Player Matchup

Apollo
Apollo
Gold V
Burugla
Apollo
Gold V
Level 47
God Stats
0W - 3L
1,298 SR
Queue Stats
47W - 52L
1,269 MMR
Solo
Cerberus
Cerberus
Silver IV
Denka357
Cerberus
Silver IV
Level 147
God Stats
3W - 7L
1,447 SR
Queue Stats
55W - 62L
1,176 MMR
Solo
Chaac
Chaac
Gold V
PIETRUS94
Chaac
Gold V
Level 154
God Stats
15W - 12L
1,822 SR
Queue Stats
437W - 431L
1,291 MMR
Solo
Janus
Janus
Gold IV
ScoRpioN119
Janus
Gold IV
Level 146
God Stats
13W - 17L
1,673 SR
Queue Stats
456W - 465L
1,298 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
SeregaEso
Ao Kuang
Bronze III
Level 86
God Stats
1W - 3L
1,720 SR
Queue Stats
63W - 70L
1,505 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,592 SR
1,308 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,546 SR
1,308 MMR
Cthulhu
Cthulhu
Silver IV
Blyza
Cthulhu
Silver IV
Level 88
God Stats
3W - 1L
1,808 SR
Queue Stats
11W - 22L
1,088 MMR
Solo
Osiris
Osiris
Bronze III
Urke79
Osiris
Bronze III
Level 150
God Stats
2W - 2L
1,500 SR
Queue Stats
345W - 327L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
hoody921
Nemesis
Silver I
Level 147
God Stats
11W - 12L
1,352 SR
Queue Stats
152W - 153L
1,233 MMR
Solo
Discordia
Discordia
Bronze III
jorgobooy
Discordia
Bronze III
Level 128
God Stats
3W - 5L
1,699 SR
Queue Stats
53W - 42L
1,500 MMR
Solo
Anhur
Anhur
Silver V
spiderurrieta
Anhur
Silver V
Level 58
God Stats
11W - 25L
1,374 SR
Queue Stats
350W - 370L
1,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Burugla
Apollo
19
9 / 5 / 0
12,531
570
18,026
16,018
6,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
Denka357
Cerberus
13
0 / 4 / 8
9,371
426
8,276
23,285
14,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
PIETRUS94
Chaac
18
0 / 6 / 1
11,094
504
4,358
19,717
12,654
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
2 / 1 / 2
12,226
556
12,937
14,100
5,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
SeregaEso
Ao Kuang
15
3 / 7 / 2
9,928
451
5,835
18,507
6,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
AphroditeSetYemojaNu WaErlang Shen

VS

Bans
TsukuyomiSobekDanzaburouCu ChulainnFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blyza
Cthulhu
15
2 / 2 / 10
10,995
500
7,452
15,019
13,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
Urke79
Osiris
20
6 / 2 / 10
13,378
608
23,459
26,334
25,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
hoody921
Nemesis
18
8 / 4 / 6
12,300
559
15,677
16,567
8,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
jorgobooy
Discordia
19
6 / 1 / 6
13,168
599
15,251
10,094
4,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
1 / 5 / 6
11,008
500
4,821
19,210
6,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
14
Kills
23
23
Deaths
14
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Blyza
Cthulhu
2
2
10
3.5
L
Apollo
Burugla
Apollo
9
5
0
1.8
L
Cerberus
Denka357
Cerberus
0
4
8
1
L
Chaac
PIETRUS94
Chaac
0
6
1
0.08
L
2
1
2
3
L
Ao Kuang
SeregaEso
Ao Kuang
3
7
2
0.57
W
Osiris
Urke79
Osiris
6
2
10
5.5
W
Nemesis
hoody921
Nemesis
8
4
6
2.75
W
Discordia
jorgobooy
Discordia
6
1
6
9
W
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,432
Damage
66,660
91,627
Taken
87,224
45,312
Mitigated
58,892
21,641
Healing
32,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Blyza
Cthulhu
7,452
378
198
3,210
15,019
13,946
516
4,929
9,907
32,129
0
L
Apollo
Burugla
Apollo
18,026
13,056
0
4,752
16,018
6,375
4,299
3,215
12,795
0
96,070
L
Cerberus
Denka357
Cerberus
8,276
329
0
4,225
23,285
14,806
0
8,124
14,921
26,020
0
L
Chaac
PIETRUS94
Chaac
4,358
492
0
5,346
19,717
12,654
1,928
1,228
18,442
3,411
74,310
L
12,937
832
0
1,865
14,100
5,448
0
4,692
8,936
102,972
0
L
Ao Kuang
SeregaEso
Ao Kuang
5,835
1,828
0
5,453
18,507
6,029
0
4,493
13,830
43,896
0
W
Osiris
Urke79
Osiris
23,459
11,169
0
12,916
26,334
25,709
2,075
7,844
18,264
0
107,749
W
Nemesis
hoody921
Nemesis
15,677
9,961
0
4,109
16,567
8,124
919
5,921
10,570
0
95,807
W
Discordia
jorgobooy
Discordia
15,251
400
0
2,483
10,094
4,351
1,908
4,098
5,858
101,445
0
W
4,821
1,837
0
9,438
19,210
6,762
1,050
6,172
12,970
0
72,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,150
Gold Earned
60,849
638
Minions Killed
604
0
Camps Cleared
0
2,125,493
Distance Traveled
2,238,588
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,995
500
31
1
0
480,919
6
L
Apollo
12,531
570
164
7
0
414,305
4
L
Cerberus
9,371
426
41
2
0
419,811
8
L
Chaac
11,094
504
167
8
0
384,997
5
L
Janus
12,226
556
201
9
0
474,515
10
L
Ao Kuang
9,928
451
65
3
0
431,865
1
W
Osiris
13,378
608
157
7
0
435,981
2
W
Nemesis
12,300
559
107
5
0
488,968
8
W
Discordia
13,168
599
190
9
0
433,309
6
W
Anhur
11,008
500
119
5
0
399,411
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role