Player Matchup

Izanami
Izanami
Cobreezyy
Izanami
Level 43
God Stats
47W - 48L
1,545 SR
Queue Stats
330W - 304L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
Dmacc_11
Sun Wukong
Level 45
God Stats
2W - 2L
1,607 SR
Queue Stats
24W - 24L
1,376 Elo+
Solo
Nemesis
Nemesis
Sat-an-Sings-
Nemesis
Level 59
God Stats
21W - 24L
1,573 SR
Queue Stats
373W - 434L
1,315 Elo+
Party 2
Tiamat
Tiamat
r12r4
Tiamat
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 64L
1,240 Elo+
Party 2
Ymir
Ymir
wiskerusmaximus-
Ymir
Level 53
God Stats
41W - 56L
1,317 SR
Queue Stats
509W - 596L
1,291 Elo+
Party 2
Team Averages
Level 46
1,508 SR
1,329 Elo+

VS

Team Averages
Level 83
1,489 SR
1,350 Elo+
Athena
Athena
 
Athena
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Dripp01
Chiron
Level 21
God Stats
8W - 5L
1,202 SR
Queue Stats
82W - 95L
1,112 Elo+
Party 1
Xbalanque
Xbalanque
IISPIGGY
Xbalanque
Level 145
God Stats
3W - 0L
1,690 SR
Queue Stats
31W - 36L
1,431 Elo+
Solo
Terra
Terra
Paul_Protocol
Terra
Level 45
God Stats
8W - 6L
1,500 SR
Queue Stats
93W - 103L
1,125 Elo+
Party 1
Ra
Ra
TheThrashCaptain
Ra
Level 48
God Stats
9W - 9L
1,556 SR
Queue Stats
433W - 433L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cobreezyy
Izanami
10
0 / 0 / 0
5,649
435
6,729
6,873
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Dmacc_11
Sun Wukong
11
3 / 2 / 0
6,570
505
4,740
8,389
7,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
9
0 / 2 / 2
5,727
441
2,031
7,583
2,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
r12r4
Tiamat
10
0 / 6 / 0
5,864
451
3,672
10,330
4,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
5,210
401
3,672
7,865
3,817
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 2 / 2
5,986
460
3,706
7,366
4,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
Dripp01
Chiron
10
3 / 0 / 1
6,041
465
5,344
7,188
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
IISPIGGY
Xbalanque
11
3 / 1 / 1
6,839
526
3,511
5,951
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 0 / 3
6,403
493
4,639
8,482
5,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 0 / 1
7,930
610
8,596
7,054
3,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
13
13
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
2
2
0.5
L
Izanami
Cobreezyy
Izanami
0
0
0
0
L
Sun Wukong
Dmacc_11
Sun Wukong
3
2
0
1.5
W
Chiron
Dripp01
Chiron
3
0
1
3.5
W
Xbalanque
IISPIGGY
Xbalanque
3
1
1
3.5
W
1
0
3
2.5
L
Nemesis
0
2
2
0.5
W
6
0
1
6.5
L
Tiamat
r12r4
Tiamat
0
6
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,844
Damage
25,796
41,040
Taken
36,041
20,107
Mitigated
17,765
13,291
Healing
17,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,706
1,011
0
548
7,366
4,773
259
0
7,366
22,025
0
L
Izanami
Cobreezyy
Izanami
6,729
4,632
0
3,585
6,873
2,187
0
2,429
4,444
0
42,098
L
Sun Wukong
Dmacc_11
Sun Wukong
4,740
1,444
0
2,443
8,389
7,137
0
3,181
5,208
0
28,222
W
Chiron
Dripp01
Chiron
5,344
1,713
1,079
3,511
7,188
2,346
0
2,179
5,009
0
28,630
W
Xbalanque
IISPIGGY
Xbalanque
3,511
1,615
0
1,417
5,951
1,774
1,251
517
5,294
0
29,215
W
4,639
578
1,202
4,876
8,482
5,849
0
1,493
6,989
18,759
0
L
Nemesis
2,031
749
0
2,228
7,583
2,295
0
2,004
5,579
0
28,840
W
8,596
1,199
343
4,075
7,054
3,023
323
2,633
4,039
47,024
0
L
Tiamat
r12r4
Tiamat
3,672
1,134
0
2,885
10,330
4,671
788
7,180
3,150
25,877
0
L
3,672
310
367
1,783
7,865
3,817
0
2,147
5,718
16,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,020
Gold Earned
33,199
243
Minions Killed
287
0
Camps Cleared
0
1,164,917
Distance Traveled
1,163,263
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,986
460
50
4
0
235,745
2
L
Izanami
5,649
435
63
5
0
222,279
6
L
Sun Wukong
6,570
505
45
3
0
218,268
2
W
Chiron
6,041
465
49
4
0
214,502
2
W
Xbalanque
6,839
526
66
5
0
229,119
1
W
Terra
6,403
493
38
3
0
246,711
0
L
Nemesis
5,727
441
56
4
0
268,320
0
W
Ra
7,930
610
84
6
0
237,186
0
L
Tiamat
5,864
451
57
4
0
213,932
0
L
Ymir
5,210
401
22
2
0
242,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role