Player Matchup

Janus
Janus
Gold I
AIy0n
Janus
Gold I
Level 83
God Stats
7W - 6L
1,683 SR
Queue Stats
96W - 100L
1,742 MMR
Solo
Ravana
Ravana
Platinum V
LoadingAlways
Ravana
Platinum V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum II
McTeetySwag
Apollo
Platinum II
Level 160
God Stats
22W - 18L
1,670 SR
Queue Stats
339W - 316L
1,906 MMR
Solo
Xing Tian
Xing Tian
Gold IV
PuffPuffGreen
Xing Tian
Gold IV
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
278W - 275L
1,837 MMR
Solo
Ares
Ares
Platinum IV
oosweetbabyjesus
Ares
Platinum IV
Level 135
God Stats
10W - 6L
1,630 SR
Queue Stats
131W - 124L
1,779 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,597 SR
1,753 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,532 SR
1,749 MMR
Mercury
Mercury
Bronze III
ElliotIsShort
Mercury
Bronze III
Level 157
God Stats
15W - 5L
1,422 SR
Queue Stats
28W - 18L
1,738 MMR
Solo
Tyr
Tyr
Platinum IV
EmeKKa
Tyr
Platinum IV
Level 160
God Stats
96W - 82L
1,627 SR
Queue Stats
161W - 144L
1,873 MMR
Solo
Athena
Athena
Platinum II
Mikelvh13
Athena
Platinum II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
TattϊGR
Anhur
Gold V
Level 47
God Stats
4W - 3L
1,609 SR
Queue Stats
25W - 14L
1,736 MMR
Solo
Izanami
Izanami
Gold IV
major85
Izanami
Gold IV
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,898 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AIy0n
Janus
16
2 / 2 / 1
9,969
453
12,510
10,480
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 0
9,729
442
9,633
12,879
8,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
18
2 / 5 / 1
10,861
494
11,317
17,934
10,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
PuffPuffGreen
Xing Tian
14
1 / 3 / 4
8,931
406
9,352
15,841
10,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 5 / 3
9,524
433
11,300
18,139
17,556
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
NemesisSetScyllaPersephoneTsukuyomi

VS

Bans
DanzaburouChang'eGebThe MorriganSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
4 / 4 / 7
13,060
594
11,001
21,328
9,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
EmeKKa
Tyr
20
3 / 0 / 7
13,609
619
13,485
20,126
24,917
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Athena
Mikelvh13
Athena
17
2 / 0 / 10
11,914
542
4,779
16,685
17,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
TattϊGR
Anhur
20
5 / 1 / 7
12,725
578
13,303
22,439
9,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
major85
Izanami
20
3 / 1 / 6
14,223
647
17,779
14,724
5,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
6
Kills
17
17
Deaths
6
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Janus
AIy0n
Janus
2
2
1
1.25
W
Mercury
4
4
7
1.88
W
Tyr
EmeKKa
Tyr
3
0
7
6.5
L
1
2
0
0.5
L
Apollo
2
5
1
0.5
W
Athena
Mikelvh13
Athena
2
0
10
7
L
Xing Tian
PuffPuffGreen
Xing Tian
1
3
4
1
W
Anhur
TattϊGR
Anhur
5
1
7
8.5
W
Izanami
major85
Izanami
3
1
6
6
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,112
Damage
60,347
75,273
Taken
95,302
50,450
Mitigated
67,522
18,046
Healing
49,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AIy0n
Janus
12,510
276
0
2,055
10,480
3,600
94
656
9,824
84,227
0
W
Mercury
11,001
5,448
0
10,311
21,328
9,608
1,079
8,084
13,045
0
113,387
W
Tyr
EmeKKa
Tyr
13,485
1,332
0
10,625
20,126
24,917
0
9,884
10,084
0
94,940
L
9,633
2,037
0
3,974
12,879
8,370
0
535
12,344
0
79,397
L
Apollo
11,317
6,404
0
4,055
17,934
10,300
1,128
1,061
16,873
0
89,310
W
Athena
Mikelvh13
Athena
4,779
1,570
0
5,273
16,685
17,357
485
6,713
9,732
26,755
0
L
Xing Tian
PuffPuffGreen
Xing Tian
9,352
355
0
2,268
15,841
10,624
0
1,619
14,222
27,903
0
W
Anhur
TattϊGR
Anhur
13,303
7,344
0
13,083
22,439
9,675
3,718
7,443
14,886
0
114,782
W
Izanami
major85
Izanami
17,779
12,092
0
10,412
14,724
5,965
4,823
2,601
12,069
0
140,671
L
11,300
921
0
5,694
18,139
17,556
0
908
17,231
57,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,014
Gold Earned
65,531
604
Minions Killed
785
0
Camps Cleared
0
2,244,173
Distance Traveled
2,332,702
33
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,969
453
166
8
0
487,188
4
W
Mercury
13,060
594
162
7
0
517,061
13
W
Tyr
13,609
619
189
9
0
504,133
5
L
Ravana
9,729
442
134
6
0
508,198
6
L
Apollo
10,861
494
162
7
0
383,776
8
W
Athena
11,914
542
36
2
0
510,790
8
L
Xing Tian
8,931
406
24
1
0
481,714
13
W
Anhur
12,725
578
171
8
0
400,831
4
W
Izanami
14,223
647
227
10
0
399,887
2
L
Ares
9,524
433
118
5
0
383,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role