Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FLLucid
Danzaburou
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
HotNSourSoup
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
MattWracher
Scylla
Level 115
God Stats
10W - 19L
1,295 SR
Queue Stats
385W - 395L
1,487 Elo+
Solo
Cu Chulainn
Cu Chulainn
Screwthis6
Cu Chulainn
Level 143
God Stats
4W - 10L
1,541 SR
Queue Stats
124W - 130L
1,550 Elo+
Party 1
Team Averages
Level 113
1,467 SR
1,507 Elo+

VS

Team Averages
Level 110
1,492 SR
1,475 Elo+
Scylla
Scylla
GeorgeWKoosh928
Scylla
Level 93
God Stats
22W - 20L
1,565 SR
Queue Stats
512W - 481L
1,449 Elo+
Party 2
Achilles
Achilles
LtdGoobz
Achilles
Level 79
God Stats
16W - 11L
1,560 SR
Queue Stats
86W - 86L
1,449 Elo+
Party 2
Skadi
Skadi
Nerdsmackedu626
Skadi
Level 78
God Stats
89W - 98L
1,457 SR
Queue Stats
596W - 739L
1,360 Elo+
Solo
Ares
Ares
Sweetcalf
Ares
Level 149
God Stats
23W - 17L
1,557 SR
Queue Stats
427W - 401L
1,610 Elo+
Party 2
Nu Wa
Nu Wa
rlley1
Nu Wa
Level 149
God Stats
4W - 5L
1,323 SR
Queue Stats
661W - 618L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
2 / 4 / 3
6,295
630
2,686
6,754
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
FLLucid
Danzaburou
8
0 / 4 / 4
4,771
477
3,909
5,885
1,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
9
3 / 3 / 1
5,185
519
3,883
6,096
2,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
10
2 / 4 / 0
5,628
563
2,202
4,796
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Cu Chulainn
Screwthis6
Cu Chulainn
9
1 / 6 / 1
5,335
534
3,138
9,834
2,731
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
6,125
613
2,523
4,186
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
LtdGoobz
Achilles
11
9 / 1 / 2
6,780
678
3,548
4,824
2,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 3 / 4
6,005
601
2,559
5,788
1,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
9
3 / 2 / 7
5,910
591
4,536
7,477
4,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
rlley1
Nu Wa
11
6 / 2 / 3
6,647
665
6,304
4,716
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
21
21
Deaths
8
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
4
3
0.88
L
Danzaburou
FLLucid
Danzaburou
0
4
4
0.5
W
0
0
4
2
L
Fenrir
3
3
1
1.17
W
Achilles
LtdGoobz
Achilles
9
1
2
10
L
Scylla
2
4
0
0.5
W
3
3
4
1.67
L
Cu Chulainn
Screwthis6
Cu Chulainn
1
6
1
0.25
W
Ares
3
2
7
3.25
W
Nu Wa
rlley1
Nu Wa
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,818
Damage
19,470
33,365
Taken
26,991
9,830
Mitigated
10,201
4,318
Healing
7,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,686
1,123
0
90
6,754
2,073
0
2,041
4,575
0
32,579
L
Danzaburou
FLLucid
Danzaburou
3,909
2,490
0
838
5,885
1,797
141
2,713
3,138
0
22,879
W
2,523
394
0
1,777
4,186
1,147
0
1,445
2,523
32,368
0
L
Fenrir
3,883
961
164
839
6,096
2,009
0
2,272
3,754
0
13,850
W
Achilles
LtdGoobz
Achilles
3,548
1,167
0
500
4,824
2,006
0
0
4,824
0
31,258
L
Scylla
2,202
147
0
620
4,796
1,220
0
1,198
3,492
25,153
0
W
2,559
1,606
369
2,124
5,788
1,645
0
184
5,564
0
25,451
L
Cu Chulainn
Screwthis6
Cu Chulainn
3,138
199
0
1,767
9,834
2,731
52
4,424
5,043
0
25,454
W
Ares
4,536
528
0
1,750
7,477
4,227
0
275
7,162
14,512
0
W
Nu Wa
rlley1
Nu Wa
6,304
1,255
0
1,040
4,716
1,176
134
0
4,716
34,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,214
Gold Earned
31,467
221
Minions Killed
277
0
Camps Cleared
0
850,375
Distance Traveled
845,282
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,295
630
64
6
0
203,035
0
L
Danzaburou
4,771
477
44
4
0
157,781
1
W
Scylla
6,125
613
78
8
0
193,642
0
L
Fenrir
5,185
519
19
2
0
192,889
1
W
Achilles
6,780
678
61
6
0
195,312
1
L
Scylla
5,628
563
52
5
0
160,783
1
W
Skadi
6,005
601
56
6
0
142,162
0
L
Cu Chulainn
5,335
534
42
4
0
135,887
0
W
Ares
5,910
591
9
1
0
161,693
0
W
Nu Wa
6,647
665
73
7
0
152,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role