Player Matchup

Nike
Nike
Platinum IV
CybeR_X_Ignit3
Nike
Platinum IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 104L
1,718 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Javicm00
Erlang Shen
Gold IV
Level 129
God Stats
0W - 2L
1,734 SR
Queue Stats
63W - 53L
1,689 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Klode-Meno
Heimdallr
Bronze III
Level 146
God Stats
1W - 2L
1,397 SR
Queue Stats
48W - 35L
1,754 MMR
Solo
Cerberus
Cerberus
Platinum V
Triboux
Cerberus
Platinum V
Level 148
God Stats
0W - 2L
1,295 SR
Queue Stats
52W - 47L
1,733 MMR
Solo
Ra
Ra
Gold I
resavioYT
Ra
Gold I
Level 121
God Stats
4W - 2L
1,768 SR
Queue Stats
66W - 63L
1,756 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,539 SR
1,730 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,753 SR
1,732 MMR
Janus
Janus
Gold II
BaddyGus
Janus
Gold II
Level 107
God Stats
8W - 5L
1,973 SR
Queue Stats
194W - 192L
1,993 MMR
Party 1
Guan Yu
Guan Yu
Silver I
Coco Malibu rum
Guan Yu
Silver I
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,680 MMR
Solo
Jing Wei
Jing Wei
Gold III
Fruity Donzo
Jing Wei
Gold III
Level 119
God Stats
2W - 0L
1,769 SR
Queue Stats
146W - 144L
1,599 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum IV
Rachel_Reborn
Zhong Kui
Platinum IV
Level 101
God Stats
33W - 28L
1,753 SR
Queue Stats
285W - 259L
1,710 MMR
Solo
Arachne
Arachne
Platinum V
maestrodu60
Arachne
Platinum V
Level 138
God Stats
18W - 13L
1,769 SR
Queue Stats
99W - 90L
1,676 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 7 / 1
11,283
470
10,703
24,059
15,301
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Javicm00
Erlang Shen
18
4 / 7 / 3
11,286
470
10,372
24,142
20,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Klode-Meno
Heimdallr
19
2 / 2 / 2
11,879
495
15,189
19,414
8,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
Triboux
Cerberus
14
1 / 7 / 2
9,830
410
12,619
36,027
35,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
1 / 8 / 4
10,682
445
15,766
15,189
6,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetCu ChulainnDanzaburouScyllaCthulhu

VS

Bans
ApolloTsukuyomiHun BatzCupidFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BaddyGus
Janus
20
8 / 2 / 8
14,594
608
20,111
13,898
5,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
4 / 3 / 16
12,085
504
15,516
35,614
38,957
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Fruity Donzo
Jing Wei
18
2 / 2 / 8
12,249
510
14,482
14,076
6,560
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Rachel_Reborn
Zhong Kui
20
12 / 1 / 10
14,949
623
21,093
25,483
31,990
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
maestrodu60
Arachne
19
5 / 1 / 18
13,480
562
21,497
24,834
10,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
91
9
Kills
31
31
Deaths
9
12
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Janus
BaddyGus
Janus
8
2
8
6
W
4
3
16
4
L
1
7
1
0.21
W
Jing Wei
Fruity Donzo
Jing Wei
2
2
8
3
L
Erlang Shen
Javicm00
Erlang Shen
4
7
3
0.79
L
Heimdallr
Klode-Meno
Heimdallr
2
2
2
1.5
W
Zhong Kui
Rachel_Reborn
Zhong Kui
12
1
10
17
L
Cerberus
Triboux
Cerberus
1
7
2
0.29
W
Arachne
maestrodu60
Arachne
5
1
18
14
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,649
Damage
92,699
118,831
Taken
113,905
86,746
Mitigated
93,729
29,540
Healing
59,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BaddyGus
Janus
20,111
2,326
748
3,953
13,898
5,283
2,036
5,912
7,882
117,868
0
W
15,516
2,140
7,508
16,159
35,614
38,957
2,008
9,289
25,893
0
53,632
L
10,703
1,296
0
4,285
24,059
15,301
0
8,390
15,525
0
78,777
W
Jing Wei
Fruity Donzo
Jing Wei
14,482
10,492
0
3,304
14,076
6,560
5,333
2,618
11,410
0
94,606
L
Erlang Shen
Javicm00
Erlang Shen
10,372
4,913
0
3,697
24,142
20,646
696
7,678
16,209
0
95,169
L
Heimdallr
Klode-Meno
Heimdallr
15,189
6,670
0
6,287
19,414
8,836
0
4,637
14,735
0
99,171
W
Zhong Kui
Rachel_Reborn
Zhong Kui
21,093
3,247
0
16,019
25,483
31,990
3,912
3,278
22,027
95,175
0
L
Cerberus
Triboux
Cerberus
12,619
531
0
10,274
36,027
35,554
0
12,775
22,984
46,033
0
W
Arachne
maestrodu60
Arachne
21,497
13,053
0
11,674
24,834
10,939
2,717
6,744
17,872
0
93,323
L
15,766
668
2,772
2,225
15,189
6,409
60
7,001
8,060
79,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,960
Gold Earned
67,357
690
Minions Killed
659
0
Camps Cleared
0
2,200,357
Distance Traveled
2,441,432
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,594
608
174
7
0
459,486
4
W
Guan Yu
12,085
504
56
2
0
502,818
2
L
Nike
11,283
470
125
5
0
432,139
4
W
Jing Wei
12,249
510
132
6
0
430,076
8
L
Erlang Shen
11,286
470
143
6
0
476,788
2
L
Heimdallr
11,879
495
167
7
0
438,330
7
W
Zhong Kui
14,949
623
190
8
0
464,457
4
L
Cerberus
9,830
410
92
4
0
412,210
9
W
Arachne
13,480
562
107
4
0
584,595
8
L
Ra
10,682
445
163
7
0
440,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role