,758 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 110
1,581 SR
1,728 MMR
Hera
Hera
Gold I
BrysonTillerr
Hera
Gold I
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
Quickiiii
Fenrir
Gold IV
Level 89
God Stats
2W - 2L
1,761 SR
Queue Stats
154W - 158L
1,565 MMR
Solo
Heimdallr
Heimdallr
Diamond V
YungLegz
Heimdallr
Diamond V
Level 157
God Stats
23W - 26L
1,530 SR
Queue Stats
311W - 295L
2,176 MMR
Solo
Sobek
Sobek
Silver I
Zutra
Sobek
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum V
yaboyyugi
Thoth
Platinum V
Level 99
God Stats
10W - 7L
1,612 SR
Queue Stats
63W - 58L
1,900 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Koxzilla
Tsukuyomi
18
4 / 3 / 3
10,950
608
11,651
16,804
15,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
Shank
Yemoja
14
2 / 1 / 11
9,287
516
7,814
12,108
10,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ra
17
6 / 2 / 6
10,781
599
8,709
7,800
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Ravana
Símply
Ravana
17
5 / 3 / 11
10,671
593
11,311
12,697
5,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 0 / 9
10,588
588
9,790
14,548
7,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ScyllaSetGuan YuNemesisApollo

VS

Bans
Ao KuangCu ChulainnAresJanusYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
9,777
543
8,304
8,811
6,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Quickiiii
Fenrir
15
5 / 4 / 2
9,206
511
7,386
14,177
5,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
YungLegz
Heimdallr
14
1 / 4 / 0
8,818
490
7,218
10,534
5,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
Zutra
Sobek
11
0 / 4 / 2
7,176
399
5,752
19,118
12,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
yaboyyugi
Thoth
14
1 / 7 / 0
8,398
467
8,006
10,031
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
21
Kills
9
9
Deaths
21
40
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Tsukuyomi
Koxzilla
Tsukuyomi
4
3
3
1.83
L
Fenrir
Quickiiii
Fenrir
5
4
2
1.5
W
Yemoja
Shank
Yemoja
2
1
11
7.5
W
Ra
6
2
6
4.5
W
Ravana
Símply
Ravana
5
3
11
3.5
W
4
0
9
8.5
L
Heimdallr
YungLegz
Heimdallr
1
4
0
0.25
L
Sobek
Zutra
Sobek
0
4
2
0.25
L
Thoth
yaboyyugi
Thoth
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,275
Damage
36,666
63,957
Taken
62,671
42,792
Mitigated
33,186
33,122
Healing
16,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,304
1,754
0
2,902
8,811
6,381
306
677
7,728
61,232
0
W
Tsukuyomi
Koxzilla
Tsukuyomi
11,651
3,363
0
5,565
16,804
15,854
366
5,742
10,592
0
75,004
L
Fenrir
Quickiiii
Fenrir
7,386
2,108
0
1,291
14,177
5,784
0
2,476
11,526
0
61,710
W
Yemoja
Shank
Yemoja
7,814
1,886
4,006
3,635
12,108
10,224
525
5,765
6,085
27,404
0
W
Ra
8,709
1,244
4,101
3,145
7,800
3,071
580
2,491
5,077
85,971
0
W
Ravana
Símply
Ravana
11,311
3,622
0
4,141
12,697
5,947
886
2,783
9,650
0
74,038
W
9,790
6,764
1,022
7,507
14,548
7,696
4,157
3,905
10,491
0
78,339
L
Heimdallr
YungLegz
Heimdallr
7,218
4,728
0
2,762
10,534
5,103
0
1,720
8,764
0
61,599
L
Sobek
Zutra
Sobek
5,752
126
0
8,669
19,118
12,444
0
7,087
11,737
17,033
0
L
Thoth
yaboyyugi
Thoth
8,006
125
0
510
10,031
3,474
0
4,349
5,657
71,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,277
Gold Earned
43,375
596
Minions Killed
516
0
Camps Cleared
0
1,890,821
Distance Traveled
1,750,607
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,777
543
141
8
0
344,753
4
W
Tsukuyomi
10,950
608
142
8
0
380,575
4
L
Fenrir
9,206
511
99
6
0
369,761
4
W
Yemoja
9,287
516
24
1
0
383,639
7
W
Ra
10,781
599
177
10
0
389,917
2
W
Ravana
10,671
593
113
6
0
383,819
3
W
Cupid
10,588
588
140
8
0
352,871
3
L
Heimdallr
8,818
490
123
7
0
313,768
4
L
Sobek
7,176
399
22
1
0
385,391
6
L
Thoth
8,398
467
131
7
0
336,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role