Player Matchup

Artemis
Artemis
Coookiecrumbs
Artemis
Level 70
God Stats
0W - 2L
1,298 SR
Queue Stats
65W - 93L
1,241 Elo+
Party 2
Hun Batz
Hun Batz
MYLO0216
Hun Batz
Level 18
God Stats
5W - 5L
1,500 SR
Queue Stats
54W - 93L
1,329 Elo+
Party 2
Ganesha
Ganesha
Mojoeleventy7
Ganesha
Level 55
God Stats
3W - 4L
1,500 SR
Queue Stats
39W - 59L
1,329 Elo+
Party 2
Horus
Horus
Rawsee
Horus
Level 146
God Stats
0W - 1L
1,012 SR
Queue Stats
101W - 108L
1,430 Elo+
Party 2
Tiamat
Tiamat
RawseeJr
Tiamat
Level 103
God Stats
2W - 7L
1,440 SR
Queue Stats
73W - 67L
1,380 Elo+
Party 2
Team Averages
Level 78
1,350 SR
1,342 Elo+

VS

Team Averages
Level 118
1,697 SR
1,616 Elo+
Danzaburou
Danzaburou
Hidin
Danzaburou
Level 152
God Stats
54W - 45L
1,725 SR
Queue Stats
601W - 626L
1,476 Elo+
Solo
Kukulkan
Kukulkan
OWSLARecords
Kukulkan
Level 27
God Stats
75W - 33L
1,744 SR
Queue Stats
84W - 37L
1,735 Elo+
Party 1
Anhur
Anhur
PickleKet
Anhur
Level 159
God Stats
41W - 17L
1,764 SR
Queue Stats
222W - 157L
1,703 Elo+
Party 1
Hel
Hel
TerminatorxD360
Hel
Level 96
God Stats
7W - 3L
1,714 SR
Queue Stats
200W - 161L
1,466 Elo+
Solo
Jormungandr
Jormungandr
nicotheviking
Jormungandr
Level 157
God Stats
188W - 134L
1,539 SR
Queue Stats
326W - 246L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
19
1 / 14 / 9
12,895
921
18,643
25,764
9,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
MYLO0216
Hun Batz
19
2 / 8 / 8
13,140
939
11,859
24,824
10,153
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
20
0 / 8 / 20
13,853
990
15,836
33,425
41,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
Rawsee
Horus
19
2 / 9 / 9
12,533
895
7,148
26,897
31,296
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
RawseeJr
Tiamat
20
15 / 6 / 5
17,248
1,232
40,999
27,962
22,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

92

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hidin
Danzaburou
20
7 / 6 / 23
13,261
947
17,740
20,859
5,405
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
OWSLARecords
Kukulkan
20
8 / 3 / 29
14,715
1,051
26,930
15,236
5,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
PickleKet
Anhur
20
16 / 3 / 25
15,898
1,136
37,380
23,446
10,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
9 / 5 / 23
14,038
1,003
20,425
21,598
8,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
nicotheviking
Jormungandr
20
5 / 4 / 40
15,071
1,077
27,504
24,386
25,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
185
20
Kills
45
45
Deaths
21
51
Assists
140
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
14
9
0.39
W
Danzaburou
Hidin
Danzaburou
7
6
23
3.08
L
Hun Batz
MYLO0216
Hun Batz
2
8
8
0.75
L
Ganesha
0
8
20
1.25
W
Kukulkan
OWSLARecords
Kukulkan
8
3
29
7.5
W
Anhur
PickleKet
Anhur
16
3
25
9.5
L
Horus
Rawsee
Horus
2
9
9
0.72
L
Tiamat
RawseeJr
Tiamat
15
6
5
2.92
W
9
5
23
4.1
W
Jormungandr
nicotheviking
Jormungandr
5
4
40
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,485
Damage
129,979
138,872
Taken
105,525
115,053
Mitigated
55,614
20,104
Healing
24,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
18,643
8,172
0
337
25,764
9,437
0
16,777
8,841
0
48,585
W
Danzaburou
Hidin
Danzaburou
17,740
9,319
1,074
1,608
20,859
5,405
0
14,272
6,127
0
31,971
L
Hun Batz
MYLO0216
Hun Batz
11,859
3,638
0
0
24,824
10,153
0
11,540
13,088
0
38,044
L
Ganesha
15,836
990
994
888
33,425
41,674
0
15,179
17,928
37,008
0
W
Kukulkan
OWSLARecords
Kukulkan
26,930
2,946
0
0
15,236
5,775
0
9,367
5,603
52,461
0
W
Anhur
PickleKet
Anhur
37,380
30,309
0
3,190
23,446
10,841
0
10,579
12,479
0
52,764
L
Horus
Rawsee
Horus
7,148
2,942
7,524
5,711
26,897
31,296
0
15,779
10,764
0
12,132
L
Tiamat
RawseeJr
Tiamat
40,999
2,414
0
4,650
27,962
22,493
0
14,394
13,392
68,642
0
W
20,425
2,194
9,449
6,873
21,598
8,195
0
11,592
9,686
39,445
0
W
Jormungandr
nicotheviking
Jormungandr
27,504
6,184
1,237
633
24,386
25,398
0
9,246
13,963
49,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,669
Gold Earned
72,983
236
Minions Killed
221
7
Camps Cleared
6
1,280,042
Distance Traveled
1,196,536
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,895
921
64
5
2
227,272
0
W
Danzaburou
13,261
947
36
3
1
213,507
0
L
Hun Batz
13,140
939
53
4
2
301,148
0
L
Ganesha
13,853
990
0
0
0
250,621
0
W
Kukulkan
14,715
1,051
57
4
0
236,150
0
W
Anhur
15,898
1,136
28
2
1
239,191
0
L
Horus
12,533
895
37
3
0
228,515
1
L
Tiamat
17,248
1,232
82
6
3
272,486
0
W
Hel
14,038
1,003
56
4
2
252,068
0
W
Jormungandr
15,071
1,077
44
3
2
255,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role