Player Matchup

Apollo
Apollo
Silver I
AlexisLz0109
Apollo
Silver I
Level 100
God Stats
8W - 14L
1,385 SR
Queue Stats
651W - 659L
1,333 MMR
Solo
Ne Zha
Ne Zha
Gold V
Asplashfart
Ne Zha
Gold V
Level 159
God Stats
3W - 12L
1,500 SR
Queue Stats
355W - 357L
1,308 MMR
Solo
Janus
Janus
Gold IV
GIockboy
Janus
Gold IV
Level 47
God Stats
15W - 12L
1,551 SR
Queue Stats
73W - 87L
1,284 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
YoLilHerb
Sun Wukong
Gold IV
Level 156
God Stats
39W - 42L
1,430 SR
Queue Stats
524W - 543L
1,344 MMR
Solo
Ares
Ares
Gold III
iBlowBackendz
Ares
Gold III
Level 103
God Stats
4W - 3L
1,620 SR
Queue Stats
239W - 251L
1,302 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,497 SR
1,314 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,580 SR
1,313 MMR
Mercury
Mercury
Gold IV
Dr_Methayas
Mercury
Gold IV
Level 148
God Stats
25W - 22L
1,605 SR
Queue Stats
67W - 67L
1,522 MMR
Party 1
Raijin
Raijin
Gold IV
SHADOW2F4U
Raijin
Gold IV
Level 139
God Stats
3W - 4L
1,363 SR
Queue Stats
69W - 78L
1,276 MMR
Solo
Cerberus
Cerberus
Gold V
Sneakcanada
Cerberus
Gold V
Level 106
God Stats
4W - 2L
1,500 SR
Queue Stats
181W - 199L
1,293 MMR
Solo
Guan Yu
Guan Yu
Silver II
TheWatcher561
Guan Yu
Silver II
Level 105
God Stats
3W - 1L
1,790 SR
Queue Stats
67W - 77L
1,147 MMR
Party 1
Cernunnos
Cernunnos
Gold III
kehkoha-
Cernunnos
Gold III
Level 61
God Stats
3W - 1L
1,642 SR
Queue Stats
94W - 96L
1,327 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
1 / 6 / 1
11,422
476
6,799
16,652
5,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
18
3 / 6 / 3
11,411
475
10,766
19,411
8,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
GIockboy
Janus
17
1 / 4 / 4
11,232
468
7,140
12,998
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
YoLilHerb
Sun Wukong
20
8 / 5 / 2
13,561
565
21,456
26,075
20,579
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8
1 / 5 / 2
8,145
339
6,640
11,405
5,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
CthulhuSetDanzaburouCu ChulainnScylla

VS

Bans
Nu WaTsukuyomiGaneshaArachneAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dr_Methayas
Mercury
20
8 / 2 / 7
13,700
571
14,995
15,593
6,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
SHADOW2F4U
Raijin
20
9 / 3 / 12
14,483
603
17,841
20,987
10,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Sneakcanada
Cerberus
18
4 / 1 / 14
12,553
523
8,216
19,971
18,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Guan Yu
20
1 / 5 / 10
12,514
521
8,141
16,723
18,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
kehkoha-
Cernunnos
20
4 / 3 / 3
12,836
535
6,809
17,502
7,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
14
Kills
26
26
Deaths
14
12
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
6
1
0.25
L
Ne Zha
3
6
3
0.75
W
Mercury
Dr_Methayas
Mercury
8
2
7
5.75
L
Janus
GIockboy
Janus
1
4
4
0.75
W
Raijin
SHADOW2F4U
Raijin
9
3
12
5
W
Cerberus
Sneakcanada
Cerberus
4
1
14
11
W
Guan Yu
1
5
10
1.2
L
Sun Wukong
YoLilHerb
Sun Wukong
8
5
2
1.8
L
1
5
2
0.4
W
Cernunnos
kehkoha-
Cernunnos
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,801
Damage
56,002
86,541
Taken
90,776
44,453
Mitigated
62,439
25,378
Healing
32,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
6,799
3,830
87
4,452
16,652
5,607
1,424
4,125
12,340
0
82,014
L
Ne Zha
10,766
2,009
0
6,752
19,411
8,436
0
4,614
14,538
0
88,329
W
Mercury
Dr_Methayas
Mercury
14,995
8,692
0
1,104
15,593
6,825
2,342
2,145
12,260
0
124,821
L
Janus
GIockboy
Janus
7,140
452
0
2,810
12,998
4,039
0
4,731
7,993
63,731
0
W
Raijin
SHADOW2F4U
Raijin
17,841
2,623
226
6,524
20,987
10,417
1,033
4,713
16,182
115,498
0
W
Cerberus
Sneakcanada
Cerberus
8,216
715
0
7,467
19,971
18,911
493
5,128
14,711
45,768
0
W
Guan Yu
8,141
1,177
1,840
5,579
16,723
18,669
1,360
1,023
15,650
0
66,109
L
Sun Wukong
YoLilHerb
Sun Wukong
21,456
3,978
0
8,938
26,075
20,579
165
7,178
18,166
1,018
96,085
L
6,640
232
0
2,339
11,405
5,792
0
4,713
6,578
16,466
0
W
Cernunnos
kehkoha-
Cernunnos
6,809
3,552
0
10,246
17,502
7,617
1,723
5,129
12,251
0
107,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,771
Gold Earned
66,086
574
Minions Killed
731
0
Camps Cleared
0
2,084,699
Distance Traveled
2,375,617
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,422
476
127
5
0
460,818
0
L
Ne Zha
11,411
475
119
5
0
446,872
6
W
Mercury
13,700
571
172
7
0
547,068
4
L
Janus
11,232
468
138
6
0
483,263
7
W
Raijin
14,483
603
158
7
0
433,766
12
W
Cerberus
12,553
523
101
4
0
487,182
0
W
Guan Yu
12,514
521
135
6
0
478,435
0
L
Sun Wukong
13,561
565
176
7
0
447,462
4
L
Ares
8,145
339
14
1
0
246,284
2
W
Cernunnos
12,836
535
165
7
0
429,166
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role