Player Matchup

Ah Puch
Ah Puch
AnthraxMinion
Ah Puch
Level 105
God Stats
4W - 3L
1,793 SR
Queue Stats
33W - 17L
1,639 Elo+
Party 2
Vamana
Vamana
DSRKbabyA
Vamana
Level 128
God Stats
7W - 8L
1,488 SR
Queue Stats
55W - 46L
1,585 Elo+
Party 2
Bellona
Bellona
Fanithor22
Bellona
Level 100
God Stats
3W - 4L
1,320 SR
Queue Stats
53W - 61L
1,300 Elo+
Party 2
Team Averages
Level 111
1,534 SR
1,508 Elo+

VS

Team Averages
Level 77
1,529 SR
1,492 Elo+
Chang'e
Chang'e
FlipyBeFlip
Chang'e
Level 148
God Stats
41W - 29L
1,404 SR
Queue Stats
742W - 765L
1,538 Elo+
Party 1
Jormungandr
Jormungandr
TruthfulHalo577
Jormungandr
Level 18
God Stats
15W - 10L
1,684 SR
Queue Stats
28W - 32L
1,409 Elo+
Party 1
Hercules
Hercules
heartsickcholy
Hercules
Level 64
God Stats
2W - 5L
1,500 SR
Queue Stats
479W - 499L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
18
5 / 1 / 7
12,879
644
22,392
8,188
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
DSRKbabyA
Vamana
17
7 / 3 / 8
13,354
668
20,550
25,059
22,447
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
Fanithor22
Bellona
15
3 / 4 / 8
12,249
612
9,677
18,311
16,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FlipyBeFlip
Chang'e
14
3 / 6 / 3
11,565
578
12,753
17,652
5,926
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
TruthfulHalo577
Jormungandr
16
1 / 6 / 6
13,214
661
14,086
17,278
15,968
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
15
4 / 3 / 1
11,787
589
10,334
26,459
21,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
8
8
Deaths
15
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
5
1
7
8.5
W
Vamana
DSRKbabyA
Vamana
7
3
8
3.67
W
Bellona
Fanithor22
Bellona
3
4
8
1.75
L
Chang'e
FlipyBeFlip
Chang'e
3
6
3
0.75
L
Jormungandr
TruthfulHalo577
Jormungandr
1
6
6
0.67
L
Hercules
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,619
Damage
37,173
51,558
Taken
61,389
42,261
Mitigated
43,319
18,005
Healing
21,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
22,392
584
0
5,445
8,188
3,443
114
5,531
2,657
65,270
0
W
Vamana
DSRKbabyA
Vamana
20,550
9,566
0
6,097
25,059
22,447
1,440
10,695
14,364
0
68,815
W
Bellona
Fanithor22
Bellona
9,677
3,724
0
6,463
18,311
16,371
274
10,685
7,626
0
38,824
L
Chang'e
FlipyBeFlip
Chang'e
12,753
441
3,796
5,241
17,652
5,926
621
5,022
12,228
45,075
0
L
Jormungandr
TruthfulHalo577
Jormungandr
14,086
1,186
1,277
811
17,278
15,968
0
6,598
10,088
57,374
0
L
Hercules
10,334
2,346
1,304
8,666
26,459
21,425
661
9,194
16,533
0
31,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,482
Gold Earned
36,566
212
Minions Killed
181
0
Camps Cleared
0
1,134,709
Distance Traveled
1,038,460
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,879
644
91
5
0
379,869
1
W
Vamana
13,354
668
78
4
0
407,233
1
W
Bellona
12,249
612
43
2
0
347,607
4
L
Chang'e
11,565
578
61
3
0
302,999
5
L
Jormungandr
13,214
661
72
4
0
363,156
2
L
Hercules
11,787
589
48
2
0
372,305
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role