Player Matchup

Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Gold IV
EveryasT_HUN
Medusa
Gold IV
Level 156
God Stats
21W - 21L
1,609 SR
Queue Stats
72W - 73L
1,504 MMR
Solo
Ymir
Ymir
Gold V
Minimalistiga198
Ymir
Gold V
Level 146
God Stats
3W - 2L
1,261 SR
Queue Stats
149W - 155L
1,353 MMR
Party 2
Set
Set
Gold I
Rol_Go1
Set
Gold I
Level 126
God Stats
15W - 12L
1,623 SR
Queue Stats
442W - 425L
1,505 MMR
Solo
Raijin
Raijin
Gold IV
Zarok_1
Raijin
Gold IV
Level 99
God Stats
19W - 18L
1,572 SR
Queue Stats
268W - 276L
1,535 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,513 SR
1,479 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 55
1,522 SR
1,517 MMR
Zeus
Zeus
Bronze III
HAKQ8_
Zeus
Bronze III
Level 39
God Stats
0W - 1L
1,354 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ganesha
Ganesha
Bronze III
SOLUTlONN
Ganesha
Bronze III
Level 49
God Stats
1W - 4L
1,553 SR
Queue Stats
2W - 6L
1,540 MMR
Solo
Hun Batz
Hun Batz
Gold IV
SpiritofArk
Hun Batz
Gold IV
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 54L
1,515 MMR
Solo
Chronos
Chronos
Gold V
ZorbeXt
Chronos
Gold V
Level 109
God Stats
2W - 3L
1,560 SR
Queue Stats
97W - 94L
1,530 MMR
Solo
Loki
Loki
Bronze III
i-_Spy__Q8
Loki
Bronze III
Level 30
God Stats
0W - 1L
1,646 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
11 / 4 / 8
14,310
622
18,824
33,787
27,438
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
20
6 / 2 / 6
14,475
629
15,090
20,245
8,712
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
8 / 3 / 13
13,317
579
15,534
20,078
20,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Set
20
7 / 4 / 11
13,901
604
16,399
20,574
14,877
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
Zarok_1
Raijin
19
4 / 3 / 12
13,103
570
12,705
15,358
6,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
PersephoneApolloNu WaChaacDanzaburou

VS

Bans
GebUllrFenrirIzanamiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
HAKQ8_
Zeus
16
5 / 10 / 0
10,232
445
12,254
18,368
7,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
SOLUTlONN
Ganesha
15
0 / 7 / 11
9,933
432
10,193
21,942
21,710
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
SpiritofArk
Hun Batz
18
4 / 5 / 2
11,502
500
18,656
18,679
8,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
ZorbeXt
Chronos
18
6 / 5 / 1
11,632
506
13,703
21,982
10,586
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
1 / 9 / 4
10,257
446
8,663
17,340
6,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
34
36
Kills
16
16
Deaths
36
50
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
11
4
8
3.75
W
Medusa
6
2
6
4.5
L
Zeus
HAKQ8_
Zeus
5
10
0
0.5
W
8
3
13
4.83
W
Set
7
4
11
3.13
L
Ganesha
SOLUTlONN
Ganesha
0
7
11
0.79
L
Hun Batz
SpiritofArk
Hun Batz
4
5
2
1
W
Raijin
Zarok_1
Raijin
4
3
12
3.33
L
Chronos
ZorbeXt
Chronos
6
5
1
1.3
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,552
Damage
63,469
110,042
Taken
98,311
78,757
Mitigated
54,633
48,905
Healing
20,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
18,824
3,696
0
14,927
33,787
27,438
816
6,103
27,567
0
87,891
W
Medusa
15,090
7,433
0
14,688
20,245
8,712
7,084
8,350
11,895
0
131,138
L
Zeus
HAKQ8_
Zeus
12,254
1,164
0
4,542
18,368
7,568
298
8,175
9,883
55,143
0
W
15,534
3,552
0
6,863
20,078
20,752
455
8,385
11,547
50,376
0
W
Set
16,399
8,494
0
9,517
20,574
14,877
1,344
8,429
12,003
0
115,922
L
Ganesha
SOLUTlONN
Ganesha
10,193
956
0
2,364
21,942
21,710
0
9,195
12,555
27,329
0
L
Hun Batz
SpiritofArk
Hun Batz
18,656
4,621
0
4,460
18,679
8,013
0
3,190
15,419
0
95,517
W
Raijin
Zarok_1
Raijin
12,705
1,250
0
2,910
15,358
6,978
699
6,182
9,038
84,355
0
L
Chronos
ZorbeXt
Chronos
13,703
4,064
0
6,860
21,982
10,586
104
4,046
17,806
78,966
0
L
8,663
3,446
0
1,930
17,340
6,756
712
3,081
14,197
0
52,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,106
Gold Earned
53,556
671
Minions Killed
507
0
Camps Cleared
0
2,170,360
Distance Traveled
1,990,368
29
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,310
622
128
6
0
409,341
9
W
Medusa
14,475
629
179
8
0
441,601
3
L
Zeus
10,232
445
110
5
0
331,416
9
W
Ymir
13,317
579
63
3
0
444,850
7
W
Set
13,901
604
151
7
0
464,700
6
L
Ganesha
9,933
432
11
0
0
387,270
14
L
Hun Batz
11,502
500
148
6
0
477,865
5
W
Raijin
13,103
570
150
7
0
409,868
4
L
Chronos
11,632
506
137
6
0
378,835
2
L
Loki
10,257
446
101
4
0
414,982
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role