Player Matchup

Cerberus
Cerberus
Bronze III
GodGoldenBullet
Cerberus
Bronze III
Level 126
God Stats
1W - 1L
1,818 SR
Queue Stats
7W - 3L
1,769 MMR
Party 1
Chaac
Chaac
Bronze III
GodMagmaBullet
Chaac
Bronze III
Level 126
God Stats
2W - 2L
1,848 SR
Queue Stats
11W - 3L
1,769 MMR
Party 1
Cupid
Cupid
Bronze III
GodOnyxBullet
Cupid
Bronze III
Level 156
God Stats
0W - 1L
1,747 SR
Queue Stats
7W - 2L
1,769 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 136
1,804 SR
1,769 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 108
1,831 SR
1,727 MMR
Scylla
Scylla
Diamond V
YK-GL0-
Scylla
Diamond V
Level 124
God Stats
2W - 0L
1,750 SR
Queue Stats
139W - 160L
1,650 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
dbYAMOJASWEETAZ
Kuzenbo
Diamond I
Level 129
God Stats
46W - 24L
1,785 SR
Queue Stats
194W - 105L
2,236 MMR
Party 2
Medusa
Medusa
Platinum III
immidusa11
Medusa
Platinum III
Level 71
God Stats
32W - 6L
1,958 SR
Queue Stats
33W - 21L
1,296 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 4 / 0
7,656
696
5,699
13,349
10,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 6 / 1
7,167
652
5,620
10,981
6,442
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 1
6,931
630
7,842
10,574
3,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CabrakanCthulhuBacchusPersephoneZeus

VS

Bans
SobekCu ChulainnChang'eAresAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
YK-GL0-
Scylla
11
3 / 2 / 10
8,134
739
9,127
5,190
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 0 / 9
8,762
797
6,808
12,041
13,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Medusa
immidusa11
Medusa
13
7 / 0 / 6
9,131
830
13,533
9,137
4,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
14
14
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
4
0
0.25
L
1
6
1
0.25
L
0
4
1
0.13
W
Scylla
YK-GL0-
Scylla
3
2
10
4
W
4
0
9
8.5
W
Medusa
immidusa11
Medusa
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,161
Damage
29,468
34,904
Taken
26,368
19,860
Mitigated
19,843
8,154
Healing
6,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
5,699
307
0
2,219
13,349
10,202
0
4,951
8,242
24,341
0
L
5,620
724
0
2,125
10,981
6,442
0
5,236
5,539
0
22,687
L
7,842
4,418
565
3,245
10,574
3,216
0
5,286
5,113
0
34,634
W
Scylla
YK-GL0-
Scylla
9,127
512
0
507
5,190
1,462
684
926
4,264
22,299
0
W
6,808
2,688
786
3,707
12,041
13,463
64
2,262
9,779
14,131
0
W
Medusa
immidusa11
Medusa
13,533
7,947
0
1,368
9,137
4,918
1,042
2,581
6,556
0
55,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,754
Gold Earned
26,027
141
Minions Killed
118
0
Camps Cleared
0
589,097
Distance Traveled
624,483
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,656
696
43
4
0
201,085
0
L
Chaac
7,167
652
31
3
0
203,899
1
L
Cupid
6,931
630
67
6
0
184,113
3
W
Scylla
8,134
739
42
4
0
192,510
0
W
Kuzenbo
8,762
797
10
1
0
228,956
2
W
Medusa
9,131
830
66
6
0
203,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role