Player Matchup

Thanatos
Thanatos
Gold V
 
Thanatos
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Silver I
AlexisLz0109
Skadi
Silver I
Level 100
God Stats
52W - 46L
1,668 SR
Queue Stats
651W - 659L
1,384 MMR
Solo
Nike
Nike
Silver II
Dont Hard Reset
Nike
Silver II
Level 129
God Stats
25W - 23L
1,533 SR
Queue Stats
450W - 451L
1,167 MMR
Party 1
Nu Wa
Nu Wa
Gold II
eagles16champs
Nu Wa
Gold II
Level 149
God Stats
48W - 62L
1,460 SR
Queue Stats
1,198W - 1,215L
1,423 MMR
Solo
Athena
Athena
Platinum V
scruffy1216
Athena
Platinum V
Level 85
God Stats
5W - 2L
1,323 SR
Queue Stats
175W - 154L
1,403 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,497 SR
1,375 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,565 SR
1,400 MMR
Sobek
Sobek
Gold V
Frixting
Sobek
Gold V
Level 91
God Stats
14W - 25L
1,506 SR
Queue Stats
47W - 52L
1,505 MMR
Party 2
Chernobog
Chernobog
Bronze III
Lice-i
Chernobog
Bronze III
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,436 MMR
Solo
Aphrodite
Aphrodite
Bronze III
NotYourAvgGT
Aphrodite
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,363 MMR
Party 3
Achilles
Achilles
Silver I
Orvngexjuice
Achilles
Silver I
Level 117
God Stats
5W - 5L
1,728 SR
Queue Stats
176W - 170L
1,300 MMR
Party 2
Bakasura
Bakasura
Silver I
mastercontorted
Bakasura
Silver I
Level 128
God Stats
2W - 4L
1,591 SR
Queue Stats
35W - 36L
1,393 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
3 / 4 / 5
10,669
485
11,025
17,363
7,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
3 / 3 / 8
11,268
512
11,922
14,834
6,164
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
2 / 3 / 2
10,449
475
7,315
18,262
12,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
4 / 0 / 5
10,756
489
25,372
8,044
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
16
3 / 0 / 7
10,212
464
10,235
20,008
15,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ScyllaCu ChulainnDanzaburouSetCthulhu

VS

Bans
JanusYmirFenrirGuan YuSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Frixting
Sobek
13
2 / 3 / 3
8,817
401
8,798
21,860
18,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Lice-i
Chernobog
15
0 / 4 / 4
9,370
426
5,627
13,786
4,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
NotYourAvgGT
Aphrodite
17
2 / 2 / 1
10,643
484
9,405
14,069
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Orvngexjuice
Achilles
19
4 / 1 / 4
11,726
533
16,703
21,538
22,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
17
2 / 5 / 5
10,522
478
7,616
19,262
6,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
15
Kills
10
10
Deaths
15
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
4
5
1.38
W
3
3
8
2.33
W
2
3
2
1
L
Sobek
Frixting
Sobek
2
3
3
1.17
L
Chernobog
Lice-i
Chernobog
0
4
4
0.5
L
Aphrodite
NotYourAvgGT
Aphrodite
2
2
1
1.25
L
Achilles
Orvngexjuice
Achilles
4
1
4
6
W
4
0
5
6.5
L
Bakasura
2
5
5
0.9
W
Athena
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,869
Damage
48,149
78,511
Taken
90,515
45,296
Mitigated
57,895
29,436
Healing
38,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
11,025
2,398
0
13,072
17,363
7,359
0
2,191
14,857
0
92,221
W
11,922
6,386
0
4,539
14,834
6,164
3,873
3,449
11,077
0
83,236
W
7,315
631
0
6,438
18,262
12,795
2,026
3,049
14,045
114
68,394
L
Sobek
Frixting
Sobek
8,798
276
0
5,343
21,860
18,805
68
10,635
10,670
29,695
0
L
Chernobog
Lice-i
Chernobog
5,627
2,532
0
3,964
13,786
4,493
756
5,553
7,986
0
62,248
L
Aphrodite
NotYourAvgGT
Aphrodite
9,405
372
7,567
9,583
14,069
5,109
16
7,103
6,509
86,263
0
L
Achilles
Orvngexjuice
Achilles
16,703
3,557
0
7,397
21,538
22,654
630
6,402
14,287
182
79,257
W
25,372
5,347
0
1,793
8,044
3,247
588
2,208
5,560
91,417
0
L
Bakasura
7,616
4,981
0
4,361
19,262
6,834
1,484
4,352
14,683
0
69,711
W
Athena
10,235
2,484
0
3,594
20,008
15,731
33
7,010
12,281
30,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,354
Gold Earned
51,078
581
Minions Killed
633
0
Camps Cleared
0
2,176,961
Distance Traveled
2,190,695
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,669
485
116
5
0
465,978
2
W
Skadi
11,268
512
135
6
0
402,643
0
W
Nike
10,449
475
136
6
0
370,697
6
L
Sobek
8,817
401
42
2
0
442,021
5
L
Chernobog
9,370
426
124
6
0
397,568
4
L
Aphrodite
10,643
484
180
8
0
431,376
2
L
Achilles
11,726
533
139
6
0
459,783
3
W
Nu Wa
10,756
489
148
7
0
442,878
9
L
Bakasura
10,522
478
148
7
0
459,947
0
W
Athena
10,212
464
46
2
0
494,765
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role