Player Matchup

Merlin
Merlin
 
Merlin
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Chitchens
He Bo
Level 124
God Stats
4W - 7L
1,227 SR
Queue Stats
496W - 482L
1,484 Elo+
Solo
Nox
Nox
KTrashDumpK
Nox
Level 44
God Stats
1W - 1L
1,732 SR
Queue Stats
3W - 8L
1,355 Elo+
Solo
Mercury
Mercury
ToXicTrill
Mercury
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,764 Elo+
Party 2
Jing Wei
Jing Wei
akidnamedlou
Jing Wei
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 59L
1,646 Elo+
Party 2
Team Averages
Level 97
1,492 SR
1,550 Elo+

VS

Team Averages
Level 140
1,572 SR
1,490 Elo+
Cerberus
Cerberus
AKX Is Undone
Cerberus
Level 159
God Stats
5W - 3L
1,636 SR
Queue Stats
101W - 99L
1,416 Elo+
Party 1
Skadi
Skadi
DBBlicky
Skadi
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 155L
1,430 Elo+
Party 1
Arachne
Arachne
Dcoun
Arachne
Level 124
God Stats
4W - 5L
1,719 SR
Queue Stats
392W - 365L
1,555 Elo+
Solo
Hachiman
Hachiman
DevineGoPewPew
Hachiman
Level 160
God Stats
4W - 3L
1,292 SR
Queue Stats
266W - 193L
1,452 Elo+
Party 1
Ymir
Ymir
YXES PRO BRO
Ymir
Level 109
God Stats
3W - 3L
1,715 SR
Queue Stats
296W - 265L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
1 / 6 / 4
9,973
665
13,899
12,167
5,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Chitchens
He Bo
15
2 / 5 / 4
9,767
651
12,375
10,034
5,132
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
3 / 3 / 6
10,745
716
15,579
10,903
5,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
ToXicTrill
Mercury
15
2 / 6 / 7
10,087
672
5,875
12,095
5,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jing Wei
akidnamedlou
Jing Wei
16
3 / 6 / 5
9,752
650
14,301
14,561
5,832
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AKX Is Undone
Cerberus
17
1 / 3 / 15
11,252
750
10,746
19,961
21,183
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Skadi
DBBlicky
Skadi
19
5 / 1 / 10
11,254
750
8,914
9,467
4,144
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Dcoun
Arachne
17
7 / 4 / 9
11,209
747
7,312
12,220
6,950
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
20
11 / 2 / 10
12,198
813
24,233
16,999
7,923
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 1 / 16
10,725
715
5,616
20,932
9,822
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
85
11
Kills
25
26
Deaths
11
26
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
6
4
0.5
W
Cerberus
AKX Is Undone
Cerberus
1
3
15
2.83
L
He Bo
Chitchens
He Bo
2
5
4
0.8
W
Skadi
DBBlicky
Skadi
5
1
10
10
W
Arachne
Dcoun
Arachne
7
4
9
2.88
W
Hachiman
11
2
10
8
L
3
3
6
2
L
Mercury
ToXicTrill
Mercury
2
6
7
0.92
W
1
1
16
9
L
Jing Wei
akidnamedlou
Jing Wei
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,029
Damage
56,821
59,760
Taken
79,579
27,158
Mitigated
50,022
19,085
Healing
33,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,899
371
2,606
2,063
12,167
5,141
0
3,135
8,920
30,685
0
W
Cerberus
AKX Is Undone
Cerberus
10,746
104
3,018
5,726
19,961
21,183
270
9,434
10,132
21,336
0
L
He Bo
Chitchens
He Bo
12,375
296
2,315
1,816
10,034
5,132
0
3,488
6,454
21,394
0
W
Skadi
DBBlicky
Skadi
8,914
2,195
1,320
1,904
9,467
4,144
3,232
4,854
4,468
0
26,659
W
Arachne
Dcoun
Arachne
7,312
3,899
1,828
2,521
12,220
6,950
528
5,170
6,857
0
11,983
W
Hachiman
24,233
11,743
3,609
5,798
16,999
7,923
1,010
9,523
7,104
0
57,075
L
15,579
336
1,766
1,653
10,903
5,570
0
3,453
7,310
37,175
0
L
Mercury
ToXicTrill
Mercury
5,875
1,933
1,835
1,923
12,095
5,483
30
3,299
8,700
0
8,858
W
5,616
276
560
7,567
20,932
9,822
116
11,387
9,165
17,982
0
L
Jing Wei
akidnamedlou
Jing Wei
14,301
11,501
817
2,291
14,561
5,832
0
2,455
12,014
0
25,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,324
Gold Earned
56,638
158
Minions Killed
170
0
Camps Cleared
0
1,358,985
Distance Traveled
1,384,612
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,973
665
52
3
0
272,681
3
W
Cerberus
11,252
750
22
1
0
260,084
0
L
He Bo
9,767
651
13
1
0
295,650
1
W
Skadi
11,254
750
39
3
0
279,593
0
W
Arachne
11,209
747
14
1
0
265,558
0
W
Hachiman
12,198
813
71
5
0
264,830
0
L
Nox
10,745
716
56
4
0
234,479
0
L
Mercury
10,087
672
10
1
0
294,038
0
W
Ymir
10,725
715
24
2
0
314,547
1
L
Jing Wei
9,752
650
27
2
0
262,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role