Player Matchup

Achilles
Achilles
 
Achilles
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Byakuya3836
Geb
Level 103
God Stats
14W - 15L
1,824 SR
Queue Stats
151W - 179L
1,467 Elo+
Party 2
Agni
Agni
OutboardAunt82
Agni
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 106L
1,421 Elo+
Party 2
The Morrigan
The Morrigan
Sesefrx
The Morrigan
Level 104
God Stats
0W - 1L
1,269 SR
Queue Stats
227W - 253L
1,496 Elo+
Solo
Team Averages
Level 101
1,519 SR
1,477 Elo+

VS

Team Averages
Level 126
1,538 SR
1,515 Elo+
Fenrir
Fenrir
GeorgeWKoosh928
Fenrir
Level 94
God Stats
15W - 18L
1,494 SR
Queue Stats
512W - 481L
1,458 Elo+
Party 1
Achilles
Achilles
LtdGoobz
Achilles
Level 79
God Stats
16W - 11L
1,590 SR
Queue Stats
86W - 86L
1,458 Elo+
Party 1
Bastet
Bastet
Sweetcalf
Bastet
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
427W - 401L
1,617 Elo+
Party 1
Mercury
Mercury
rlley1
Mercury
Level 149
God Stats
6W - 1L
1,723 SR
Queue Stats
661W - 618L
1,517 Elo+
Party 1
Vulcan
Vulcan
xIIGannicusIIx
Vulcan
Level 159
God Stats
9W - 14L
1,384 SR
Queue Stats
988W - 897L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 1 / 1
7,110
547
5,092
9,115
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
 
Izanami
11
1 / 6 / 3
6,700
515
5,626
8,423
4,204
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 1
6,944
534
5,801
9,655
7,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 4 / 3
6,526
502
2,206
8,520
3,205
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
Sesefrx
The Morrigan
13
3 / 1 / 2
7,722
594
5,334
4,547
1,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 2
7,928
610
6,085
10,605
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
LtdGoobz
Achilles
11
1 / 2 / 0
6,264
482
2,109
7,185
3,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bastet
Sweetcalf
Bastet
11
2 / 2 / 8
6,549
504
8,318
10,754
3,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
rlley1
Mercury
13
3 / 2 / 6
7,088
545
4,252
6,886
3,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 2 / 4
7,242
557
8,143
4,931
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
10
Kills
16
16
Deaths
10
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
1
1
3.5
L
Izanami
 
Izanami
1
6
3
0.42
L
2
4
1
0.63
W
8
2
2
4.5
W
Achilles
LtdGoobz
Achilles
1
2
0
0.5
L
1
4
3
0.63
L
The Morrigan
Sesefrx
The Morrigan
3
1
2
4
W
Bastet
Sweetcalf
Bastet
2
2
8
3
W
Mercury
rlley1
Mercury
3
2
6
3
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,059
Damage
28,907
40,260
Taken
40,361
20,231
Mitigated
15,299
9,975
Healing
9,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,092
1,854
0
3,104
9,115
3,553
0
1,828
7,231
0
35,397
L
Izanami
 
Izanami
5,626
3,990
0
909
8,423
4,204
0
199
8,218
0
48,668
L
5,801
935
0
1,130
9,655
7,749
0
1,064
8,537
19,800
0
W
6,085
559
0
3,508
10,605
3,900
0
2,269
8,336
0
37,376
W
Achilles
LtdGoobz
Achilles
2,109
79
0
1,516
7,185
3,198
774
2,799
4,386
0
28,142
L
2,206
0
99
2,405
8,520
3,205
0
3,675
4,537
27,852
0
L
The Morrigan
Sesefrx
The Morrigan
5,334
1,261
195
2,133
4,547
1,520
716
933
3,594
35,261
3,828
W
Bastet
Sweetcalf
Bastet
8,318
2,219
0
2,576
10,754
3,156
0
3,134
7,620
0
31,962
W
Mercury
rlley1
Mercury
4,252
1,631
0
1,290
6,886
3,098
498
2,183
4,703
0
36,326
W
8,143
3,309
0
506
4,931
1,947
506
1,412
3,519
39,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,002
Gold Earned
35,071
330
Minions Killed
309
0
Camps Cleared
0
1,205,026
Distance Traveled
1,233,383
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,110
547
60
5
0
281,934
3
L
Izanami
6,700
515
103
8
0
203,982
1
L
Geb
6,944
534
31
2
0
248,904
0
W
Fenrir
7,928
610
70
5
0
280,823
0
W
Achilles
6,264
482
49
4
0
186,723
0
L
Agni
6,526
502
56
4
0
238,900
1
L
The Morrigan
7,722
594
80
6
0
231,306
1
W
Bastet
6,549
504
45
3
0
250,967
1
W
Mercury
7,088
545
73
6
0
247,588
0
W
Vulcan
7,242
557
72
6
0
267,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role