Player Matchup

Fenrir
Fenrir
GlizzyGuzlar
Fenrir
Level 101
God Stats
2W - 1L
1,532 SR
Queue Stats
135W - 90L
1,464 Elo+
Party 1
Chernobog
Chernobog
Koncher2015
Chernobog
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Bellona
Bellona
Quaterni0n
Bellona
Level 27
God Stats
1W - 1L
1,233 SR
Queue Stats
91W - 113L
1,291 Elo+
Solo
Kukulkan
Kukulkan
Tttttttt3235
Kukulkan
Level 29
God Stats
3W - 1L
1,662 SR
Queue Stats
131W - 164L
1,218 Elo+
Solo
Cerberus
Cerberus
Yeiseen
Cerberus
Level 15
God Stats
11W - 9L
1,535 SR
Queue Stats
45W - 46L
1,434 Elo+
Party 1
Team Averages
Level 35
1,492 SR
1,381 Elo+

VS

Team Averages
Level 20
1,398 SR
1,309 Elo+
Ra
Ra
ItzJ4--
Ra
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 21L
1,342 Elo+
Party 2
Mercury
Mercury
MAHG
Mercury
Level 23
God Stats
1W - 3L
1,337 SR
Queue Stats
11W - 18L
1,366 Elo+
Solo
Cthulhu
Cthulhu
Methodical_Games
Cthulhu
Level 24
God Stats
5W - 6L
1,503 SR
Queue Stats
110W - 179L
1,206 Elo+
Solo
Tiamat
Tiamat
REYESPARTANO97
Tiamat
Level 26
God Stats
72W - 56L
1,375 SR
Queue Stats
114W - 113L
1,290 Elo+
Solo
Neith
Neith
zachISamaZING_97
Neith
Level 8
God Stats
0W - 1L
1,275 SR
Queue Stats
10W - 17L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
17 / 1 / 2
9,492
633
10,949
9,092
3,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chernobog
Koncher2015
Chernobog
10
0 / 3 / 5
6,441
429
3,672
8,167
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Quaterni0n
Bellona
12
2 / 1 / 4
7,301
487
2,833
8,505
5,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
Tttttttt3235
Kukulkan
13
2 / 2 / 3
7,843
523
6,571
6,302
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Yeiseen
Cerberus
12
3 / 0 / 4
7,709
514
4,171
7,766
5,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,084
472
4,201
7,318
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
MAHG
Mercury
11
1 / 6 / 0
6,350
423
4,386
11,742
3,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 7 / 1
6,335
422
6,247
12,023
9,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
1 / 5 / 0
7,645
510
3,139
10,218
5,314
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 0
5,889
393
1,965
6,037
1,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
24
Kills
5
7
Deaths
25
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
17
1
2
18
L
1
5
2
0.4
W
Chernobog
Koncher2015
Chernobog
0
3
5
0.83
L
Mercury
MAHG
Mercury
1
6
0
0.17
L
2
7
1
0.36
W
Bellona
Quaterni0n
Bellona
2
1
4
4
L
1
5
0
0.2
W
Kukulkan
Tttttttt3235
Kukulkan
2
2
3
1.75
W
Cerberus
Yeiseen
Cerberus
3
0
4
5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,196
Damage
19,938
39,832
Taken
47,338
20,594
Mitigated
21,697
7,656
Healing
8,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,949
2,168
0
1,505
9,092
3,988
0
1,714
7,314
0
46,145
L
4,201
861
143
1,509
7,318
2,544
0
2,130
4,932
31,459
0
W
Chernobog
Koncher2015
Chernobog
3,672
1,911
0
2,054
8,167
2,591
611
3,899
4,234
0
21,544
L
Mercury
MAHG
Mercury
4,386
2,886
89
2,493
11,742
3,060
169
3,840
7,858
0
32,560
L
6,247
933
0
0
12,023
9,285
0
3,105
8,781
28,465
0
W
Bellona
Quaterni0n
Bellona
2,833
939
0
1,112
8,505
5,866
1,027
4,461
3,964
3,505
19,027
L
3,139
785
0
3,365
10,218
5,314
217
1,242
8,743
47,576
0
W
Kukulkan
Tttttttt3235
Kukulkan
6,571
860
0
610
6,302
2,275
17
2,557
3,639
38,544
0
W
Cerberus
Yeiseen
Cerberus
4,171
308
0
2,375
7,766
5,874
0
672
7,094
33,765
0
L
1,965
594
0
1,120
6,037
1,494
136
725
5,260
0
23,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,786
Gold Earned
33,303
310
Minions Killed
300
0
Camps Cleared
0
1,454,217
Distance Traveled
1,208,363
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,492
633
68
5
0
331,970
2
L
Ra
7,084
472
69
5
0
216,934
4
W
Chernobog
6,441
429
45
3
0
296,526
0
L
Mercury
6,350
423
57
4
0
308,108
3
L
Cthulhu
6,335
422
31
2
0
255,109
0
W
Bellona
7,301
487
49
3
0
269,652
0
L
Tiamat
7,645
510
94
6
0
220,474
4
W
Kukulkan
7,843
523
77
5
0
272,795
0
W
Cerberus
7,709
514
71
5
0
283,274
0
L
Neith
5,889
393
49
3
0
207,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role