Player Matchup

Cthulhu
Cthulhu
Bronze III
BahamaRama
Cthulhu
Bronze III
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 48L
1,626 MMR
Solo
Ne Zha
Ne Zha
Gold II
Blacklightning21
Ne Zha
Gold II
Level 100
God Stats
7W - 7L
1,607 SR
Queue Stats
408W - 408L
1,622 MMR
Solo
Skadi
Skadi
Gold V
Phármakon
Skadi
Gold V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,621 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
RamX08
Erlang Shen
Silver I
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,626 MMR
Solo
Janus
Janus
Platinum III
Saxjavier1
Janus
Platinum III
Level 144
God Stats
26W - 26L
1,492 SR
Queue Stats
840W - 844L
1,617 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,520 SR
1,622 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,636 SR
1,623 MMR
Danzaburou
Danzaburou
Gold IV
CaesarTheGreatI
Danzaburou
Gold IV
Level 76
God Stats
91W - 73L
1,544 SR
Queue Stats
621W - 609L
1,633 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
ImMTEEARR
Tsukuyomi
Gold II
Level 140
God Stats
7W - 5L
1,683 SR
Queue Stats
252W - 242L
1,658 MMR
Party 1
Khepri
Khepri
Silver I
Th3darkhuntsman
Khepri
Silver I
Level 134
God Stats
1W - 3L
1,732 SR
Queue Stats
73W - 73L
1,583 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
TheRatMugshot
Sun Wukong
Gold III
Level 134
God Stats
36W - 17L
1,721 SR
Queue Stats
337W - 329L
1,612 MMR
Party 1
Kukulkan
Kukulkan
Gold III
mFFajita
Kukulkan
Gold III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
238W - 236L
1,629 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BahamaRama
Cthulhu
19
2 / 2 / 20
13,493
562
10,531
26,047
30,009
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
3 / 3 / 11
12,434
518
10,617
21,580
9,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Skadi
20
7 / 4 / 4
14,095
587
16,466
16,319
7,187
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
RamX08
Erlang Shen
20
13 / 1 / 7
15,087
629
24,537
36,532
35,140
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
20
6 / 0 / 9
14,054
586
19,124
15,436
6,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
PersephoneSetAphroditeScyllaGuan Yu

VS

Bans
ApolloYemojaNu WaCupidYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CaesarTheGreatI
Danzaburou
19
1 / 6 / 3
12,021
501
10,988
18,336
10,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
ImMTEEARR
Tsukuyomi
19
4 / 7 / 2
11,518
480
17,163
22,435
12,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 6 / 6
10,522
438
10,392
23,320
32,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
TheRatMugshot
Sun Wukong
16
2 / 7 / 2
10,339
431
13,773
23,313
15,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
mFFajita
Kukulkan
18
1 / 5 / 1
11,246
469
13,632
13,029
5,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
24
31
Kills
10
10
Deaths
31
51
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BahamaRama
Cthulhu
2
2
20
6
W
3
3
11
2.83
L
Danzaburou
CaesarTheGreatI
Danzaburou
1
6
3
0.42
L
Tsukuyomi
ImMTEEARR
Tsukuyomi
4
7
2
0.71
W
Skadi
7
4
4
2.25
W
Erlang Shen
RamX08
Erlang Shen
13
1
7
16.5
W
Janus
6
0
9
10.5
L
2
6
6
0.83
L
Sun Wukong
TheRatMugshot
Sun Wukong
2
7
2
0.43
L
Kukulkan
mFFajita
Kukulkan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,275
Damage
65,948
115,914
Taken
100,433
88,645
Mitigated
76,403
56,101
Healing
19,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BahamaRama
Cthulhu
10,531
589
723
9,970
26,047
30,009
31
6,104
19,747
50,160
0
W
10,617
2,249
0
9,229
21,580
9,915
1,443
3,122
17,910
0
76,145
L
Danzaburou
CaesarTheGreatI
Danzaburou
10,988
3,662
0
3,971
18,336
10,011
858
2,809
15,481
0
99,914
L
Tsukuyomi
ImMTEEARR
Tsukuyomi
17,163
4,481
0
4,837
22,435
12,050
0
7,028
15,252
0
97,793
W
Skadi
16,466
10,841
0
5,889
16,319
7,187
3,172
4,798
11,467
0
112,683
W
Erlang Shen
RamX08
Erlang Shen
24,537
15,240
0
26,673
36,532
35,140
5,216
3,971
32,507
0
115,188
W
Janus
19,124
1,776
0
3,617
15,436
6,394
1,214
6,847
8,407
126,884
0
L
10,392
755
0
2,647
23,320
32,961
0
8,061
14,981
29,818
0
L
Sun Wukong
TheRatMugshot
Sun Wukong
13,773
3,829
0
7,527
23,313
15,603
0
5,693
17,550
0
63,030
L
Kukulkan
mFFajita
Kukulkan
13,632
1,284
0
576
13,029
5,778
150
5,684
7,241
99,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,163
Gold Earned
55,646
674
Minions Killed
678
0
Camps Cleared
0
2,468,242
Distance Traveled
2,136,966
34
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,493
562
77
3
0
497,578
10
W
Ne Zha
12,434
518
109
5
0
505,243
5
L
Danzaburou
12,021
501
191
8
0
436,776
9
L
Tsukuyomi
11,518
480
158
7
0
480,154
7
W
Skadi
14,095
587
158
7
0
416,819
4
W
Erlang Shen
15,087
629
146
6
0
497,500
8
W
Janus
14,054
586
184
8
0
551,102
7
L
Khepri
10,522
438
31
1
0
420,175
0
L
Sun Wukong
10,339
431
99
4
0
386,582
5
L
Kukulkan
11,246
469
199
8
0
413,279
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role