Player Matchup

Jing Wei
Jing Wei
Lenthrik
Jing Wei
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,567 Elo+
Party 3
Mulan
Mulan
RCmusic1999
Mulan
Level 27
God Stats
0W - 3L
1,597 SR
Queue Stats
17W - 12L
1,452 Elo+
Party 2
Ares
Ares
Tomax073
Ares
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yuuva124
Tsukuyomi
Level 9
God Stats
1W - 1L
1,773 SR
Queue Stats
8W - 7L
1,567 Elo+
Party 3
He Bo
He Bo
manjomexddd
He Bo
Level 17
God Stats
0W - 2L
1,259 SR
Queue Stats
48W - 32L
1,523 Elo+
Party 2
Team Averages
Level 17
1,526 SR
1,522 Elo+

VS

Team Averages
Level 22
1,473 SR
1,523 Elo+
Anhur
Anhur
Caviee
Anhur
Level 24
God Stats
5W - 5L
1,392 SR
Queue Stats
62W - 68L
1,536 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Elchryss
Cu Chulainn
Level 7
God Stats
2W - 0L
1,757 SR
Queue Stats
7W - 3L
1,618 Elo+
Solo
Anubis
Anubis
Kellsom
Anubis
Level 26
God Stats
16W - 8L
1,723 SR
Queue Stats
96W - 105L
1,481 Elo+
Party 1
Mercury
Mercury
ShinkiroYaiba
Mercury
Level 29
God Stats
2W - 9L
1,159 SR
Queue Stats
220W - 240L
1,469 Elo+
Party 1
Yemoja
Yemoja
VonThor
Yemoja
Level 24
God Stats
2W - 2L
1,336 SR
Queue Stats
14W - 15L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Lenthrik
Jing Wei
13
0 / 5 / 3
8,349
398
10,422
17,297
6,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
4 / 7 / 3
9,207
438
14,457
20,268
21,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
11
0 / 13 / 2
7,295
347
2,270
15,352
5,507
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Yuuva124
Tsukuyomi
14
3 / 5 / 4
9,334
444
10,673
16,287
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
10 / 4 / 3
11,654
555
20,739
12,864
4,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Caviee
Anhur
17
10 / 4 / 10
11,770
560
20,094
17,782
7,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
Elchryss
Cu Chulainn
19
5 / 4 / 3
11,801
562
10,751
23,088
14,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Kellsom
Anubis
14
4 / 6 / 10
9,698
462
12,090
13,437
8,690
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
18
11 / 2 / 8
11,412
543
13,677
15,726
6,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
VonThor
Yemoja
15
3 / 1 / 17
10,419
496
6,648
13,610
12,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
81
17
Kills
33
34
Deaths
17
15
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Anhur
Caviee
Anhur
10
4
10
3.75
W
Cu Chulainn
Elchryss
Cu Chulainn
5
4
3
1.63
W
Anubis
Kellsom
Anubis
4
6
10
1.5
L
Jing Wei
Lenthrik
Jing Wei
0
5
3
0.3
L
4
7
3
0.79
W
Mercury
11
2
8
7.5
L
Ares
0
13
2
0.08
W
Yemoja
VonThor
Yemoja
3
1
17
11.5
L
Tsukuyomi
Yuuva124
Tsukuyomi
3
5
4
1
L
10
4
3
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,561
Damage
63,260
82,068
Taken
83,643
43,618
Mitigated
50,137
17,765
Healing
23,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Caviee
Anhur
20,094
11,645
0
4,450
17,782
7,706
795
2,770
14,926
0
81,805
W
Cu Chulainn
Elchryss
Cu Chulainn
10,751
2,678
0
10,607
23,088
14,171
346
2,759
20,267
2,619
67,978
W
Anubis
Kellsom
Anubis
12,090
1,078
0
3,746
13,437
8,690
0
7,506
5,679
41,710
0
L
Jing Wei
Lenthrik
Jing Wei
10,422
8,323
0
4,504
17,297
6,782
0
3,161
14,136
0
48,624
L
14,457
4,219
0
2,935
20,268
21,250
260
4,402
15,866
0
40,825
W
Mercury
13,677
7,997
0
0
15,726
6,810
651
3,917
11,723
0
76,250
L
Ares
2,270
382
0
1,400
15,352
5,507
0
3,703
11,649
17,886
0
W
Yemoja
VonThor
Yemoja
6,648
1,437
2,258
2,571
13,610
12,760
254
5,401
8,039
36,197
0
L
Tsukuyomi
Yuuva124
Tsukuyomi
10,673
3,978
0
6,401
16,287
5,669
0
2,903
13,384
0
58,240
L
20,739
493
0
2,525
12,864
4,410
628
5,205
7,659
77,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,839
Gold Earned
55,100
382
Minions Killed
487
0
Camps Cleared
0
1,815,888
Distance Traveled
1,939,007
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,770
560
107
5
0
339,913
3
W
Cu Chulainn
11,801
562
151
7
0
379,139
0
W
Anubis
9,698
462
75
4
0
345,341
5
L
Jing Wei
8,349
398
76
4
0
411,764
5
L
Mulan
9,207
438
63
3
0
360,967
3
W
Mercury
11,412
543
105
5
0
485,908
4
L
Ares
7,295
347
23
1
0
273,496
1
W
Yemoja
10,419
496
49
2
0
388,706
3
L
Tsukuyomi
9,334
444
89
4
0
387,867
2
L
He Bo
11,654
555
131
6
0
381,794
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role