Player Matchup

Tiamat
Tiamat
Dont mind my GF
Tiamat
Level 129
God Stats
9W - 4L
1,703 SR
Queue Stats
71W - 60L
1,606 Elo+
Party 1
Anhur
Anhur
Dragonkrunch
Anhur
Level 87
God Stats
2W - 2L
1,552 SR
Queue Stats
62W - 34L
1,739 Elo+
Party 1
Cthulhu
Cthulhu
N0L0GlC
Cthulhu
Level 18
God Stats
4W - 4L
1,587 SR
Queue Stats
25W - 29L
1,710 Elo+
Party 1
Team Averages
Level 78
1,614 SR
1,685 Elo+

VS

Team Averages
Level 95
1,552 SR
1,561 Elo+
Erlang Shen
Erlang Shen
BLACKOUTbo2
Erlang Shen
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 88L
1,450 Elo+
Party 2
Skadi
Skadi
PasThatPurp
Skadi
Level 28
God Stats
0W - 2L
1,302 SR
Queue Stats
92W - 108L
1,617 Elo+
Party 2
Zeus
Zeus
PouponMiChes
Zeus
Level 127
God Stats
18W - 12L
1,856 SR
Queue Stats
112W - 113L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 7
10,669
711
13,913
11,368
7,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 6
10,532
702
3,995
9,230
3,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
N0L0GlC
Cthulhu
14
5 / 1 / 9
11,128
742
10,024
12,915
12,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BLACKOUTbo2
Erlang Shen
13
2 / 6 / 3
9,334
622
7,220
13,404
6,143
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
0 / 6 / 2
8,255
550
1,594
7,734
2,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

14
5 / 4 / 1
10,580
705
18,487
11,244
3,397
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
16
Kills
7
7
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BLACKOUTbo2
Erlang Shen
2
6
3
0.58
W
6
3
7
3.17
W
5
3
6
2.67
W
Cthulhu
N0L0GlC
Cthulhu
5
1
9
9.5
L
0
6
2
0.17
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,932
Damage
27,301
33,513
Taken
32,382
23,424
Mitigated
12,051
6,059
Healing
7,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BLACKOUTbo2
Erlang Shen
7,220
3,181
389
3,179
13,404
6,143
0
8,005
5,024
0
28,599
W
13,913
1,160
128
3,239
11,368
7,041
151
5,818
5,550
35,461
0
W
3,995
1,053
0
747
9,230
3,947
406
4,867
4,363
0
33,093
W
Cthulhu
N0L0GlC
Cthulhu
10,024
272
659
1,286
12,915
12,436
0
7,827
5,088
27,786
0
L
1,594
960
0
698
7,734
2,511
172
6,500
1,052
0
16,057
L
18,487
371
160
2,583
11,244
3,397
138
8,586
2,200
57,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,329
Gold Earned
28,169
152
Minions Killed
157
0
Camps Cleared
0
826,955
Distance Traveled
653,872
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,334
622
39
3
0
266,222
2
W
Tiamat
10,669
711
68
5
0
274,933
3
W
Anhur
10,532
702
50
3
0
260,548
5
W
Cthulhu
11,128
742
34
2
0
291,474
0
L
Skadi
8,255
550
40
3
0
138,145
1
L
Zeus
10,580
705
78
5
0
249,505
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role