Player Matchup

Arachne
Arachne
Aoimyy
Arachne
Level 49
God Stats
2W - 0L
1,780 SR
Queue Stats
18W - 13L
1,648 Elo+
Party 1
Jormungandr
Jormungandr
TORO--SKR
Jormungandr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 6L
1,808 Elo+
Party 1
Baron Samedi
Baron Samedi
osiel_rdz
Baron Samedi
Level 143
God Stats
4W - 0L
1,498 SR
Queue Stats
70W - 36L
1,720 Elo+
Party 1
Team Averages
Level 73
1,593 SR
1,725 Elo+

VS

Team Averages
Level 46
1,643 SR
1,488 Elo+
Sun Wukong
Sun Wukong
DeFi HATE
Sun Wukong
Level 119
God Stats
0W - 2L
1,929 SR
Queue Stats
6W - 5L
1,463 Elo+
Party 2
Jormungandr
Jormungandr
IBarneyBoyI
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,463 Elo+
Party 2
Neith
Neith
KungPowDesire
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aoimyy
Arachne
11
4 / 2 / 6
8,291
754
5,754
7,083
2,988
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
TORO--SKR
Jormungandr
11
2 / 3 / 9
8,385
762
7,303
13,330
12,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
osiel_rdz
Baron Samedi
13
8 / 4 / 5
9,153
832
11,587
9,714
5,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeFi HATE
Sun Wukong
10
2 / 5 / 3
7,084
644
6,515
10,991
6,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jormungandr
IBarneyBoyI
Jormungandr
10
2 / 6 / 6
7,565
688
4,399
9,791
7,840
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
5 / 3 / 1
8,046
731
7,363
8,771
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
14
Kills
9
9
Deaths
14
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aoimyy
Arachne
4
2
6
3.5
L
Sun Wukong
DeFi HATE
Sun Wukong
2
5
3
0.7
L
Jormungandr
IBarneyBoyI
Jormungandr
2
6
6
0.83
L
5
3
1
1.83
W
Jormungandr
TORO--SKR
Jormungandr
2
3
9
2.17
W
Baron Samedi
osiel_rdz
Baron Samedi
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,644
Damage
18,277
30,127
Taken
29,553
20,964
Mitigated
17,625
11,428
Healing
4,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aoimyy
Arachne
5,754
4,400
0
2,360
7,083
2,988
520
792
6,291
0
9,956
L
Sun Wukong
DeFi HATE
Sun Wukong
6,515
1,046
254
1,936
10,991
6,803
0
7,042
3,698
0
24,938
L
Jormungandr
IBarneyBoyI
Jormungandr
4,399
1,921
0
58
9,791
7,840
0
6,641
2,756
13,491
0
L
7,363
3,086
0
2,523
8,771
2,982
0
4,404
4,193
0
28,171
W
Jormungandr
TORO--SKR
Jormungandr
7,303
2,060
0
2,493
13,330
12,534
72
2,199
11,131
26,224
0
W
Baron Samedi
osiel_rdz
Baron Samedi
11,587
855
2,189
4,386
9,714
5,442
1,456
1,456
8,258
40,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,829
Gold Earned
22,695
106
Minions Killed
106
0
Camps Cleared
0
574,401
Distance Traveled
522,963
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,291
754
12
1
0
202,829
0
L
Sun Wukong
7,084
644
36
3
0
194,755
4
L
Jormungandr
7,565
688
16
1
0
149,887
0
L
Neith
8,046
731
54
5
0
178,321
1
W
Jormungandr
8,385
762
41
4
0
195,483
0
W
Baron Samedi
9,153
832
53
5
0
176,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role