Player Matchup

Tyr
Tyr
Nikonem
Tyr
Level 67
God Stats
17W - 18L
1,395 SR
Queue Stats
37W - 39L
1,467 Elo+
Solo
Osiris
Osiris
ThatRealSnake
Osiris
Level 117
God Stats
3W - 6L
1,058 SR
Queue Stats
473W - 435L
1,507 Elo+
Solo
Artio
Artio
ToniMorangos
Artio
Level 47
God Stats
13W - 13L
1,577 SR
Queue Stats
49W - 35L
1,635 Elo+
Solo
Artemis
Artemis
adri08AM
Artemis
Level 120
God Stats
7W - 9L
1,404 SR
Queue Stats
305W - 326L
1,584 Elo+
Solo
Eset
Eset
thetrveKIit0ri5
Eset
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 101
1,387 SR
1,539 Elo+

VS

Team Averages
Level 73
1,559 SR
1,574 Elo+
Ra
Ra
Black0ctane
Ra
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 50L
1,559 Elo+
Solo
Geb
Geb
LILXSHRMIP
Geb
Level 122
God Stats
3W - 4L
1,500 SR
Queue Stats
223W - 225L
1,500 Elo+
Solo
Heimdallr
Heimdallr
RSAS
Heimdallr
Level 109
God Stats
11W - 8L
1,541 SR
Queue Stats
290W - 213L
1,634 Elo+
Party 1
Osiris
Osiris
XtiniCt
Osiris
Level 45
God Stats
25W - 17L
1,680 SR
Queue Stats
203W - 155L
1,613 Elo+
Party 1
Fenrir
Fenrir
iiVIK1NG
Fenrir
Level 55
God Stats
12W - 10L
1,574 SR
Queue Stats
401W - 305L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
17
2 / 1 / 3
9,907
619
7,672
9,201
9,390
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
7 / 1 / 2
9,642
603
6,800
8,555
5,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 2 / 5
8,064
504
4,510
15,265
9,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
adri08AM
Artemis
14
2 / 3 / 6
8,459
529
7,514
12,001
4,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
10 / 4 / 5
10,493
656
10,287
7,181
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 5
8,606
538
3,293
8,466
3,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 6 / 7
7,565
473
4,572
10,905
6,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
RSAS
Heimdallr
15
3 / 4 / 1
8,552
535
13,444
11,361
4,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
XtiniCt
Osiris
15
1 / 4 / 0
8,565
535
5,968
12,323
8,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
iiVIK1NG
Fenrir
12
4 / 3 / 4
8,063
504
5,303
9,762
4,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
28
24
Kills
11
11
Deaths
24
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
1
6
7
0.75
W
Tyr
2
1
3
3.5
L
Heimdallr
RSAS
Heimdallr
3
4
1
0.88
W
7
1
2
8
W
3
2
5
2.75
L
Osiris
XtiniCt
Osiris
1
4
0
0.25
W
Artemis
adri08AM
Artemis
2
3
6
1.67
L
Fenrir
iiVIK1NG
Fenrir
4
3
4
2
W
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,783
Damage
32,580
52,203
Taken
52,817
31,160
Mitigated
26,700
18,937
Healing
13,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,293
1,063
310
1,278
8,466
3,021
516
4,883
3,185
47,777
0
L
4,572
1,155
0
1,292
10,905
6,988
0
4,114
6,641
17,365
0
W
Tyr
7,672
2,390
0
4,405
9,201
9,390
624
0
9,201
0
61,597
L
Heimdallr
RSAS
Heimdallr
13,444
7,343
0
2,753
11,361
4,191
1,116
2,574
8,781
0
72,290
W
6,800
2,289
0
495
8,555
5,591
0
1,328
7,129
0
69,032
W
4,510
1,269
793
5,586
15,265
9,853
70
2,787
12,377
21,800
0
L
Osiris
XtiniCt
Osiris
5,968
2,363
0
5,302
12,323
8,352
816
700
11,583
0
54,083
W
Artemis
adri08AM
Artemis
7,514
4,999
0
5,956
12,001
4,167
1,184
2,156
9,845
0
57,560
L
Fenrir
iiVIK1NG
Fenrir
5,303
1,738
0
2,101
9,762
4,148
0
1,786
7,830
0
34,082
W
10,287
931
344
1,358
7,181
2,159
1,354
1,324
5,771
55,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,565
Gold Earned
41,351
504
Minions Killed
425
0
Camps Cleared
0
1,604,006
Distance Traveled
1,456,989
29
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,606
538
113
7
0
289,960
1
L
Geb
7,565
473
21
1
0
299,262
5
W
Tyr
9,907
619
136
9
0
317,769
6
L
Heimdallr
8,552
535
118
7
0
258,406
3
W
Osiris
9,642
603
122
8
0
342,063
6
W
Artio
8,064
504
38
2
0
373,517
8
L
Osiris
8,565
535
124
8
0
288,409
2
W
Artemis
8,459
529
107
7
0
254,232
0
L
Fenrir
8,063
504
49
3
0
320,952
3
W
Eset
10,493
656
101
6
0
316,425
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role