Player Matchup

Cupid
Cupid
Cantilord
Cupid
Level 61
God Stats
20W - 10L
1,889 SR
Queue Stats
110W - 58L
1,700 Elo+
Party 2
Jormungandr
Jormungandr
Crowlly
Jormungandr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 12L
1,500 Elo+
Party 2
Ymir
Ymir
Fordranger0
Ymir
Level 25
God Stats
31W - 11L
1,735 SR
Queue Stats
73W - 34L
1,752 Elo+
Party 2
Team Averages
Level 31
1,708 SR
1,651 Elo+

VS

Team Averages
Level 34
1,579 SR
1,481 Elo+
Erlang Shen
Erlang Shen
u1ysses89
Erlang Shen
Level 67
God Stats
21W - 28L
1,671 SR
Queue Stats
284W - 313L
1,662 Elo+
Party 1
Vulcan
Vulcan
vackv
Vulcan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,255 Elo+
Solo
Izanami
Izanami
Ásagrimmr
Izanami
Level 29
God Stats
18W - 17L
1,566 SR
Queue Stats
201W - 218L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Cantilord
Cupid
17
11 / 0 / 7
11,887
743
16,993
11,213
3,964
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Crowlly
Jormungandr
13
2 / 1 / 11
9,970
623
6,359
7,650
6,692
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 4 / 9
10,662
666
11,828
16,802
7,537
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
u1ysses89
Erlang Shen
14
2 / 5 / 1
9,724
608
7,062
18,511
19,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
vackv
Vulcan
11
0 / 8 / 4
9,049
566
3,787
10,309
4,203
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
Ásagrimmr
Izanami
13
2 / 6 / 3
10,151
634
15,853
12,260
6,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
19
Kills
4
5
Deaths
19
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
Cantilord
Cupid
11
0
7
14.5
W
Jormungandr
Crowlly
Jormungandr
2
1
11
7.5
W
6
4
9
2.63
L
Erlang Shen
u1ysses89
Erlang Shen
2
5
1
0.5
L
Vulcan
vackv
Vulcan
0
8
4
0.25
L
Izanami
Ásagrimmr
Izanami
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,180
Damage
26,702
35,665
Taken
41,080
18,193
Mitigated
30,838
11,749
Healing
5,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Cantilord
Cupid
16,993
11,810
74
7,177
11,213
3,964
1,196
1,000
10,213
0
65,022
W
Jormungandr
Crowlly
Jormungandr
6,359
1,718
0
2,961
7,650
6,692
235
760
6,890
20,096
0
W
11,828
2,135
0
1,537
16,802
7,537
138
2,059
14,743
34,354
0
L
Erlang Shen
u1ysses89
Erlang Shen
7,062
2,440
0
4,409
18,511
19,685
160
8,325
9,991
0
37,750
L
Vulcan
vackv
Vulcan
3,787
2,108
0
320
10,309
4,203
0
5,807
4,229
16,660
0
L
Izanami
Ásagrimmr
Izanami
15,853
10,117
0
1,210
12,260
6,950
1,317
3,508
8,628
0
67,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,519
Gold Earned
28,924
152
Minions Killed
183
0
Camps Cleared
0
813,518
Distance Traveled
728,343
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,887
743
104
7
0
295,830
1
W
Jormungandr
9,970
623
17
1
0
252,162
2
W
Ymir
10,662
666
31
2
0
265,526
0
L
Erlang Shen
9,724
608
55
3
0
268,346
0
L
Vulcan
9,049
566
23
1
0
220,945
0
L
Izanami
10,151
634
105
7
0
239,052
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role