Player Matchup

Rama
Rama
Diamond II
DrunkDipl0mat
Rama
Diamond II
Level 160
God Stats
2W - 3L
1,538 SR
Queue Stats
104W - 74L
2,351 MMR
Party 1
Danzaburou
Danzaburou
Diamond V
SwaglordMLG
Danzaburou
Diamond V
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 77L
2,265 MMR
Solo
Agni
Agni
Diamond III
TITANSFAN303
Agni
Diamond III
Level 149
God Stats
2W - 5L
1,602 SR
Queue Stats
359W - 347L
2,382 MMR
Solo
Khepri
Khepri
Platinum I
alexisaranda1235
Khepri
Platinum I
Level 104
God Stats
22W - 19L
1,696 SR
Queue Stats
94W - 92L
2,116 MMR
Solo
Susano
Susano
Diamond V
pepsicrossing
Susano
Diamond V
Level 160
God Stats
0W - 1L
1,824 SR
Queue Stats
95W - 65L
2,178 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,632 SR
2,259 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,633 SR
1,949 MMR
Ra
Ra
Masters
Hyoukaii
Ra
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond I
NealAnblomi
Janus
Diamond I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
ObitosLegacy
Tsukuyomi
Masters
Level 160
God Stats
10W - 10L
1,662 SR
Queue Stats
182W - 162L
2,394 MMR
Solo
Chiron
Chiron
Diamond V
STeaLTH InFerno
Chiron
Diamond V
Level 107
God Stats
9W - 6L
1,733 SR
Queue Stats
296W - 290L
2,215 MMR
Solo
Sobek
Sobek
Platinum III
ZtotheERO
Sobek
Platinum III
Level 122
God Stats
14W - 11L
1,769 SR
Queue Stats
379W - 348L
2,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
6,581
548
5,185
7,100
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
SwaglordMLG
Danzaburou
10
2 / 2 / 0
6,500
542
4,907
7,841
2,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 4 / 0
5,830
486
2,168
6,615
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 1
5,051
421
1,348
5,515
2,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 3 / 1
6,433
536
5,261
9,050
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetAphroditeApolloChang'eCu Chulainn

VS

Bans
NemesisGaneshaGuan YuCerberusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 0
8,444
704
5,093
6,803
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 5
7,300
608
5,476
4,977
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
ObitosLegacy
Tsukuyomi
12
2 / 1 / 4
6,907
576
4,151
6,673
2,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 1 / 2
6,946
579
4,597
7,084
2,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
ZtotheERO
Sobek
10
1 / 1 / 6
6,439
537
3,988
10,384
8,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
13
13
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
5
0
0
5
W
3
1
5
5.5
W
Tsukuyomi
ObitosLegacy
Tsukuyomi
2
1
4
4
W
2
1
2
3
L
Danzaburou
SwaglordMLG
Danzaburou
2
2
0
1
L
1
4
0
0.25
W
Sobek
ZtotheERO
Sobek
1
1
6
4
L
0
3
1
0.17
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,869
Damage
23,305
36,121
Taken
35,921
12,920
Mitigated
17,471
8,988
Healing
14,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,185
3,758
0
3,057
7,100
2,500
0
1,355
5,691
0
43,397
W
5,093
766
863
4,677
6,803
2,743
126
188
6,615
56,215
0
W
5,476
441
0
1,244
4,977
1,681
0
725
4,252
51,721
0
W
Tsukuyomi
ObitosLegacy
Tsukuyomi
4,151
827
0
856
6,673
2,290
0
535
6,138
0
45,793
W
4,597
2,829
433
2,989
7,084
2,415
693
514
6,570
0
46,507
L
Danzaburou
SwaglordMLG
Danzaburou
4,907
2,272
0
710
7,841
2,529
0
2,927
4,812
0
38,566
L
2,168
90
0
1,480
6,615
2,023
0
2,661
3,818
34,677
0
W
Sobek
ZtotheERO
Sobek
3,988
545
0
3,586
10,384
8,342
105
1,554
8,830
11,652
0
L
1,348
35
0
1,086
5,515
2,260
0
2,505
2,900
9,470
0
L
5,261
1,543
0
2,655
9,050
3,608
0
4,469
4,343
0
37,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,395
Gold Earned
36,036
318
Minions Killed
430
0
Camps Cleared
0
1,106,459
Distance Traveled
1,251,732
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,581
548
101
8
0
223,623
4
W
Ra
8,444
704
135
11
0
263,489
1
W
Janus
7,300
608
109
9
0
261,150
5
W
Tsukuyomi
6,907
576
74
6
0
272,026
3
W
Chiron
6,946
579
90
8
0
211,436
2
L
Danzaburou
6,500
542
76
6
0
231,326
3
L
Agni
5,830
486
67
6
0
220,014
3
W
Sobek
6,439
537
22
2
0
243,631
4
L
Khepri
5,051
421
11
1
0
169,913
4
L
Susano
6,433
536
63
5
0
261,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role