Player Matchup

Apollo
Apollo
Silver V
Aunx
Apollo
Silver V
Level 56
God Stats
1W - 1L
1,473 SR
Queue Stats
40W - 40L
1,366 MMR
Solo
Fenrir
Fenrir
Silver IV
IFeelToxic
Fenrir
Silver IV
Level 43
God Stats
0W - 1L
1,914 SR
Queue Stats
7W - 8L
1,311 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
NissixGG
Baron Samedi
Silver II
Level 59
God Stats
0W - 7L
1,142 SR
Queue Stats
279W - 283L
1,225 MMR
Solo
Amaterasu
Amaterasu
Silver II
RiseDies
Amaterasu
Silver II
Level 68
God Stats
0W - 1L
1,638 SR
Queue Stats
8W - 9L
1,368 MMR
Party 1
Agni
Agni
Silver I
Subaru0103
Agni
Silver I
Level 97
God Stats
3W - 2L
1,500 SR
Queue Stats
253W - 241L
1,367 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 65
1,534 SR
1,327 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,402 SR
1,357 MMR
Cthulhu
Cthulhu
Gold V
Alepzeron
Cthulhu
Gold V
Level 142
God Stats
3W - 3L
1,296 SR
Queue Stats
45W - 52L
1,359 MMR
Solo
Cupid
Cupid
Bronze III
BalinTudor
Cupid
Bronze III
Level 103
God Stats
11W - 4L
1,380 SR
Queue Stats
25W - 22L
1,367 MMR
Party 2
Hades
Hades
Silver II
MythicFeedz
Hades
Silver II
Level 87
God Stats
1W - 2L
1,312 SR
Queue Stats
15W - 23L
1,373 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Orilias
Cabrakan
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold V
shabaa
Anhur
Gold V
Level 143
God Stats
22W - 19L
1,520 SR
Queue Stats
148W - 148L
1,184 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Aunx
Apollo
16
2 / 5 / 1
10,154
462
4,640
13,586
4,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
IFeelToxic
Fenrir
17
8 / 3 / 4
11,060
503
14,686
22,916
10,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
NissixGG
Baron Samedi
13
1 / 4 / 3
8,992
409
7,993
11,040
8,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
RiseDies
Amaterasu
17
1 / 5 / 5
10,841
493
13,396
22,563
16,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
1 / 7 / 4
9,591
436
8,825
12,829
4,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
TsukuyomiScyllaJanusSetDanzaburou

VS

Bans
PersephoneYemojaNu WaYmirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alepzeron
Cthulhu
16
1 / 3 / 11
11,288
513
9,391
18,995
18,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
16
8 / 4 / 7
12,090
550
10,501
15,544
9,333
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 2 / 5
11,530
524
12,870
19,221
9,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Orilias
Cabrakan
19
3 / 3 / 6
12,566
571
13,430
20,344
30,339
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
shabaa
Anhur
20
9 / 1 / 3
13,394
609
10,937
12,595
7,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
56
13
Kills
24
24
Deaths
13
17
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alepzeron
Cthulhu
1
3
11
2.17
L
Apollo
Aunx
Apollo
2
5
1
0.5
W
Cupid
8
4
7
2.88
L
Fenrir
IFeelToxic
Fenrir
8
3
4
3.33
W
3
2
5
2.75
L
Baron Samedi
NissixGG
Baron Samedi
1
4
3
0.63
W
Cabrakan
Orilias
Cabrakan
3
3
6
2
L
Amaterasu
RiseDies
Amaterasu
1
5
5
0.7
L
1
7
4
0.43
W
Anhur
shabaa
Anhur
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,540
Damage
57,129
82,934
Taken
86,699
44,850
Mitigated
74,937
23,723
Healing
40,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alepzeron
Cthulhu
9,391
410
1,818
4,937
18,995
18,032
112
6,571
12,322
62,605
0
L
Apollo
Aunx
Apollo
4,640
1,704
0
3,760
13,586
4,024
940
3,263
10,323
0
64,396
W
Cupid
10,501
5,880
384
5,710
15,544
9,333
4,415
5,185
9,984
0
50,261
L
Fenrir
IFeelToxic
Fenrir
14,686
7,437
0
5,553
22,916
10,909
0
7,771
15,145
0
91,990
W
12,870
1,434
777
11,825
19,221
9,989
2,060
4,422
14,539
76,865
0
L
Baron Samedi
NissixGG
Baron Samedi
7,993
451
1,018
2,518
11,040
8,834
70
6,517
4,523
32,968
0
W
Cabrakan
Orilias
Cabrakan
13,430
2,349
0
8,528
20,344
30,339
862
2,575
17,758
73,812
0
L
Amaterasu
RiseDies
Amaterasu
13,396
5,638
0
8,111
22,563
16,188
37
12,486
10,077
617
70,807
L
8,825
417
0
2,763
12,829
4,895
114
5,654
7,175
51,417
0
W
Anhur
shabaa
Anhur
10,937
3,762
0
6,149
12,595
7,244
4,424
1,567
11,028
0
95,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,638
Gold Earned
60,868
543
Minions Killed
559
0
Camps Cleared
0
2,051,136
Distance Traveled
2,017,690
22
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,288
513
79
4
0
456,295
5
L
Apollo
10,154
462
135
6
0
403,601
5
W
Cupid
12,090
550
78
4
0
408,557
6
L
Fenrir
11,060
503
121
6
0
445,204
1
W
Hades
11,530
524
120
5
0
421,984
2
L
Baron Samedi
8,992
409
37
2
0
382,918
3
W
Cabrakan
12,566
571
134
6
0
368,625
4
L
Amaterasu
10,841
493
129
6
0
444,248
5
L
Agni
9,591
436
121
6
0
375,165
8
W
Anhur
13,394
609
148
7
0
362,229
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role