Player Matchup

Cerberus
Cerberus
ItzAster
Cerberus
Level 29
God Stats
3W - 1L
1,634 SR
Queue Stats
125W - 73L
1,705 Elo+
Party 2
Susano
Susano
PurpleGalaxy
Susano
Level 127
God Stats
30W - 16L
1,661 SR
Queue Stats
476W - 341L
1,689 Elo+
Party 2
Mulan
Mulan
Rejuvenated
Mulan
Level 160
God Stats
1W - 0L
1,781 SR
Queue Stats
30W - 14L
1,749 Elo+
Party 2
Aphrodite
Aphrodite
VVVXForGems
Aphrodite
Level 27
God Stats
1W - 0L
2,048 SR
Queue Stats
4W - 0L
1,877 Elo+
Party 2
Izanami
Izanami
berryly
Izanami
Level 156
God Stats
10W - 2L
1,745 SR
Queue Stats
102W - 48L
1,787 Elo+
Party 2
Team Averages
Level 100
1,774 SR
1,761 Elo+

VS

Team Averages
Level 59
1,540 SR
1,676 Elo+
Athena
Athena
ChronicHysteria
Athena
Level 37
God Stats
24W - 17L
1,513 SR
Queue Stats
342W - 355L
1,458 Elo+
Solo
Thoth
Thoth
Clutch Timing
Thoth
Level 160
God Stats
9W - 7L
1,487 SR
Queue Stats
186W - 155L
1,652 Elo+
Party 3
King Arthur
King Arthur
Exhaustedkhoury
King Arthur
Level 38
God Stats
10W - 8L
1,547 SR
Queue Stats
85W - 54L
1,688 Elo+
Party 1
Set
Set
KitsuneInferno
Set
Level 29
God Stats
13W - 12L
1,650 SR
Queue Stats
294W - 238L
1,708 Elo+
Party 1
Izanami
Izanami
Ryℓℓan
Izanami
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 6L
1,875 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ItzAster
Cerberus
17
4 / 3 / 18
11,545
502
11,010
24,671
24,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
19
19 / 8 / 9
13,374
581
21,039
19,451
8,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
8 / 2 / 8
13,137
571
19,857
26,223
27,343
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
VVVXForGems
Aphrodite
20
5 / 4 / 14
13,033
567
18,240
16,163
7,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
berryly
Izanami
20
15 / 1 / 18
14,706
639
33,030
18,702
9,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 10 / 9
11,498
500
10,754
31,135
27,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 15 / 5
9,924
431
10,445
21,081
6,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Exhaustedkhoury
King Arthur
17
3 / 10 / 4
10,800
470
14,120
26,087
31,041
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 11 / 3
10,599
461
8,180
25,020
11,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
Ryℓℓan
Izanami
20
7 / 5 / 4
13,658
594
24,514
21,841
12,610
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
42
51
Kills
17
18
Deaths
51
67
Assists
25
Player
Kills
Deaths
Assists
KDA
L
4
10
9
0.85
L
1
15
5
0.23
L
King Arthur
Exhaustedkhoury
King Arthur
3
10
4
0.5
W
Cerberus
ItzAster
Cerberus
4
3
18
4.33
L
2
11
3
0.32
W
Susano
19
8
9
2.94
W
8
2
8
6
L
Izanami
Ryℓℓan
Izanami
7
5
4
1.8
W
Aphrodite
VVVXForGems
Aphrodite
5
4
14
3
W
Izanami
berryly
Izanami
15
1
18
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,176
Damage
68,013
105,210
Taken
125,164
77,311
Mitigated
90,354
44,024
Healing
20,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,754
3,344
0
2,805
31,135
27,876
0
12,058
18,777
24,459
0
L
10,445
359
0
1,676
21,081
6,983
0
4,251
16,741
55,028
0
L
King Arthur
Exhaustedkhoury
King Arthur
14,120
2,448
0
2,626
26,087
31,041
0
3,640
22,447
0
58,435
W
Cerberus
ItzAster
Cerberus
11,010
910
0
6,197
24,671
24,766
537
4,845
19,634
38,659
0
L
8,180
2,583
0
4,140
25,020
11,844
0
3,895
21,125
0
68,107
W
Susano
21,039
6,877
0
3,433
19,451
8,242
1,653
1,866
16,955
0
76,482
W
19,857
3,232
0
9,849
26,223
27,343
859
2,165
23,972
0
89,964
L
Izanami
Ryℓℓan
Izanami
24,514
18,457
0
9,606
21,841
12,610
2,970
5,017
16,824
0
122,755
W
Aphrodite
VVVXForGems
Aphrodite
18,240
1,586
10,367
10,274
16,163
7,822
394
5,735
10,272
99,201
0
W
Izanami
berryly
Izanami
33,030
24,949
0
3,904
18,702
9,138
3,342
5,810
12,428
0
131,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,795
Gold Earned
56,479
673
Minions Killed
527
0
Camps Cleared
0
2,241,665
Distance Traveled
1,906,291
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
11,498
500
27
1
0
457,582
6
L
Thoth
9,924
431
91
4
0
346,443
5
L
King Arthur
10,800
470
97
4
0
368,481
0
W
Cerberus
11,545
502
57
2
0
449,769
1
L
Set
10,599
461
117
5
0
397,622
2
W
Susano
13,374
581
92
4
0
466,385
4
W
Mulan
13,137
571
157
7
0
430,097
2
L
Izanami
13,658
594
195
8
0
336,163
4
W
Aphrodite
13,033
567
163
7
0
429,047
4
W
Izanami
14,706
639
204
9
0
466,367
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role