Player Matchup

Cupid
Cupid
Diamond V
Iderigho
Cupid
Diamond V
Level 160
God Stats
45W - 28L
1,742 SR
Queue Stats
218W - 194L
2,031 MMR
Solo
Cerberus
Cerberus
Platinum III
Kitê
Cerberus
Platinum III
Level 157
God Stats
5W - 7L
1,397 SR
Queue Stats
573W - 562L
1,993 MMR
Solo
Nemesis
Nemesis
Diamond II
UltiG
Nemesis
Diamond II
Level 157
God Stats
0W - 2L
1,619 SR
Queue Stats
159W - 130L
2,140 MMR
Solo
Thanatos
Thanatos
Diamond IV
WalkingOnADream
Thanatos
Diamond IV
Level 159
God Stats
2W - 2L
1,681 SR
Queue Stats
36W - 30L
2,033 MMR
Solo
Nu Wa
Nu Wa
Platinum II
Ymirza
Nu Wa
Platinum II
Level 149
God Stats
7W - 8L
1,622 SR
Queue Stats
204W - 192L
2,006 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,612 SR
2,041 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,516 SR
1,921 MMR
Ares
Ares
Diamond IV
Eonday
Ares
Diamond IV
Level 154
God Stats
1W - 2L
1,290 SR
Queue Stats
51W - 42L
2,032 MMR
Solo
Nox
Nox
Diamond III
GentleSlayeur
Nox
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold II
TwitchBrienza15
Jing Wei
Gold II
Level 137
God Stats
1W - 2L
1,668 SR
Queue Stats
177W - 159L
1,953 MMR
Solo
Pele
Pele
Platinum I
derxterx
Pele
Platinum I
Level 101
God Stats
2W - 1L
1,351 SR
Queue Stats
349W - 350L
2,092 MMR
Solo
Osiris
Osiris
Bronze III
wManifester
Osiris
Bronze III
Level 129
God Stats
2W - 0L
1,771 SR
Queue Stats
19W - 10L
2,031 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Iderigho
Cupid
16
1 / 1 / 4
9,652
508
6,669
6,352
3,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Kitê
Cerberus
13
2 / 4 / 6
8,919
469
5,100
15,597
10,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
UltiG
Nemesis
16
3 / 5 / 1
9,455
498
12,239
13,867
9,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
14
3 / 4 / 1
8,727
459
4,455
13,114
4,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Ymirza
Nu Wa
15
2 / 4 / 4
9,375
493
11,655
6,743
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ApolloSetDanzaburouTsukuyomiScylla

VS

Bans
SobekThothYmirThe MorriganGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Eonday
Ares
14
2 / 2 / 9
9,805
516
5,262
12,950
9,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
5 / 0 / 7
12,097
637
11,365
9,886
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
17
1 / 3 / 1
10,302
542
2,701
13,600
3,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
17
5 / 2 / 6
11,184
589
8,878
14,896
5,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Osiris
18
5 / 5 / 4
11,494
605
9,906
21,521
14,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
45
11
Kills
18
18
Deaths
12
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ares
Eonday
Ares
2
2
9
3.25
W
5
0
7
8.5
L
Cupid
Iderigho
Cupid
1
1
4
3
L
Cerberus
Kitê
Cerberus
2
4
6
1.25
W
Jing Wei
1
3
1
0.5
L
Nemesis
UltiG
Nemesis
3
5
1
0.7
L
Thanatos
3
4
1
0.88
L
Nu Wa
Ymirza
Nu Wa
2
4
4
1
W
Pele
5
2
6
4
W
Osiris
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,118
Damage
38,112
55,673
Taken
72,853
30,515
Mitigated
38,402
20,152
Healing
30,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Eonday
Ares
5,262
246
0
4,023
12,950
9,802
367
5,469
7,221
19,838
0
W
11,365
1,335
0
4,062
9,886
4,399
689
4,591
4,939
89,230
0
L
Cupid
Iderigho
Cupid
6,669
3,107
142
464
6,352
3,372
902
1,709
4,601
0
82,068
L
Cerberus
Kitê
Cerberus
5,100
455
0
3,147
15,597
10,723
0
7,298
8,143
29,288
0
W
Jing Wei
2,701
1,162
0
6,889
13,600
3,894
1,416
1,770
11,698
0
82,460
L
Nemesis
UltiG
Nemesis
12,239
6,233
0
3,938
13,867
9,554
0
1,082
12,785
0
55,417
L
Thanatos
4,455
439
0
11,302
13,114
4,656
0
2,247
10,773
0
51,415
L
Nu Wa
Ymirza
Nu Wa
11,655
1,076
0
1,159
6,743
2,210
0
3,813
2,744
69,824
0
W
Pele
8,878
2,588
0
5,457
14,896
5,575
2,428
5,097
9,607
0
76,120
W
Osiris
9,906
4,588
0
10,223
21,521
14,732
2,197
3,686
17,685
0
67,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,128
Gold Earned
54,882
531
Minions Killed
586
0
Camps Cleared
0
1,722,506
Distance Traveled
1,919,271
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,805
516
15
1
0
399,486
9
W
Nox
12,097
637
178
9
0
401,351
9
L
Cupid
9,652
508
150
8
0
342,644
6
L
Cerberus
8,919
469
53
3
0
337,770
6
W
Jing Wei
10,302
542
133
7
0
350,879
3
L
Nemesis
9,455
498
83
4
0
368,516
0
L
Thanatos
8,727
459
102
5
0
324,654
2
L
Nu Wa
9,375
493
143
8
0
348,922
7
W
Pele
11,184
589
127
7
0
432,600
3
W
Osiris
11,494
605
133
7
0
334,955
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role