Player Matchup

Chaac
Chaac
AlkoStas
Chaac
Level 85
God Stats
14W - 7L
1,519 SR
Queue Stats
92W - 102L
1,437 Elo+
Solo
Cthulhu
Cthulhu
M0zza-1992-
Cthulhu
Level 124
God Stats
18W - 17L
1,601 SR
Queue Stats
612W - 611L
1,492 Elo+
Solo
Ra
Ra
SuperHarrie
Ra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 108L
1,525 Elo+
Solo
Danzaburou
Danzaburou
hHazza-_-
Danzaburou
Level 123
God Stats
6W - 6L
1,227 SR
Queue Stats
364W - 411L
1,413 Elo+
Solo
Ao Kuang
Ao Kuang
iturriagaelamo00
Ao Kuang
Level 57
God Stats
12W - 8L
1,631 SR
Queue Stats
94W - 119L
1,425 Elo+
Solo
Team Averages
Level 95
1,496 SR
1,458 Elo+

VS

Team Averages
Level 87
1,535 SR
1,435 Elo+
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GDNeed9
Chang'e
Level 89
God Stats
27W - 14L
1,730 SR
Queue Stats
378W - 402L
1,467 Elo+
Solo
Khepri
Khepri
digo28005
Khepri
Level 69
God Stats
40W - 35L
1,517 SR
Queue Stats
361W - 345L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
lRlIN
Ao Kuang
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 126L
1,393 Elo+
Solo
Izanami
Izanami
worldmillenium
Izanami
Level 48
God Stats
4W - 2L
1,429 SR
Queue Stats
97W - 90L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AlkoStas
Chaac
12
0 / 7 / 4
7,622
401
8,718
17,108
11,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
M0zza-1992-
Cthulhu
16
1 / 2 / 0
9,588
505
13,045
16,308
9,924
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
0 / 6 / 0
6,772
356
2,641
6,643
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
hHazza-_-
Danzaburou
11
5 / 3 / 0
8,297
437
11,038
10,954
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 9 / 0
8,481
446
7,016
17,556
6,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
2 / 0 / 3
9,149
482
5,739
13,720
13,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
GDNeed9
Chang'e
18
10 / 0 / 4
12,135
639
15,510
12,342
5,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
digo28005
Khepri
15
3 / 3 / 8
10,037
528
6,036
13,343
7,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
lRlIN
Ao Kuang
16
5 / 1 / 4
10,007
527
8,033
13,080
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
7 / 3 / 2
10,779
567
12,452
15,282
5,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
7
Kills
27
27
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
3
3.5
L
Chaac
AlkoStas
Chaac
0
7
4
0.29
W
Chang'e
GDNeed9
Chang'e
10
0
4
12
L
Cthulhu
M0zza-1992-
Cthulhu
1
2
0
0.5
L
0
6
0
0
W
Khepri
digo28005
Khepri
3
3
8
2.33
L
Danzaburou
hHazza-_-
Danzaburou
5
3
0
1.67
L
1
9
0
0.11
W
Ao Kuang
lRlIN
Ao Kuang
5
1
4
7
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,458
Damage
47,770
68,569
Taken
67,767
32,527
Mitigated
36,716
18,685
Healing
32,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,739
1,869
0
6,448
13,720
13,037
0
7,062
6,658
0
41,999
L
Chaac
AlkoStas
Chaac
8,718
3,356
246
4,612
17,108
11,405
338
4,846
12,087
0
39,331
W
Chang'e
GDNeed9
Chang'e
15,510
114
3,091
5,686
12,342
5,292
476
6,329
6,013
91,985
0
L
Cthulhu
M0zza-1992-
Cthulhu
13,045
1,926
152
6,756
16,308
9,924
496
6,506
9,231
71,585
0
L
2,641
200
97
519
6,643
2,039
35
3,577
2,767
27,541
0
W
Khepri
digo28005
Khepri
6,036
1,189
0
2,458
13,343
7,988
538
3,358
9,985
28,180
0
L
Danzaburou
hHazza-_-
Danzaburou
11,038
6,438
0
2,951
10,954
3,094
0
4,973
5,917
0
41,677
L
7,016
2,114
0
3,352
17,556
6,065
0
8,743
8,524
64,436
0
W
Ao Kuang
lRlIN
Ao Kuang
8,033
2,885
0
6,902
13,080
5,072
0
4,344
8,736
48,178
0
W
12,452
8,994
0
8,024
15,282
5,327
4,213
1,609
13,673
0
90,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,760
Gold Earned
52,107
391
Minions Killed
509
0
Camps Cleared
0
1,470,335
Distance Traveled
1,866,300
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,149
482
84
4
0
364,050
0
L
Chaac
7,622
401
53
3
0
341,816
4
W
Chang'e
12,135
639
158
8
0
408,817
4
L
Cthulhu
9,588
505
115
6
0
323,549
3
L
Ra
6,772
356
57
3
0
204,002
2
W
Khepri
10,037
528
34
2
0
382,436
0
L
Danzaburou
8,297
437
68
4
0
270,981
1
L
Ao Kuang
8,481
446
98
5
0
329,987
0
W
Ao Kuang
10,007
527
78
4
0
374,041
2
W
Izanami
10,779
567
155
8
0
336,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role